コード例 #1
0
        /// Updates motion laws, marker positions, etc.
        public override void UpdateTime(double mytime)
        {
            // First, inherit to parent class
            base.UpdateTime(mytime);

            ChFrame <double> abs_shaft1 = ChFrame <double> .FNULL; //new ChFrame<double>();
            ChFrame <double> abs_shaft2 = ChFrame <double> .FNULL; //new ChFrame<double>();

            ((ChFrame <double>)Body1).TransformLocalToParent(local_shaft1, abs_shaft1);
            ((ChFrame <double>)Body2).TransformLocalToParent(local_shaft2, abs_shaft2);

            ChVector dcc_w = ChVector.Vsub(Get_shaft_pos2(), Get_shaft_pos1());

            // compute actual rotation of the two wheels (relative to truss).
            ChVector md1 = abs_shaft1.GetA().MatrT_x_Vect(dcc_w);

            md1.z = 0;
            md1   = ChVector.Vnorm(md1);
            ChVector md2 = abs_shaft2.GetA().MatrT_x_Vect(dcc_w);

            md2.z = 0;
            md2   = ChVector.Vnorm(md2);

            double periodic_a1 = ChMaths.ChAtan2(md1.x, md1.y);
            double periodic_a2 = ChMaths.ChAtan2(md2.x, md2.y);
            double old_a1      = a1;
            double old_a2      = a2;
            double turns_a1    = Math.Floor(old_a1 / ChMaths.CH_C_2PI);
            double turns_a2    = Math.Floor(old_a2 / ChMaths.CH_C_2PI);
            double a1U         = turns_a1 * ChMaths.CH_C_2PI + periodic_a1 + ChMaths.CH_C_2PI;
            double a1M         = turns_a1 * ChMaths.CH_C_2PI + periodic_a1;
            double a1L         = turns_a1 * ChMaths.CH_C_2PI + periodic_a1 - ChMaths.CH_C_2PI;

            a1 = a1M;
            if (Math.Abs(a1U - old_a1) < Math.Abs(a1M - old_a1))
            {
                a1 = a1U;
            }
            if (Math.Abs(a1L - a1) < Math.Abs(a1M - a1))
            {
                a1 = a1L;
            }
            double a2U = turns_a2 * ChMaths.CH_C_2PI + periodic_a2 + ChMaths.CH_C_2PI;
            double a2M = turns_a2 * ChMaths.CH_C_2PI + periodic_a2;
            double a2L = turns_a2 * ChMaths.CH_C_2PI + periodic_a2 - ChMaths.CH_C_2PI;

            a2 = a2M;
            if (Math.Abs(a2U - old_a2) < Math.Abs(a2M - old_a2))
            {
                a2 = a2U;
            }
            if (Math.Abs(a2L - a2) < Math.Abs(a2M - a2))
            {
                a2 = a2L;
            }

            // correct marker positions if phasing is not correct
            double m_delta = 0;

            if (checkphase)
            {
                double realtau = tau;

                m_delta = a1 - phase - (a2 / realtau);

                if (m_delta > ChMaths.CH_C_PI)
                {
                    m_delta -= (ChMaths.CH_C_2PI);  // range -180..+180 is better than 0...360
                }
                if (m_delta > (ChMaths.CH_C_PI / 4.0))
                {
                    m_delta = (ChMaths.CH_C_PI / 4.0);  // phase correction only in +/- 45°
                }
                if (m_delta < -(ChMaths.CH_C_PI / 4.0))
                {
                    m_delta = -(ChMaths.CH_C_PI / 4.0);
                }
                //***TODO***
            }

            // Move markers 1 and 2 to align them as pulley ends

            ChVector d21_w = dcc_w - Get_shaft_dir1() * ChVector.Vdot(Get_shaft_dir1(), dcc_w);
            ChVector D21_w = ChVector.Vnorm(d21_w);

            shaft_dist = d21_w.Length();

            ChVector U1_w = ChVector.Vcross(Get_shaft_dir1(), D21_w);

            double gamma1 = Math.Acos((r1 - r2) / shaft_dist);

