//DECLEAR_TRANSITIONWITHDURATION(CCTransitionSplitRows) public new static CCTransitionSplitRows transitionWithDuration(float t, CCScene scene) { CCTransitionSplitRows pScene = new CCTransitionSplitRows(); if (pScene.initWithDuration(t, scene)) { return pScene; } return null; }
public static new CCTransitionSplitRows transitionWithDuration(float t, CCScene scene) { CCTransitionSplitRows cCTransitionSplitRow = new CCTransitionSplitRows(); if (cCTransitionSplitRow.initWithDuration(t, scene)) { return(cCTransitionSplitRow); } return(null); }
//DECLEAR_TRANSITIONWITHDURATION(CCTransitionSplitRows) public new static CCTransitionSplitRows transitionWithDuration(float t, CCScene scene) { CCTransitionSplitRows pScene = new CCTransitionSplitRows(); if (pScene.initWithDuration(t, scene)) { return(pScene); } return(null); }