public override void DidAccelerate(CCAcceleration pAccelerationValue) { CCDirector pDir = CCDirector.SharedDirector; CCSize winSize = pDir.WinSize; /*FIXME: Testing on the Nexus S sometimes m_pBall is NULL */ if (m_pBall == null) { return; } CCSize ballSize = m_pBall.ContentSize; CCPoint ptNow = m_pBall.Position; CCPoint ptTemp = pDir.ConvertToUi(ptNow); ptTemp.X += (float) pAccelerationValue.X * 9.81f; ptTemp.Y -= (float) pAccelerationValue.Y * 9.81f; CCPoint ptNext = pDir.ConvertToGl(ptTemp); ptNext.X = MathHelper.Clamp(ptNext.X, (ballSize.Width / 2.0f), (winSize.Width - ballSize.Width / 2.0f)); ptNext.Y = MathHelper.Clamp(ptNext.Y, (ballSize.Height / 2.0f), (winSize.Height - ballSize.Height / 2.0f)); m_pBall.Position = ptNext; }
public virtual void DidAccelerate(CCAcceleration pAccelerationValue) { }
void HandleAccelerate(CCAcceleration acceleration) { if(gameSuspended) return; float accel_filter = 0.1f; bird_vel.X = bird_vel.X * accel_filter + (float)acceleration.x * (1.0f - accel_filter) * 500.0f; }
public virtual void didAccelerate(CCAcceleration pAccelerationValue) { Debug.WriteLine("Layer2 accel"); }
public virtual void didAccelerate(CCAcceleration pAccelerationValue) { CCLog.Log("Layer2 accel"); }