            ChVector Ru_w = D21_w * Math.Cos(gamma1) + U1_w * Math.Sin(gamma1);
            ChVector Rl_w = D21_w * Math.Cos(gamma1) - U1_w * Math.Sin(gamma1);

            belt_up1  = Get_shaft_pos1() + Ru_w * r1;
            belt_low1 = Get_shaft_pos1() + Rl_w * r1;
            belt_up2  = Get_shaft_pos1() + d21_w + Ru_w * r2;
            belt_low2 = Get_shaft_pos1() + d21_w + Rl_w * r2;

            // marker alignment
            ChMatrix33 <double> maU = new ChMatrix33 <double>(0);
            ChMatrix33 <double> maL = new ChMatrix33 <double>(0);

            ChVector Dxu = ChVector.Vnorm(belt_up2 - belt_up1);
            ChVector Dyu = Ru_w;
            ChVector Dzu = ChVector.Vnorm(ChVector.Vcross(Dxu, Dyu));

            Dyu = ChVector.Vnorm(ChVector.Vcross(Dzu, Dxu));
            maU.Set_A_axis(Dxu, Dyu, Dzu);

            // ! Require that the BDF routine of marker won't handle speed and acc.calculus of the moved marker 2!
            marker2.SetMotionType(ChMarker.eChMarkerMotion.M_MOTION_EXTERNAL);
            marker1.SetMotionType(ChMarker.eChMarkerMotion.M_MOTION_EXTERNAL);

            ChCoordsys newmarkpos = new ChCoordsys();

            // move marker1 in proper positions
            newmarkpos.pos = this.belt_up1;
            newmarkpos.rot = maU.Get_A_quaternion();
            marker1.Impose_Abs_Coord(newmarkpos);  // move marker1 into teeth position
                                                   // move marker2 in proper positions
            newmarkpos.pos = this.belt_up2;
            newmarkpos.rot = maU.Get_A_quaternion();
            marker2.Impose_Abs_Coord(newmarkpos);  // move marker2 into teeth position

            double phase_correction_up  = m_delta * r1;
            double phase_correction_low = -phase_correction_up;
            double hU = ChVector.Vlength(belt_up2 - belt_up1) + phase_correction_up;
            double hL = ChVector.Vlength(belt_low2 - belt_low1) + phase_correction_low;

            // imposed relative positions/speeds
            deltaC.pos      = new ChVector(-hU, 0, 0);
            deltaC_dt.pos   = ChVector.VNULL;
            deltaC_dtdt.pos = ChVector.VNULL;

            deltaC.rot      = ChQuaternion.QUNIT; // no relative rotations imposed!
            deltaC_dt.rot   = ChQuaternion.QNULL;
            deltaC_dtdt.rot = ChQuaternion.QNULL;
        }
コード例 #2
0
        // Updates motion laws, marker positions, etc.
        public override void UpdateTime(double mytime)
        {
            // First, inherit to parent class
            base.UpdateTime(mytime);

            // Move markers 1 and 2 to align them as gear teeth

            ChMatrix33 <double> ma1        = new ChMatrix33 <double>(0);
            ChMatrix33 <double> ma2        = new ChMatrix33 <double>(0);
            ChMatrix33 <double> mrotma     = new ChMatrix33 <double>(0);
            ChMatrix33 <double> marot_beta = new ChMatrix33 <double>(0);
            ChVector            mx;
            ChVector            my;
            ChVector            mz;
            ChVector            mr;
            ChVector            mmark1;
            ChVector            mmark2;
            ChVector            lastX;
            ChVector            vrota;
            ChCoordsys          newmarkpos = new ChCoordsys(new ChVector(0, 0, 0), new ChQuaternion(1, 0, 0, 0));

            ChFrame <double> abs_shaft1 = ChFrame <double> .FNULL; // new ChFrame<double>();
            ChFrame <double> abs_shaft2 = ChFrame <double> .FNULL; //new ChFrame<double>();

            ((ChFrame <double>)Body1).TransformLocalToParent(local_shaft1, abs_shaft1);
            ((ChFrame <double>)Body2).TransformLocalToParent(local_shaft2, abs_shaft2);

            ChVector vbdist = ChVector.Vsub(Get_shaft_pos1(), Get_shaft_pos2());
            // ChVector Trad1 = ChVector.Vnorm(ChVector.Vcross(Get_shaft_dir1(), ChVector.Vnorm(ChVector.Vcross(Get_shaft_dir1(), vbdist))));
            // ChVector Trad2 = ChVector.Vnorm(ChVector.Vcross(ChVector.Vnorm(ChVector.Vcross(Get_shaft_dir2(), vbdist)), Get_shaft_dir2()));

            double dist = ChVector.Vlength(vbdist);

