static void Main(string[] args) { SalaryEmployee sEmployee = new SalaryEmployee("David", "Barnes", new DateTime(2014, 10, 31), 537.36m); SalaryEmployee sEmployee2 = new SalaryEmployee(); //Output the SalaryEmployee converted to a string Console.WriteLine(sEmployee.ToString()); Console.WriteLine(sEmployee2.ToString()); HourlyEmployee hEmployee = new HourlyEmployee("Joe", "Smith", new DateTime(2013, 10, 01), 12.43m, 36m); Console.WriteLine(hEmployee.ToString()); Console.WriteLine(hEmployee.GetYearlySalary()); Console.WriteLine(hEmployee.GetAllEmployeeInformation()); //Declare a new colletion IEmployeeCollection employeeCollection; //Instanciate the collection with the concreate class even though it is going into //an interface container employeeCollection = new EmployeeCollection(); //Call the method below to add the employees to the collection AddNewEmployees(employeeCollection); //Print the employees out PrintEmployees(employeeCollection); }
static void Main(string[] args) { // Employee employee = new Employee(); SalaryEmployee sEmployees = new SalaryEmployee("Kyle", "Sherman", new DateTime(2014, 10, 31), 1000.01m); //Console.WriteLine(sEmployees.GetAllEmployeeInformation().ToString()); Console.WriteLine(sEmployees.ToString()); //SalaryEmployee sEmployee2 = new SalaryEmployee(); //Console.WriteLine(sEmployees.nameAndSalary()); HourlyEmployee hEmployee1 = new HourlyEmployee("Steve", "MahBoi", new DateTime(2013, 10, 31), 1000.01m, 40); //Console.WriteLine(hEmployee1.GetAllEmployeeInformation().ToString()); Console.WriteLine(hEmployee1.ToString()); Console.WriteLine(hEmployee1.GetYearlySalary()); Console.WriteLine(hEmployee1.GetAllEmployeeInformation()); }
static void Main(string[] args) { SalaryEmployee salaryEmployee1 = new SalaryEmployee("Billy", "Bob", 40000.34m); HourlyEmployee hourlyEmployee1 = new HourlyEmployee("Rick", "James", 49.99m); //Creat simple int that will be used for value vs reference //Write the value of the int before the method, call the method, print after call. //Write the value of the employee before the method, call the method, print after call. Console.WriteLine(salaryEmployee1.ToString()); Console.WriteLine(hourlyEmployee1.ToString()); //Console.WriteLine(employee.GetFullName()); //Console.WriteLine(employee.ToString()); //Showing how to use an array with objects IEmployee[] employees = new Employee[10]; //Instanciate some employees into the array employees[0] = new HourlyEmployee("James", "Kirk", 14.05m); employees[1] = new SalaryEmployee("Jean-Luc", "Picard", 55273.00m); employees[2] = new HourlyEmployee("Benjamin", "Sisko", 14.59m); employees[3] = new SalaryEmployee("Kathryn", "Janeway", 67123); employees[4] = new SalaryEmployee("Johnathan", "Archer", 12232); employees[5] = new HourlyEmployee("James", "Kirk",12.05m); employees[6] = new SalaryEmployee("Jean-Luc", "Picard", 55123.00m); employees[7] = new HourlyEmployee("Benjamin", "Sisko", 14.56m); employees[8] = new SalaryEmployee("Kathryn", "Janeway",67000); employees[9] = new SalaryEmployee("Johnathan", "Archer", 12000); //Lets use the new CSVProcessor we made! //CSVProcessor csvProcesor = new CSVProcessor(); //Call the ImportCSV method passing the path, and the employees array //over so they can be used. //csvProcesor.ImportCSV("../data/employees.csv", employees); //A for each loop that will loop through each element of the employees array foreach (Employee employee in employees) { //Check to make sure that the current object is not null. //we know that the first 5 have values because we assigned them right above //but the last 5 are null, so we better put in a check. if (employee != null) { //output the information of the employee Console.WriteLine(employee.ToString()); } } //We are creating a new UserInterface class, and it's okay //that the UserInterface class does not have a defined //constructor. It will have a default one provide to us that //we can take advantage of by just not passing in any parameters UserInterface ui = new UserInterface(); //This is not a valid statement. Because we are trying to make //an instance of a static class, it won't work. //StaticUserInterface stui = new StaticUserInterface(); //Call the GetUserInput method of the UI class. It will return //a valid integer that represents the choice they want to do. int choice = ui.GetUserInput(); //To use a static class to execute methods we simply call the //method on the class