//DECLEAR_TRANSITIONWITHDURATION(CCTransitionMoveInT); public static new CCTransitionMoveInR transitionWithDuration(float t, CCScene scene) { CCTransitionMoveInR pScene = new CCTransitionMoveInR(); if (pScene != null && pScene.initWithDuration(t, scene)) { return pScene; } pScene = null; return null; }
//DECLEAR_TRANSITIONWITHDURATION(CCTransitionMoveInT); public static new CCTransitionMoveInR transitionWithDuration(float t, CCScene scene) { CCTransitionMoveInR pScene = new CCTransitionMoveInR(); if (pScene != null && pScene.initWithDuration(t, scene)) { return(pScene); } pScene = null; return(null); }
public static new CCTransitionMoveInR transitionWithDuration(float t, CCScene scene) { CCTransitionMoveInR cCTransitionMoveInR = new CCTransitionMoveInR(); if (cCTransitionMoveInR != null && cCTransitionMoveInR.initWithDuration(t, scene)) { return(cCTransitionMoveInR); } cCTransitionMoveInR = null; return(null); }