            // compute actual rotation of the two wheels (relative to truss).
            ChVector md1 = abs_shaft1.GetA().MatrT_x_Vect(-vbdist);

            md1.z = 0;
            md1   = ChVector.Vnorm(md1);
            ChVector md2 = abs_shaft2.GetA().MatrT_x_Vect(-vbdist);

            md2.z = 0;
            md2   = ChVector.Vnorm(md2);

            double periodic_a1 = ChMaths.ChAtan2(md1.x, md1.y);
            double periodic_a2 = ChMaths.ChAtan2(md2.x, md2.y);
            double old_a1      = a1;
            double old_a2      = a2;
            double turns_a1    = Math.Floor(old_a1 / ChMaths.CH_C_2PI);
            double turns_a2    = Math.Floor(old_a2 / ChMaths.CH_C_2PI);
            double a1U         = turns_a1 * ChMaths.CH_C_2PI + periodic_a1 + ChMaths.CH_C_2PI;
            double a1M         = turns_a1 * ChMaths.CH_C_2PI + periodic_a1;
            double a1L         = turns_a1 * ChMaths.CH_C_2PI + periodic_a1 - ChMaths.CH_C_2PI;

            a1 = a1M;
            if (Math.Abs(a1U - old_a1) < Math.Abs(a1M - old_a1))
            {
                a1 = a1U;
            }
            if (Math.Abs(a1L - a1) < Math.Abs(a1M - a1))
            {
                a1 = a1L;
            }
            double a2U = turns_a2 * ChMaths.CH_C_2PI + periodic_a2 + ChMaths.CH_C_2PI;
            double a2M = turns_a2 * ChMaths.CH_C_2PI + periodic_a2;
            double a2L = turns_a2 * ChMaths.CH_C_2PI + periodic_a2 - ChMaths.CH_C_2PI;

            a2 = a2M;
            if (Math.Abs(a2U - old_a2) < Math.Abs(a2M - old_a2))
            {
                a2 = a2U;
            }
            if (Math.Abs(a2L - a2) < Math.Abs(a2M - a2))
            {
                a2 = a2L;
            }

            // compute new markers coordsystem alignment
            my = ChVector.Vnorm(vbdist);
            mz = Get_shaft_dir1();
            mx = ChVector.Vnorm(ChVector.Vcross(my, mz));
            mr = ChVector.Vnorm(ChVector.Vcross(mz, mx));
            mz = ChVector.Vnorm(ChVector.Vcross(mx, my));
            ChVector mz2, mx2, mr2, my2;

            my2 = my;
            mz2 = Get_shaft_dir2();
            mx2 = ChVector.Vnorm(ChVector.Vcross(my2, mz2));
            mr2 = ChVector.Vnorm(ChVector.Vcross(mz2, mx2));

            ma1.Set_A_axis(mx, my, mz);

            // rotate csys because of beta
            vrota.x = 0.0;
            vrota.y = beta;
            vrota.z = 0.0;
            mrotma.Set_A_Rxyz(vrota);
            marot_beta.nm.matrix.MatrMultiply(ma1.nm.matrix, mrotma.nm.matrix);
            // rotate csys because of alpha
            vrota.x = 0.0;
            vrota.y = 0.0;
            vrota.z = alpha;
            if (react_force.x < 0)
            {
                vrota.z = alpha;
            }
            else
            {
                vrota.z = -alpha;
            }
            mrotma.Set_A_Rxyz(vrota);
            ma1.nm.matrix.MatrMultiply(marot_beta.nm.matrix, mrotma.nm.matrix);

            ma2.nm.matrix.CopyFromMatrix(ma1.nm.matrix);

            // is a bevel gear?
            double be       = Math.Acos(ChVector.Vdot(Get_shaft_dir1(), Get_shaft_dir2()));
            bool   is_bevel = true;

            if (Math.Abs(ChVector.Vdot(Get_shaft_dir1(), Get_shaft_dir2())) > 0.96)
            {
                is_bevel = false;
            }

