internal void UserGetProfile <T>(Action <T> successResponse = null, Action <string, string> errorResponse = null) where T : ResponseData { payloadKeyValuePairs.Clear(); payloadKeyValuePairs.Add(GameConstants.USER_ID, GameVariables.userId); payloadKeyValuePairs.Add(GameConstants.ACCESS_TOKEN, GameVariables.AccessToken); _ = StartCoroutine(RESTApiService.UnityWebRequestInPostMethod(GameVariables.GetRestApiUrl(GameVariables.RESTApiType.getProfile), payloadKeyValuePairs, successResponse, errorResponse)); }
internal void UserVerify <T>(string mobNumber, string otp, Action <T> successResponse = null, Action <string, string> errorResponse = null) where T : ResponseData { payloadKeyValuePairs.Clear(); payloadKeyValuePairs.Add(GameConstants.MOB_NO, mobNumber); payloadKeyValuePairs.Add(GameConstants.OTP, otp); _ = StartCoroutine(RESTApiService.UnityWebRequestInPostMethod(GameVariables.GetRestApiUrl(GameVariables.RESTApiType.userVerify), payloadKeyValuePairs, successResponse, errorResponse)); }
internal void ResendOtp <T>(string mobNumber, string deviceId, Action <T> successResponse = null, Action <string, string> errorResponse = null) where T : ResponseData { payloadKeyValuePairs.Clear(); payloadKeyValuePairs.Add(GameConstants.MOB_NO, mobNumber); payloadKeyValuePairs.Add(GameConstants.DEVICE_ID, deviceId); _ = StartCoroutine(RESTApiService.UnityWebRequestInPostMethod(GameVariables.GetRestApiUrl(GameVariables.RESTApiType.resendOtp), payloadKeyValuePairs, successResponse, errorResponse)); }
internal void RoomList <T>(Action <T> successResponse = null, Action <string, string> errorResponse = null) where T : ResponseData { payloadKeyValuePairs.Clear(); payloadKeyValuePairs.Add(GameConstants.USER_ID, GameVariables.userId); payloadKeyValuePairs.Add(GameConstants.ACCESS_TOKEN, GameVariables.AccessToken); payloadKeyValuePairs.Add(GameConstants.IS_PRACTICE, ((short)GameVariables.currentUserMode).ToString()); _ = StartCoroutine(RESTApiService.UnityWebRequestInPostMethod(GameVariables.GetRestApiUrl(GameVariables.RESTApiType.roomList), payloadKeyValuePairs, successResponse, errorResponse, false)); }
internal void UserUpdateProfile <T>(string email, string userName, string firstName, string lastName, Action <T> successResponse = null, Action <string, string> errorResponse = null) where T : ResponseData { payloadKeyValuePairs.Clear(); payloadKeyValuePairs.Add(GameConstants.USER_ID, GameVariables.userId); payloadKeyValuePairs.Add(GameConstants.ACCESS_TOKEN, GameVariables.AccessToken); payloadKeyValuePairs.Add(GameConstants.EMAIL, email); payloadKeyValuePairs.Add(GameConstants.USER_NAME, userName); payloadKeyValuePairs.Add(GameConstants.FIRST_NAME, firstName); payloadKeyValuePairs.Add(GameConstants.LAST_NAME, lastName); _ = StartCoroutine(RESTApiService.UnityWebRequestInPostMethod(GameVariables.GetRestApiUrl(GameVariables.RESTApiType.updateProfile), payloadKeyValuePairs, successResponse, errorResponse)); }
internal void RoomJoin <T>(string gameMode, string maxPlayers, string roomCode, string entryFee, Action <T> successResponse = null, Action <string, string> errorResponse = null) where T : ResponseData { payloadKeyValuePairs.Clear(); payloadKeyValuePairs.Add(GameConstants.USER_ID, GameVariables.userId); payloadKeyValuePairs.Add(GameConstants.ACCESS_TOKEN, GameVariables.AccessToken); payloadKeyValuePairs.Add(GameConstants.IS_PRACTICE, ((short)GameVariables.currentUserMode).ToString()); payloadKeyValuePairs.Add(GameConstants.GAME_MODE, gameMode); payloadKeyValuePairs.Add(GameConstants.MAX_PLAYERS, maxPlayers); payloadKeyValuePairs.Add(GameConstants.ROOM_CODE, roomCode); payloadKeyValuePairs.Add(GameConstants.ENTRY_FEE, entryFee); _ = StartCoroutine(RESTApiService.UnityWebRequestInPostMethod(GameVariables.GetRestApiUrl(GameVariables.RESTApiType.roomJoin), payloadKeyValuePairs, successResponse, errorResponse)); }