public override SceneObj OnCopy() { SceneObjTextNum e = new SceneObjTextNum(); //this e.color = this.color; e.drawfont1 = this.drawfont1; e.FixLength = this.FixLength;//将整数固定为几位 e.colorZero = this.colorZero; e.valign = this.valign; //水平对齐 e.halign = this.halign; //垂直对齐 //uielement e.Text = this.Text; e.Orient = this.Orient; e.Size = this.Size; e.posHAlign = this.posHAlign; e.posVAlign = this.posVAlign; e.ClipRender = this.ClipRender; //scene e._pos = this._pos; e._scale = this._scale; e.needUpdate = true; return(e); }
public override SceneObj OnCopy() { SceneObjTextNum e = new SceneObjTextNum(); //this e.color = this.color; e.drawfont1 = this.drawfont1; e.FixLength=this.FixLength;//将整数固定为几位 e.colorZero = this.colorZero; e.valign = this.valign;//水平对齐 e.halign = this.halign;//垂直对齐 //uielement e.Text = this.Text; e.Orient = this.Orient; e.Size = this.Size; e.posHAlign = this.posHAlign; e.posVAlign = this.posVAlign; e.ClipRender = this.ClipRender; //scene e._pos = this._pos; e._scale = this._scale; e.needUpdate = true; return e; }