            // compute wheel radii so that:
            //            w2 = - tau * w1
            if (!is_bevel)
            {
                double pardist = ChVector.Vdot(mr, vbdist);
                double inv_tau = 1.0 / tau;
                if (!epicyclic)
                {
                    r2 = pardist - pardist / (inv_tau + 1.0);
                }
                else
                {
                    r2 = pardist - (tau * pardist) / (tau - 1.0);
                }
                r1 = r2 * tau;
            }
            else
            {
                double gamma2;
                if (!epicyclic)
                {
                    gamma2 = be / (tau + 1.0);
                }
                else
                {
                    gamma2 = be / (-tau + 1.0);
                }
                double al = ChMaths.CH_C_PI - Math.Acos(ChVector.Vdot(Get_shaft_dir2(), my));
                double te = ChMaths.CH_C_PI - al - be;
                double fd = Math.Sin(te) * (dist / Math.Sin(be));
                r2 = fd * Math.Tan(gamma2);
                r1 = r2 * tau;
            }

            // compute markers positions, supposing they
            // stay on the ideal wheel contact point
            mmark1     = ChVector.Vadd(Get_shaft_pos2(), ChVector.Vmul(mr2, r2));
            mmark2     = mmark1;
            contact_pt = mmark1;

            // correct marker 1 position if phasing is not correct
            if (checkphase)
            {
                double realtau = tau;
                if (epicyclic)
                {
                    realtau = -tau;
                }
                double m_delta;
                m_delta = -(a2 / realtau) - a1 - phase;

                if (m_delta > ChMaths.CH_C_PI)
                {
                    m_delta -= (ChMaths.CH_C_2PI);  // range -180..+180 is better than 0...360
                }
                if (m_delta > (ChMaths.CH_C_PI / 4.0))
                {
                    m_delta = (ChMaths.CH_C_PI / 4.0);  // phase correction only in +/- 45°
                }
                if (m_delta < -(ChMaths.CH_C_PI / 4.0))
                {
                    m_delta = -(ChMaths.CH_C_PI / 4.0);
                }

                vrota.x = vrota.y = 0.0;
                vrota.z = -m_delta;
                mrotma.Set_A_Rxyz(vrota);  // rotate about Z of shaft to correct
                mmark1 = abs_shaft1.GetA().MatrT_x_Vect(ChVector.Vsub(mmark1, Get_shaft_pos1()));
                mmark1 = mrotma.Matr_x_Vect(mmark1);
                mmark1 = ChVector.Vadd(abs_shaft1.GetA().Matr_x_Vect(mmark1), Get_shaft_pos1());
            }
            // Move Shaft 1 along its direction if not aligned to wheel
            double   offset = ChVector.Vdot(Get_shaft_dir1(), (contact_pt - Get_shaft_pos1()));
            ChVector moff   = Get_shaft_dir1() * offset;

            if (Math.Abs(offset) > 0.0001)
            {
                local_shaft1.SetPos(local_shaft1.GetPos() + Body1.TransformDirectionParentToLocal(moff));
            }

            // ! Require that the BDF routine of marker won't handle speed and acc.calculus of the moved marker 2!
            marker2.SetMotionType(ChMarker.eChMarkerMotion.M_MOTION_EXTERNAL);
            marker1.SetMotionType(ChMarker.eChMarkerMotion.M_MOTION_EXTERNAL);

            // move marker1 in proper positions
            newmarkpos.pos = mmark1;
            newmarkpos.rot = ma1.Get_A_quaternion();
            marker1.Impose_Abs_Coord(newmarkpos);  // move marker1 into teeth position
                                                   // move marker2 in proper positions
            newmarkpos.pos = mmark2;
            newmarkpos.rot = ma2.Get_A_quaternion();
            marker2.Impose_Abs_Coord(newmarkpos);  // move marker2 into teeth position

            // imposed relative positions/speeds
            deltaC.pos      = ChVector.VNULL;
            deltaC_dt.pos   = ChVector.VNULL;
            deltaC_dtdt.pos = ChVector.VNULL;

            deltaC.rot      = ChQuaternion.QUNIT; // no relative rotations imposed!
            deltaC_dt.rot   = ChQuaternion.QNULL;
            deltaC_dtdt.rot = ChQuaternion.QNULL;
        }