private void Active() { abandonMah = GameManager.Instance.abandonMah; if (abandonMah.player.photonPlayer.ID == photonPlayer.ID) { //下一位玩家取牌 PhotonNetwork.RaiseEvent(NEXTPLAYERGETMAH, null, true, null); } else { bool isCanWin = MahJongTools.IsCanHU(keepedMah, abandonMah.ID); bool isCanPon = MahJongTools.IsCanPon(keepedMah, abandonMah.ID, state); bool isCanGang = MahJongTools.IsCanGang(keepedMah, abandonMah.ID, state); btnWin.gameObject.SetActive(isCanWin); btnPon.gameObject.SetActive(isCanPon); btnGang.gameObject.SetActive(isCanGang); if (!isCanWin && !isCanPon && !isCanGang) { // 行动权交给下一个玩家 PhotonNetwork.RaiseEvent(ACTIVENEXT, null, true, null); } else { btnpass.gameObject.SetActive(true); } } }
/// <summary> /// /// </summary> private void Update() { if (state == STATE.playing || activable) { if (timer.image.IsActive()) { return; } int[] param = { photonPlayer.ID }; photonView.RPC("ShowTimer", PhotonTargets.All, param); } if (activable) { abandonMah = GameManager.Instance.abandonMah; if (abandonMah.player.photonPlayer.ID == photonPlayer.ID) { //下一位玩家取牌 PhotonNetwork.RaiseEvent(NEXTPLAYERGETMAH, null, true, null); } else { bool isCanWin = MahJongTools.IsCanHU(keepedMah, abandonMah.ID); bool isCanPon = MahJongTools.IsCanPon(keepedMah, abandonMah.ID, state); bool isCanGang = MahJongTools.IsCanGang(keepedMah, abandonMah.ID, state); btnWin.gameObject.SetActive(isCanWin); btnPon.gameObject.SetActive(isCanPon); btnGang.gameObject.SetActive(isCanGang); if (!isCanWin && !isCanPon && !isCanGang) { // 行动权交给下一个玩家 PhotonNetwork.RaiseEvent(ACTIVENEXT, null, true, null); } else { btnpass.gameObject.SetActive(true); } } //行动完 activable = false; } }