コード例 #1
0
ファイル: TextureMgr.cs プロジェクト: Gaopest/fightclub
 public TexturePacket.TextureBlock AddTextureQuick(Texture2D tex)
 {
     string texname="noname__";
     int i=0;
     string pname =texname+i.ToString();
     while (mapNamedTex.ContainsKey(pname) == true)
     {
         i++;
     }
     Dictionary<string, RectangleF> ps = new Dictionary<string, RectangleF>();
     mapNamedTex[pname] = new TexturePacket(tex, null);
     return mapNamedTex[pname].GetTextureBlock(null);
 }
コード例 #2
0
        public TexturePacket.TextureBlock AddTextureQuick(Texture2D tex)
        {
            string texname = "noname__";
            int    i       = 0;
            string pname   = texname + i.ToString();

            while (mapNamedTex.ContainsKey(pname) == true)
            {
                i++;
            }
            Dictionary <string, RectangleF> ps = new Dictionary <string, RectangleF>();

            mapNamedTex[pname] = new TexturePacket(tex, null);
            return(mapNamedTex[pname].GetTextureBlock(null));
        }
コード例 #3
0
        private Dictionary <string, string> mapFileInTex       = new Dictionary <string, string>();        //定义文件在那个贴图中
        //private Dictionary<string, List<string>> groups;//贴图组管理

        /// <summary>
        /// 得到一张贴图
        /// </summary>
        /// <param name="name"></param>
        /// <param name="group"></param>
        /// <returns></returns>
        public TexturePacket.TextureBlock GetTexture(string name)
        {
            string filename;
            string blockname = name;

            if (mapFileInTex.ContainsKey(name))
            {
                filename = mapFileInTex[name];
            }
            else
            {
                filename  = name;
                blockname = "";
            }
            if (mapNamedTex.ContainsKey(filename))
            {
                if (mapNamedTex[filename].texture == null)
                {
                    mapNamedTex[filename].ReLoad(LoadTexFromFile(filename));
                }
                return(mapNamedTex[filename].GetTextureBlock(blockname));
            }
            else
            {
                Texture2D tex = null;
                try
                {
                    tex = LoadTexFromFile(filename);
                }
                catch (Exception err)
                {
                }
                if (tex == null)
                {
                    return(null);
                }
                mapNamedTex[filename] = new TexturePacket(tex, null);
                return(mapNamedTex[filename].GetTextureBlock(blockname));
            }
        }
コード例 #4
0
        void LoadPacketInfo(string filename, string texname)
        {
            Dictionary <string, RectangleF> _blocks = new Dictionary <string, RectangleF>();

