new static public AObjects create_z(Points p1, Points p2, Viewport vp, bool tmp = false) { var d = (int)Math.Sqrt(Math.Pow(p1.Y - p2.Y, 2) + Math.Pow(p1.X - p2.X, 2)); return(new Cylinder(p1, d, tmp)); }
public override bool solve_equation_z(Points p) { return(isInWireframe(p, Util.eView.z)); }