public static void setEnabled(bool enabled) { if (!IsEditor()) { AdjustAndroid.SetEnabled(enabled); } }
public static void setEnabled(bool enabled) { if (Adjust.IsEditor()) { return; } AdjustAndroid.SetEnabled(enabled); }
public static void setEnabled(bool enabled) { if (!Application.isEditor) { #if UNITY_IOS AdjustiOS.SetEnabled(enabled); #elif UNITY_ANDROID AdjustAndroid.SetEnabled(enabled); #elif (UNITY_WSA || UNITY_WP8) AdjustWindows.SetEnabled(enabled); #else Debug.Log(errorMsgPlatform); #endif } }