name, (or type). Since it is not possible //to use the 'new' keyword and make an instance, the only way //we can access the class is through the class name, so that //is what we do. Here we are calling the GetUserInterface method //on the class name to get it to run. //choice = StaticUserInterface.GetUserInput(); //While the choice is not the exit choice (which in this case is 2) while (choice != 2) { //If the choice is 1, which in this case it has to be, but if there //were more menu options it might not be so obvious. if (choice == 1) { //Create a empty string to concat to. string allOutput = ""; //For each Employee in the employees array. foreach (Employee employee in employees) { //So long as the spot in the array is not null if (employee != null) { //Concat the employee changed to a string plus a new line //to the allOutput string. allOutput += employee.ToString() + Environment.NewLine; } } //Now that the large string containing what I would like to output //is created, I can output it to the screen using the //PrintAllOutput method of the UI class. ui.PrintAllOutput(allOutput); } //Now that the "Work" that we wanted to do is done, //We need to re-prompt the user for some input choice = ui.GetUserInput(); } }
static void Main(string[] args) { //Showing how to use an array with objects IEmployee[] employees = new Employee[10]; //Instanciate some employees into the array employees[0] = new HourlyEmployee("James", "Kirk", 14.05m); employees[1] = new SalaryEmployee("Jean-Luc", "Picard", 55273.00m); employees[2] = new HourlyEmployee("Benjamin", "Sisko", 14.59m); employees[3] = new SalaryEmployee("Kathryn", "Janeway", 67123); employees[4] = new SalaryEmployee("Johnathan", "Archer", 12232); employees[5] = new HourlyEmployee("James", "Kirk", 12.05m); employees[6] = new SalaryEmployee("Jean-Luc", "Picard", 55123.00m); employees[7] = new HourlyEmployee("Benjamin", "Sisko", 14.56m); employees[8] = new SalaryEmployee("Kathryn", "Janeway", 67000); employees[9] = new SalaryEmployee("Johnathan", "Archer", 12000); //We are creating a new UserInterface class, and it's okay //that the UserInterface class does not have a defined //constructor. It will have a default one provide to us that //we can take advantage of by just not passing in any parameters UserInterface ui = new UserInterface(); //This is not a valid statement. Because we are trying to make //an instance of a static class, it won't work. //StaticUserInterface stui = new StaticUserInterface(); //Call the GetUserInput method of the UI class. It will return //a valid integer that represents the choice they want to do. int choice = ui.GetUserInput(); //To use a static class to execute methods we simply call the //method on the class name, (or type). Since it is not possible //to use the 'new' keyword and make an instance, the only way //we can access the class is through the class name, so that //is what we do. Here we are calling the GetUserInterface method //on the class name to get it to run. //choice = StaticUserInterface.GetUserInput(); //While the choice is not the exit choice (which in this case is 2) while (choice != 2) { //If the choice is 1, which in this case it has to be, but if there //were more menu options it might not be so obvious. if (choice == 1) { //Create a empty string to concat to. string allOutput = ""; //For each Employee in the employees array. foreach (Employee employee in employees) { //So long as the spot in the array is not null if (employee != null) { //Concat the employee changed to a string plus a new line //to the allOutput string. allOutput += employee.ToString() + Environment.NewLine; } } //Now that the large string containing what I would like to output //is created, I can output it to the screen using the //PrintAllOutput method of the UI class. ui.PrintAllOutput(allOutput); } //Now that the "Work" that we wanted to do is done, //We need to re-prompt the user for some input choice = ui.GetUserInput(); } }