            string[] lines = null;
            try
            {
                using (System.IO.Stream s = TitleContainer.OpenStream(filename))
                {
                    byte[] buf    = new byte[65536];
                    int    buflen = (int)s.Read(buf, 0, 65536);
                    //byte[] b = new byte[s.Length];
                    //s.Read(b, 0, b.Length);
                    string t = System.Text.Encoding.UTF8.GetString(buf, 0, buflen);
                    lines = t.Split(new char[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
                }
            }
            catch
            {
                return;
            }
            //string[] lines2 = System.IO.File.ReadAllLines(filename,Encoding.UTF8);
            foreach (var l in lines)
            {
                var    ws    = l.Split(new char[] { ',' });
                float  x     = float.Parse(ws[1]) / 8192.0f;
                float  y     = float.Parse(ws[2]) / 8192.0f;
                float  w     = float.Parse(ws[3]) / 8192.0f;
                float  h     = float.Parse(ws[4]) / 8192.0f;
                string _file = ws[0];
                while (!char.IsLetter(_file[0]))
                {
                    _file = _file.Substring(1);
                }
                _blocks.Add(_file, new RectangleF(x, y, w, h));
                mapFileInTex[_file] = texname;
            }
            mapNamedTex[texname] = new TexturePacket(LoadTexFromFile(texname), _blocks);
        }
コード例 #5
0
ファイル: TextureMgr.cs プロジェクト: Gaopest/fightclub
 //private Dictionary<string, List<string>> groups;//贴图组管理
 /// <summary>
 /// 得到一张贴图
 /// </summary>
 /// <param name="name"></param>
 /// <param name="group"></param>
 /// <returns></returns>
 public TexturePacket.TextureBlock GetTexture(string name)
 {
     string filename;
     string blockname=name;
     if (mapFileInTex.ContainsKey(name))
     {
         filename = mapFileInTex[name];
     }
     else
     {
         filename = name;
         blockname = "";
     }
     if (mapNamedTex.ContainsKey(filename))
     {
         if (mapNamedTex[filename].texture == null)
         {
             mapNamedTex[filename].ReLoad(LoadTexFromFile(filename));
         }
         return mapNamedTex[filename].GetTextureBlock(blockname);
     }
     else
     {
         Texture2D tex =null;
         try
         {
              tex = LoadTexFromFile(filename);
         }
         catch(Exception err)
         {
         }
         if (tex == null)
         {
             return null;
         }
         mapNamedTex[filename] = new TexturePacket(tex, null);
         return mapNamedTex[filename].GetTextureBlock(blockname);
     }
 }
コード例 #6
0
ファイル: TextureMgr.cs プロジェクト: Gaopest/fightclub
 public TextureBlock(TexturePacket _p,RectangleF _uv)
 {
     parent = _p;
     parent.AddRef();
     uv = _uv;
 }
コード例 #7
0
ファイル: TextureMgr.cs プロジェクト: Gaopest/fightclub
        //贴图装箱算法
        public static IList<TexturePacket> PacketTexture(GraphicsDevice gdevice,IDictionary<string,Texture2D> sources)
        {
            List<TexturePacket> list = new List<TexturePacket>();

            int packetsize = 512;
            RectanglePacker packer = new ArevaloRectanglePacker(packetsize, packetsize);
            Texture2D tex = new Texture2D(gdevice, packer.PackingAreaWidth, packer.PackingAreaHeight, false, SurfaceFormat.Color);
            Dictionary<string, RectangleF> rects = new Dictionary<string, RectangleF>();
            foreach (var i in sources)
            {
               UInt32[] data=new UInt32[i.Value.Width*i.Value.Height];
               i.Value.GetData<UInt32>(data);
               int twidth = i.Value.Width;
               int theight = i.Value.Height;
                bool bfixx=false;
                bool bfixy = false;
                if((twidth== packetsize/2||twidth==packetsize/4))
                {
                }
                else
                {
                    bfixx=true;
                    twidth+=2;
                }
                if (theight==packetsize/2||theight==packetsize/4)
                {

                }
                else
                {
                    theight += 2;
                    bfixy = true;
                }
                Point pos;

                if (packer.TryPack(twidth, theight, out pos))
                {
                    //right
                }
                else
                {
                    TexturePacket p = new TexturePacket(tex, rects);
                    list.Add(p);
                    packer = new ArevaloRectanglePacker(packetsize, packetsize);
                    tex = new Texture2D(gdevice, packer.PackingAreaWidth, packer.PackingAreaHeight, false, SurfaceFormat.Color);
                    rects = new Dictionary<string, RectangleF>();

                    packer.TryPack(i.Value.Width, i.Value.Height, out pos);
                }
                if (bfixx) pos.X += 1;
                if(bfixy)    pos.Y+=1;

                tex.SetData<UInt32>(0, new Rectangle(pos.X, pos.Y, i.Value.Width, i.Value.Height), data, 0, data.Length);
                rects.Add(i.Key, new RectangleF(
                    (float)(pos.X) / (float)packer.PackingAreaWidth,
                    (float)(pos.Y) / (float)packer.PackingAreaHeight,
                    (float)i.Value.Width / (float)packer.PackingAreaWidth,
                    (float)i.Value.Height / (float)packer.PackingAreaHeight
                    ));
            }
            {
                TexturePacket p = new TexturePacket(tex, rects);
                list.Add(p);
            }
            return list;
        }
コード例 #8
0
ファイル: TextureMgr.cs プロジェクト: Gaopest/fightclub
        void LoadPacketInfo(string filename,string texname)
        {
            Dictionary<string, RectangleF> _blocks = new Dictionary<string, RectangleF>();
            string[] lines = null;
            try
            {
                using (System.IO.Stream s = TitleContainer.OpenStream(filename))
                {
                    byte[] buf = new byte[65536];
                    int buflen = (int)s.Read(buf, 0, 65536);
                    //byte[] b = new byte[s.Length];
                    //s.Read(b, 0, b.Length);
                    string t = System.Text.Encoding.UTF8.GetString(buf, 0, buflen);
                    lines = t.Split(new char[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);

