//DECLEAR_TRANSITIONWITHDURATION(CCTransitionMoveInB); public static new CCTransitionMoveInB transitionWithDuration(float t, CCScene scene) { CCTransitionMoveInB pScene = new CCTransitionMoveInB(); if (pScene != null && pScene.initWithDuration(t, scene)) { return pScene; } pScene = null; return null; }
//DECLEAR_TRANSITIONWITHDURATION(CCTransitionMoveInB); public static new CCTransitionMoveInB transitionWithDuration(float t, CCScene scene) { CCTransitionMoveInB pScene = new CCTransitionMoveInB(); if (pScene != null && pScene.initWithDuration(t, scene)) { return(pScene); } pScene = null; return(null); }
public static new CCTransitionMoveInB transitionWithDuration(float t, CCScene scene) { CCTransitionMoveInB cCTransitionMoveInB = new CCTransitionMoveInB(); if (cCTransitionMoveInB != null && cCTransitionMoveInB.initWithDuration(t, scene)) { return(cCTransitionMoveInB); } cCTransitionMoveInB = null; return(null); }