static void Main(string[] args) { //Make a new instance of the User Interface class UserInterface ui = new UserInterface(); //Let's make an array to hold a bunch of instances of the Employee class IEmployee[] employees = new IEmployee[10]; //Let's add some employees to our array employees[0] = new SalaryEmployee("David", "Barnes", 835.00m); employees[1] = new SalaryEmployee("James", "Kirk", 453.00m); employees[2] = new SalaryEmployee("Jean-Luc", "Picard", 290.00m); employees[3] = new HourlyEmployee("Benjamin", "Sisko", 40m, 26.00m); employees[4] = new HourlyEmployee("Kathryn", "Janeway", 20m, 15.00m); employees[5] = new SalaryEmployee("Johnathan", "Archer", 135.00m); //Make a index for the next open spot in the array int nextOpen = 6; //Get some input from the user int choice = ui.GetUserInput(); //While the choice they selected is not 2, continue to do work while (choice != 3) { //See if the input they sent is equal to 1. if (choice == 1) { //Create a string that can be concated to string outputString = ""; //Print out the employees in the array foreach (IEmployee employee in employees) { if (employee != null) { //Concat to the outputString outputString += employee.ToString() + " " + employee.GetFormattedSalary() + Environment.NewLine; } } //Use the UI class to print out the string ui.Output(outputString); } //If we are doing the clone employee option if (choice == 2) { //Make a clone of the first employee IEmployee clone = getClonedObject(employees[0]); //Put the cloned employee into the next empty spot employees[nextOpen++] = clone; } //re-prompt the user for input choice = ui.GetUserInput(); } }
static void Main(string[] args) { //Showing how to use an array with objects //Parent class Employee can use child classes HourlyEmployee and SalaryEmployee IEmployee[] employees = new Employee[10]; //Instanciate some employees into the array employees[0] = new SalaryEmployee("James", "Kirk", 12345m); employees[1] = new HourlyEmployee("Jean-Luc", "Picard", 12.25m); employees[2] = new HourlyEmployee("ayy", "lmao", 123.05m); employees[3] = new SalaryEmployee("y", "ee", 55123.00m); employees[4] = new HourlyEmployee("Benjamin", "Sisko", 42.13m); employees[5] = new SalaryEmployee("Kathryn", "Janeway", 14567m); employees[6] = new HourlyEmployee("Johnathan", "Archer", 21.12m); //We are creating a new UserInterface class, and it's okay //that the UserInterface class does not have a defined //constructor. It will have a default one provide to us that //we can take advantage of by just not passing in any parameters UserInterface ui = new UserInterface(); //This is not a valid statement. Because we are trying to make //an instance of a static class, it won't work. //StaticUserInterface stui = new StaticUserInterface(); //Call the GetUserInput method of the UI class. It will return //a valid integer that represents the choice they want to do. int choice = ui.GetUserInput(); //To use a static class to execute methods we simply call the //method on the class name, (or type). Since it is not possible //to use the 'new' keyword and make an instance, the only way //we can access the class is through the class name, so that //is what we do. Here we are calling the GetUserInterface method //on the class name to get it to run. //choice = StaticUserInterface.GetUserInput(); //While the choice is not the exit choice (which in this case is 2) while (choice != 2) { //If the choice is 1, which in this case it has to be, but if there //were more menu options it might not be so obvious. if (choice == 1) { //Create a empty string to concat to. string allOutput = ""; //For each Employee in the employees array. foreach (Employee employee in employees) { //So long as the spot in the array is not null if (employee != null) { //Concat the employee changed to a string plus a new line //to the allOutput string. allOutput += employee.ToString() + Environment.NewLine; } } //Now that the large string containing what I would like to output //is created, I can output it to the screen using the //PrintAllOutput method of the UI class. ui.PrintAllOutput(allOutput); } //Now that the "Work" that we wanted to do is done, //We need to re-prompt the user for some input choice = ui.GetUserInput(); } }
public void add(string FirstName, string LastName, DateTime StartDate, decimal Salary) { employees[currentIndex++] = new SalaryEmployee(FirstName, LastName, StartDate, Salary); }
