コード例 #1
0
        public void S_C_NPC_Generator(CMD_SC_NPC_GENERATOR _npcGen)
        {
            // 通过名字获取路径.
            string     _npcName = IdMap.GetIdMapInfo(_npcGen.gsActorId);
            NavigParam _np      = NavigationMap.GetActorNavigation(_npcGen.gsNavigId);

            Vector3 [] _pathNodes = _np.path.ToArray();

            // 把路径适配到本地设备.
            _pathNodes = Utility.TransformPosZ2X(_pathNodes);
            // 路径时间.
            float _timeLength = _np.timeLength;

            PathCtrl.Instance.S_C_NPC_Generator(_npcGen.gsServerTime, _npcGen.gsServerId, _npcName, _pathNodes, _timeLength, _npcGen.gsNavigRot, _npcGen.gsZ, _npcGen.gsY);
        }
コード例 #2
0
        internal void LoadFromStream(Stream st)
        {
            /*
             * if(Application.platform==RuntimePlatform.WindowsEditor || Application.platform==RuntimePlatform.Android)
             * {
             *      UnityEngine.Object obj = Resources.Load("game");
             *      TextAsset ta = (TextAsset)obj;
             *      st = new MemoryStream(ta.bytes);
             * }
             * else
             * {
             *      st = new FileStream(Application.streamingAssetsPath+"/"+"game.navigPak",FileMode.Open);
             * }
             */

            using (st)
            {
                ProtoReader pReader = new ProtoReader(st, null, null);

                navDict = new Dictionary <UInt32, NavigParam>();

                long fsSize = st.Length;

                while (fsSize > 0)
                {
                    int readHeadSize = ProtoReader.DirectReadVarintInt32(st);

                    fsSize -= 4;

                    byte[] tempHeadByte = ProtoReader.DirectReadBytes(st, (int)readHeadSize);

                    fsSize -= readHeadSize;

                    NavigHead nHead = ProtobufHelper.Deserialize <NavigHead>(tempHeadByte);

                    int bodaySizeHead = ProtoReader.DirectReadVarintInt32(st);

                    byte[] tempBodayByte = ProtoReader.DirectReadBytes(st, bodaySizeHead);

                    fsSize -= bodaySizeHead;


                    NavigationA nA = ProtobufHelper.Deserialize <NavigationA>(tempBodayByte);

                    List <Vector3> v3List = new List <Vector3>();

                    foreach (Pak.Vector3 tempV3 in nA.frame)
                    {
                        Vector3 tempV = new Vector3();

                        tempV.x = tempV3.x;
                        tempV.y = tempV3.y;
                        tempV.z = tempV3.z;

                        v3List.Add(tempV);
                    }
                    NavigParam np = new NavigParam();
                    np.path       = v3List;
                    np.timeLength = nHead.cycleTime;

                    navDict.Add(nHead.idUInt, np);

//					Debug.LogError("****************************************");
//					Debug.LogError("HeadDataType====="+nHead.type);
//					Debug.LogError("HeadDataIdStr===="+nHead.idStr);
//					Debug.LogError("HeadDateUint====="+nHead.idUInt);
//					Debug.LogError("HeadDataCyTime=============================================="+nHead.cycleTime);
//					Debug.LogWarning("BodayListCount="+nA.frame.Count);
//				    Debug.LogError("****************************************");
                }
            }
        }