/// <summary> /// returns the action that will be performed by the incomming and outgoing scene /// </summary> /// <returns></returns> public override CCActionInterval action() { CCSize s = CCDirector.sharedDirector().getWinSize(); return(CCMoveBy.actionWithDuration(m_fDuration, new CCPoint(0, s.height - 0.5f))); }
public virtual CCActionInterval action() { CCSize winSize = CCDirector.sharedDirector().getWinSize(); return(CCMoveBy.actionWithDuration(this.m_fDuration, new CCPoint(winSize.width - 0.5f, 0f))); }
/// <summary> /// returns the action that will be performed by the incomming and outgoing scene /// </summary> /// <returns></returns> public override CCActionInterval action() { CCSize s = Director.SharedDirector.DesignSize; return(CCMoveBy.actionWithDuration(m_fDuration, new CCPoint(0, s.Height - 0.5f))); }
public override CCFiniteTimeAction Reverse() { return(CCMoveBy.actionWithDuration(Duration, CCPointExtension.ccp(-m_delta.X, -m_delta.Y))); }
/// <summary> /// returns the action that will be performed by the incomming and outgoing scene /// </summary> /// <returns></returns> public virtual CCActionInterval action() { CCSize s = Director.SharedDirector.DesignSize; return(CCMoveBy.actionWithDuration(m_fDuration, new CCPoint(s.Width - 0.5f, 0))); }
public override CCFiniteTimeAction reverse() { return(CCMoveBy.actionWithDuration(this.m_fDuration, CCPointExtension.ccp(-this.m_delta.x, -this.m_delta.y))); }