static void Main(string[] args) { //Create a couple of instances of the Employee class // Employee employee1 = new Employee("Dave", "Barnes"); //Employee employee2 = new Employee("Joe", "Somebody"); /* // Make a new SalaryEmployee * // SalaryEmployee salaryEmployee1 = new SalaryEmployee("Tim", "Keranen", 55000m); * // HourlyEmployee hourlyEmployee1 = new HourlyEmployee("John", "Criton", 12.13m); * * //salaryEmployee1. * * //Creat simple int that will be used for value vs reference * int myNumber = 5; * * //Write the value of the int before the method, call the method, print after call. * Console.WriteLine(myNumber); * changeAnInt(myNumber); * Console.WriteLine(myNumber); * * //Write the value of the employee before the method, call the method, print after call. * Console.WriteLine(employee1.ToString()); * changeAnObject(employee1); * Console.WriteLine(employee1.ToString()); * * //Console.WriteLine(employee.GetFullName()); * //Console.WriteLine(employee.ToString());//// */ //Showing how to use an array with objects IEmployee[] employees = new Employee[10]; //Instanciate some employees into the array //employees[0] = new Employee("James", "Kirk"); //employees[1] = new Employee("Jean-Luc", "Picard"); //employees[2] = new Employee("Benjamin", "Sisko"); //employees[3] = new Employee("Kathryn", "Janeway"); // employees[4] = new Employee("Johnathan", "Archer"); employees[0] = new HourlyEmployee("James", "Kirk", 14.05m); employees[1] = new SalaryEmployee("Jean-Luc", "Picard", 55123.00m); employees[2] = new HourlyEmployee("Benjamin", "Sisko", 14.56m); employees[3] = new SalaryEmployee("Kathryn", "Janeway", 67123); employees[4] = new SalaryEmployee("Johnathan", "Archer", 12232); //employees[4] = new Employee("Johnathan", "Archer"); employees[5] = new HourlyEmployee("James", "Kirk", 12.05m); employees[6] = new SalaryEmployee("Jean-Luc", "Picard", 55123.00m); employees[7] = new HourlyEmployee("Benjamin", "Sisko", 14.56m); employees[8] = new SalaryEmployee("Kathryn", "Janeway", 67000); employees[9] = new SalaryEmployee("Johnathan", "Archer", 12000); //Lets use the new CSVProcessor we made! //CSVProcessor csvProcesor = new CSVProcessor(); //Call the ImportCSV method passing the path, and the employees array //over so they can be used. //csvProcesor.ImportCSV("../data/employees.csv", employees); //A for each loop that will loop through each element of the employees array foreach (Employee employee in employees) { //Check to make sure that the current object is not null. //we know that the first 5 have values because we assigned them right above //but the last 5 are null, so we better put in a check. if (employee != null) { //output the information of the employee Console.WriteLine(employee.ToString()); } } // Printout the new subClass of Employee /* Console.WriteLine(); * Console.WriteLine(salaryEmployee1.ToString()); * Console.WriteLine(); * Console.WriteLine(hourlyEmployee1.ToString()); * Console.WriteLine();// */ //We are creating a new UserInterface class, and it's okay //that the UserInterface class does not have a defined //constructor. It will have a default one provide to us that //we can take advantage of by just not passing in any parameters UserInterface ui = new UserInterface(); //This is not a valid statement. Because we are trying to make //an instance of a static class, it won't work. //StaticUserInterface stui = new StaticUserInterface(); //Call the GetUserInput method of the UI class. It will return //a valid integer that represents the choice they want to do. int choice = ui.GetUserInput(); //To use a static class to execute methods we simply call the //method on the class name, (or type). Since it is not possible //to use the 'new' keyword and make an instance, the only way //we can access the class is through the class name, so that //is what we do. Here we are calling the GetUserInterface method //on the class name to get it to run. //choice = StaticUserInterface.GetUserInput(); //While the choice is not the exit choice (which in this case is 2) while (choice != 2) { //If the choice is 1, which in this case it has to be, but if there //were more menu options it might not be so obvious. if (choice == 1) { //Create a empty string to concat to. string allOutput = ""; //For each Employee in the employees array. foreach (Employee employee in employees) { //So long as the spot in the array is not null if (employee != null) { //Concat the employee changed to a string plus a new line //to the allOutput string. allOutput += employee.ToString() + Environment.NewLine; } } //Now that the large string containing what I would like to output //is created, I can output it to the screen using the //PrintAllOutput method of the UI class. ui.PrintAllOutput(allOutput); } //Now that the "Work" that we wanted to do is done, //We need to re-prompt the user for some input choice = ui.GetUserInput(); } }