コード例 #1
0
        void OnApplicationPause(bool pauseStatus)
        {
            if (IsEditor())
            {
                return;
            }

            #if UNITY_IOS
            // No action, iOS SDK is subscribed to iOS lifecycle notifications.
            #elif UNITY_ANDROID
            if (pauseStatus)
            {
                AdjustAndroid.OnPause();
            }
            else
            {
                AdjustAndroid.OnResume();
            }
            #elif (UNITY_WSA || UNITY_WP8)
            if (pauseStatus)
            {
                AdjustWindows.OnPause();
            }
            else
            {
                AdjustWindows.OnResume();
            }
            #else
            Debug.Log(errorMsgPlatform);
            #endif
        }
コード例 #2
0
        public static void start(AdjustConfig adjustConfig)
        {
            if (IsEditor())
            {
                return;
            }

            if (adjustConfig == null)
            {
                Debug.Log("Adjust: Missing config to start.");
                return;
            }

            #if UNITY_IOS
            Adjust.eventSuccessDelegate       = adjustConfig.getEventSuccessDelegate();
            Adjust.eventFailureDelegate       = adjustConfig.getEventFailureDelegate();
            Adjust.sessionSuccessDelegate     = adjustConfig.getSessionSuccessDelegate();
            Adjust.sessionFailureDelegate     = adjustConfig.getSessionFailureDelegate();
            Adjust.deferredDeeplinkDelegate   = adjustConfig.getDeferredDeeplinkDelegate();
            Adjust.attributionChangedDelegate = adjustConfig.getAttributionChangedDelegate();
            AdjustiOS.Start(adjustConfig);
            #elif UNITY_ANDROID
            AdjustAndroid.Start(adjustConfig);
            #elif (UNITY_WSA || UNITY_WP8)
            AdjustWindows.Start(adjustConfig);
            #else
            Debug.Log(errorMsgPlatform);
            #endif
        }
コード例 #3
0
 public static void gdprForgetMe()
 {
     #if UNITY_IOS
     AdjustiOS.GdprForgetMe();
     #elif UNITY_ANDROID
     AdjustAndroid.GdprForgetMe();
     #elif (UNITY_WSA || UNITY_WP8)
     AdjustWindows.GdprForgetMe();
     #else
     Debug.Log(errorMsgPlatform);
     #endif
 }
コード例 #4
0
ファイル: Adjust.cs プロジェクト: Ben0hongmoe/unity_sdk
 public static void resetSessionCallbackParameters()
 {
     if (!Application.isEditor)
     {
     #if UNITY_IOS
         AdjustiOS.ResetSessionCallbackParameters();
     #elif UNITY_ANDROID
         AdjustAndroid.ResetSessionCallbackParameters();
     #elif (UNITY_WSA || UNITY_WP8)
         AdjustWindows.ResetSessionCallbackParameters();
     #else
         Debug.Log(errorMsgPlatform);
     #endif
     }
 }
コード例 #5
0
ファイル: Adjust.cs プロジェクト: Ben0hongmoe/unity_sdk
 public static void setOfflineMode(bool enabled)
 {
     if (!Application.isEditor)
     {
     #if UNITY_IOS
         AdjustiOS.SetOfflineMode(enabled);
     #elif UNITY_ANDROID
         AdjustAndroid.SetOfflineMode(enabled);
     #elif (UNITY_WSA || UNITY_WP8)
         AdjustWindows.SetOfflineMode(enabled);
     #else
         Debug.Log(errorMsgPlatform);
     #endif
     }
 }
コード例 #6
0
ファイル: Adjust.cs プロジェクト: Ben0hongmoe/unity_sdk
 public static void removeSessionPartnerParameter(string key)
 {
     if (!Application.isEditor)
     {
     #if UNITY_IOS
         AdjustiOS.RemoveSessionPartnerParameter(key);
     #elif UNITY_ANDROID
         AdjustAndroid.RemoveSessionPartnerParameter(key);
     #elif (UNITY_WSA || UNITY_WP8)
         AdjustWindows.RemoveSessionPartnerParameter(key);
     #else
         Debug.Log(errorMsgPlatform);
     #endif
     }
 }
コード例 #7
0
ファイル: Adjust.cs プロジェクト: Ben0hongmoe/unity_sdk
 public static void addSessionCallbackParameter(string key, string value)
 {
     if (!Application.isEditor)
     {
     #if UNITY_IOS
         AdjustiOS.AddSessionCallbackParameter(key, value);
     #elif UNITY_ANDROID
         AdjustAndroid.AddSessionCallbackParameter(key, value);
     #elif (UNITY_WSA || UNITY_WP8)
         AdjustWindows.AddSessionCallbackParameter(key, value);
     #else
         Debug.Log(errorMsgPlatform);
     #endif
     }
 }
コード例 #8
0
ファイル: Adjust.cs プロジェクト: Ben0hongmoe/unity_sdk
 public static void sendFirstPackages()
 {
     if (!Application.isEditor)
     {
     #if UNITY_IOS
         AdjustiOS.SendFirstPackages();
     #elif UNITY_ANDROID
         AdjustAndroid.SendFirstPackages();
     #elif (UNITY_WSA || UNITY_WP8)
         AdjustWindows.SendFirstPackages();
     #else
         Debug.Log(errorMsgPlatform);
     #endif
     }
 }
コード例 #9
0
ファイル: Adjust.cs プロジェクト: Ben0hongmoe/unity_sdk
 public static void appWillOpenUrl(string url)
 {
     if (!Application.isEditor)
     {
     #if UNITY_IOS
         AdjustiOS.AppWillOpenUrl(url);
     #elif UNITY_ANDROID
         AdjustAndroid.AppWillOpenUrl(url);
     #elif (UNITY_WSA || UNITY_WP8)
         AdjustWindows.AppWillOpenUrl(url);
     #else
         Debug.Log(errorMsgPlatform);
     #endif
     }
 }
コード例 #10
0
ファイル: Adjust.cs プロジェクト: Ben0hongmoe/unity_sdk
 public static void setDeviceToken(string deviceToken)
 {
     if (!Application.isEditor)
     {
     #if UNITY_IOS
         AdjustiOS.SetDeviceToken(deviceToken);
     #elif UNITY_ANDROID
         AdjustAndroid.SetDeviceToken(deviceToken);
     #elif (UNITY_WSA || UNITY_WP8)
         AdjustWindows.SetDeviceToken(deviceToken);
     #else
         Debug.Log(errorMsgPlatform);
     #endif
     }
 }
コード例 #11
0
        public static void SetTestOptions(Dictionary <string, string> testOptions)
        {
            if (IsEditor())
            {
                return;
            }

