public override CCFiniteTimeAction reverse() { List <CCSpriteFrame> list = this.m_pAnimation.getFrames(); List <CCSpriteFrame> frames = new List <CCSpriteFrame>(list.Count); if (list.Count > 0) { for (int i = list.Count - 1; i >= 0; i--) { CCSpriteFrame frame = list[i]; if (frame == null) { break; } frames.Insert((list.Count - 1) - i, (CCSpriteFrame)frame.copy()); } } CCAnimation pAnimation = CCAnimation.animationWithFrames(frames, this.m_pAnimation.getDelay()); return(actionWithDuration(base.m_fDuration, pAnimation, this.m_bRestoreOriginalFrame)); }
public override CCFiniteTimeAction reverse() { List <CCSpriteFrame> pOldArray = m_pAnimation.getFrames(); List <CCSpriteFrame> pNewArray = new List <CCSpriteFrame>(pOldArray.Count); if (pOldArray.Count > 0) { CCSpriteFrame pElement; for (int nIndex = pOldArray.Count - 1; nIndex >= 0; nIndex--) { pElement = pOldArray[nIndex]; if (null == pElement) { break; } pNewArray.Insert(pOldArray.Count - 1 - nIndex, (CCSpriteFrame)(pElement.copy())); } } CCAnimation pNewAnim = CCAnimation.animationWithFrames(pNewArray, m_pAnimation.getDelay()); return(CCAnimate.actionWithDuration(m_fDuration, pNewAnim, m_bRestoreOriginalFrame)); }