public static CCGrid3D Create(CCGridSize gridSize) { var pRet = new CCGrid3D(); if (pRet.InitWithSize(gridSize)) { return pRet; } return null; }
public static CCGrid3D Create(CCGridSize gridSize, CCTexture2D pTexture, bool bFlipped) { var pRet = new CCGrid3D(); if (pRet.InitWithSize(gridSize, pTexture, bFlipped)) { return pRet; } return null; }