            #if UNITY_IOS
            AdjustiOS.SetTestOptions(testOptions);
            #elif UNITY_ANDROID
            AdjustAndroid.SetTestOptions(testOptions);
            #elif (UNITY_WSA || UNITY_WP8)
            AdjustWindows.SetTestOptions(testOptions);
            #else
            Debug.Log("Cannot run integration tests. None of the supported platforms selected.");
            #endif
        }
コード例 #12
0
        public static void resetSessionPartnerParameters()
        {
            if (IsEditor())
            {
                return;
            }

            #if UNITY_IOS
            AdjustiOS.ResetSessionPartnerParameters();
            #elif UNITY_ANDROID
            AdjustAndroid.ResetSessionPartnerParameters();
            #elif (UNITY_WSA || UNITY_WP8)
            AdjustWindows.ResetSessionPartnerParameters();
            #else
            Debug.Log(errorMsgPlatform);
            #endif
        }
コード例 #13
0
        public static void removeSessionCallbackParameter(string key)
        {
            if (IsEditor())
            {
                return;
            }

            #if UNITY_IOS
            AdjustiOS.RemoveSessionCallbackParameter(key);
            #elif UNITY_ANDROID
            AdjustAndroid.RemoveSessionCallbackParameter(key);
            #elif (UNITY_WSA || UNITY_WP8)
            AdjustWindows.RemoveSessionCallbackParameter(key);
            #else
            Debug.Log(errorMsgPlatform);
            #endif
        }
コード例 #14
0
        public static void addSessionPartnerParameter(string key, string value)
        {
            if (IsEditor())
            {
                return;
            }

