//public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeTR) public static new CCTransitionFadeTR transitionWithDuration(float t, CCScene scene) { CCTransitionFadeTR pScene = new CCTransitionFadeTR(); if (pScene.initWithDuration(t, scene)) { return pScene; } return null; }
public static new CCTransitionFadeTR transitionWithDuration(float t, CCScene scene) { CCTransitionFadeTR cCTransitionFadeTR = new CCTransitionFadeTR(); if (cCTransitionFadeTR.initWithDuration(t, scene)) { return(cCTransitionFadeTR); } return(null); }
//public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeTR) CCTransitionFadeTR transitionWithDuration(float t, CCScene scene) { CCTransitionFadeTR pScene = new CCTransitionFadeTR(); if (pScene != null && pScene.initWithDuration(t, scene)) { return pScene; } pScene = null; return null; }
//public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeTR) public new static CCTransitionFadeTR transitionWithDuration(float t, CCScene scene) { CCTransitionFadeTR pScene = new CCTransitionFadeTR(); if (pScene.initWithDuration(t, scene)) { return(pScene); } return(null); }