/// <summary> /// 序列化对象 /// </summary> /// <param name="encoder">对象编码器.</param> public override void serialization(LuaObjectEncoder encoder) { base.serialization(encoder); encoder.writeInt64(_objRef.referenceId); encoder.writeString(luaObjectId != null ? luaObjectId : ""); }
/// <summary> /// 序列化对象 /// </summary> /// <param name="encoder">对象编码器.</param> public override void serialization(LuaObjectEncoder encoder) { base.serialization(encoder); IntPtr ptr = Marshal.GetIUnknownForObject(obj); encoder.writeInt64(ptr.ToInt64()); encoder.writeString(luaObjectId != null ? luaObjectId : ""); }
/// <summary> /// 序列化对象 /// </summary> /// <param name="encoder">对象编码器.</param> public override void serialization(LuaObjectEncoder encoder) { base.serialization(encoder); encoder.writeInt64(_objRef.referenceId); encoder.writeString(luaObjectId); //写入自定义数据 encoder.writeInt32(1); encoder.writeString("NativeClass"); encoder.writeString(this.obj.GetType().FullName); }
/// <summary> /// 序列化对象 /// </summary> /// <param name="encoder">对象编码器.</param> public override void serialization(LuaObjectEncoder encoder) { base.serialization(encoder); encoder.writeInt64(_objRef.referenceId); encoder.writeString(luaObjectId); //写入本地类型标识 int nativeTypeId = encoder.context.exportsTypemanager.getNativeTypeId(_objRef.target.GetType()); encoder.writeInt32(nativeTypeId); //写入自定义数据 encoder.writeInt32(1); encoder.writeString("NativeClass"); encoder.writeString(this.obj.GetType().FullName); }
/// <summary> /// 序列化对象 /// </summary> /// <param name="encoder">对象编码器.</param> public override void serialization(LuaObjectEncoder encoder) { base.serialization(encoder); encoder.writeInt64(_objReference.referenceId); }