            #if UNITY_IOS
            AdjustiOS.AddSessionPartnerParameter(key, value);
            #elif UNITY_ANDROID
            AdjustAndroid.AddSessionPartnerParameter(key, value);
            #elif (UNITY_WSA || UNITY_WP8)
            AdjustWindows.AddSessionPartnerParameter(key, value);
            #else
            Debug.Log(errorMsgPlatform);
            #endif
        }
コード例 #15
0
        public static void setEnabled(bool enabled)
        {
            if (IsEditor())
            {
                return;
            }

            #if UNITY_IOS
            AdjustiOS.SetEnabled(enabled);
            #elif UNITY_ANDROID
            AdjustAndroid.SetEnabled(enabled);
            #elif (UNITY_WSA || UNITY_WP8)
            AdjustWindows.SetEnabled(enabled);
            #else
            Debug.Log(errorMsgPlatform);
            #endif
        }
コード例 #16
0
        public static AdjustAttribution getAttribution()
        {
            if (IsEditor())
            {
                return(null);
            }

            #if UNITY_IOS
            return(AdjustiOS.GetAttribution());
            #elif UNITY_ANDROID
            return(AdjustAndroid.GetAttribution());
            #elif (UNITY_WSA || UNITY_WP8)
            return(AdjustWindows.GetAttribution());
            #else
            Debug.Log(errorMsgPlatform);
            return(null);
            #endif
        }
コード例 #17
0
        public static string getSdkVersion()
        {
            if (IsEditor())
            {
                return(string.Empty);
            }

            #if UNITY_IOS
            return(AdjustiOS.GetSdkVersion());
            #elif UNITY_ANDROID
            return(AdjustAndroid.GetSdkVersion());
            #elif (UNITY_WSA || UNITY_WP8)
            return(AdjustWindows.GetSdkVersion());
            #else
            Debug.Log(errorMsgPlatform);
            return(string.Empty);
            #endif
        }
コード例 #18
0
        public static bool isEnabled()
        {
            if (IsEditor())
            {
                return(false);
            }

            #if UNITY_IOS
            return(AdjustiOS.IsEnabled());
            #elif UNITY_ANDROID
            return(AdjustAndroid.IsEnabled());
            #elif (UNITY_WSA || UNITY_WP8)
            return(AdjustWindows.IsEnabled());
            #else
            Debug.Log(errorMsgPlatform);
            return(false);
            #endif
        }
コード例 #19
0
ファイル: Adjust.cs プロジェクト: Ben0hongmoe/unity_sdk
 public static string getAdid()
 {
     if (!Application.isEditor)
     {
     #if UNITY_IOS
         return(AdjustiOS.GetAdid());
     #elif UNITY_ANDROID
         return(AdjustAndroid.GetAdid());
     #elif (UNITY_WSA || UNITY_WP8)
         return(AdjustWindows.GetAdid());
     #else
         Debug.Log(errorMsgPlatform);
         return(string.Empty);
     #endif
     }
     else
     {
         return(string.Empty);
     }
 }
コード例 #20
0
ファイル: Adjust.cs プロジェクト: Ben0hongmoe/unity_sdk
 public static void trackEvent(AdjustEvent adjustEvent)
 {
     if (!Application.isEditor)
     {
         if (adjustEvent == null)
         {
             Debug.Log("Adjust: Missing event to track.");
             return;
         }
     #if UNITY_IOS
         AdjustiOS.TrackEvent(adjustEvent);
     #elif UNITY_ANDROID
         AdjustAndroid.TrackEvent(adjustEvent);
     #elif (UNITY_WSA || UNITY_WP8)
         AdjustWindows.TrackEvent(adjustEvent);
     #else
         Debug.Log(errorMsgPlatform);
     #endif
     }
 }
コード例 #21
0
        public static string getWinAdid()
        {
            if (IsEditor())
            {
                return(string.Empty);
            }

            #if UNITY_IOS
            Debug.Log("Adjust: Error! Windows Advertising ID is not available on iOS platform.");
            return(string.Empty);
            #elif UNITY_ANDROID
            Debug.Log("Adjust: Error! Windows Advertising ID is not available on Android platform.");
            return(string.Empty);
            #elif (UNITY_WSA || UNITY_WP8)
            return(AdjustWindows.GetWinAdId());
            #else
            Debug.Log(errorMsgPlatform);
            return(string.Empty);
            #endif
        }