                }
            }
            catch
            {
                return;
            }
            //string[] lines2 = System.IO.File.ReadAllLines(filename,Encoding.UTF8);
            foreach (var l in lines)
            {
                var ws = l.Split(new char[] { ',' });
                float x = float.Parse(ws[1])/8192.0f;
                float y = float.Parse(ws[2])/8192.0f;
                float w = float.Parse(ws[3])/8192.0f;
                float h = float.Parse(ws[4])/8192.0f;
                string _file = ws[0];
                while (!char.IsLetter(_file[0]))
                {
                    _file = _file.Substring(1);
                }
                _blocks.Add(_file, new RectangleF(x, y, w, h));
                mapFileInTex[_file] = texname;
            }
            mapNamedTex[texname] = new TexturePacket(LoadTexFromFile(texname), _blocks);
        }
コード例 #9
0
        //贴图装箱算法
        public static IList <TexturePacket> PacketTexture(GraphicsDevice gdevice, IDictionary <string, Texture2D> sources)
        {
            List <TexturePacket> list = new List <TexturePacket>();

            int             packetsize            = 512;
            RectanglePacker packer                = new ArevaloRectanglePacker(packetsize, packetsize);
            Texture2D       tex                   = new Texture2D(gdevice, packer.PackingAreaWidth, packer.PackingAreaHeight, false, SurfaceFormat.Color);
            Dictionary <string, RectangleF> rects = new Dictionary <string, RectangleF>();

            foreach (var i in sources)
            {
                UInt32[] data = new UInt32[i.Value.Width * i.Value.Height];
                i.Value.GetData <UInt32>(data);
                int  twidth  = i.Value.Width;
                int  theight = i.Value.Height;
                bool bfixx   = false;
                bool bfixy   = false;
                if ((twidth == packetsize / 2 || twidth == packetsize / 4))
                {
                }
                else
                {
                    bfixx   = true;
                    twidth += 2;
                }
                if (theight == packetsize / 2 || theight == packetsize / 4)
                {
                }
                else
                {
                    theight += 2;
                    bfixy    = true;
                }
                Point pos;

                if (packer.TryPack(twidth, theight, out pos))
                {
                    //right
                }
                else
                {
                    TexturePacket p = new TexturePacket(tex, rects);
                    list.Add(p);
                    packer = new ArevaloRectanglePacker(packetsize, packetsize);
                    tex    = new Texture2D(gdevice, packer.PackingAreaWidth, packer.PackingAreaHeight, false, SurfaceFormat.Color);
                    rects  = new Dictionary <string, RectangleF>();

                    packer.TryPack(i.Value.Width, i.Value.Height, out pos);
                }
                if (bfixx)
                {
                    pos.X += 1;
                }
                if (bfixy)
                {
                    pos.Y += 1;
                }

                tex.SetData <UInt32>(0, new Rectangle(pos.X, pos.Y, i.Value.Width, i.Value.Height), data, 0, data.Length);
                rects.Add(i.Key, new RectangleF(
                              (float)(pos.X) / (float)packer.PackingAreaWidth,
                              (float)(pos.Y) / (float)packer.PackingAreaHeight,
                              (float)i.Value.Width / (float)packer.PackingAreaWidth,
                              (float)i.Value.Height / (float)packer.PackingAreaHeight
                              ));
            }
            {
                TexturePacket p = new TexturePacket(tex, rects);
                list.Add(p);
            }
            return(list);
        }
コード例 #10
0
 public TextureBlock(TexturePacket _p, RectangleF _uv)
 {
     parent = _p;
     parent.AddRef();
     uv = _uv;
 }