/// Updates motion laws, etc. for the impose rotation / impose speed modes public override void UpdateTime(double mytime) { // First, inherit to parent class base.UpdateTime(mytime); if (!IsActive()) { return; } // DEFAULTS compute rotation vars... // by default for torque control.. motion_axis = ChVector.VECT_Z; // motion axis is always the marker2 Z axis (in m2 relative coords) mot_rot = relAngle; mot_rot_dt = ChVector.Vdot(relWvel, motion_axis); mot_rot_dtdt = ChVector.Vdot(relWacc, motion_axis); mot_rerot = mot_rot / mot_tau; mot_rerot_dt = mot_rot_dt / mot_tau; mot_rerot_dtdt = mot_rot_dtdt / mot_tau; // nothing more to do here for torque control if (eng_mode == eCh_eng_mode.ENG_MODE_TORQUE) { return; } // If LEARN MODE, just record motion if (learn) { deltaC.pos = ChVector.VNULL; deltaC_dt.pos = ChVector.VNULL; deltaC_dtdt.pos = ChVector.VNULL; if (!(limit_Rx.Get_active() || limit_Ry.Get_active() || limit_Rz.Get_active())) { deltaC.rot = ChQuaternion.QUNIT; deltaC_dt.rot = ChQuaternion.QNULL; deltaC_dtdt.rot = ChQuaternion.QNULL; } if (eng_mode == eCh_eng_mode.ENG_MODE_ROTATION) { if (rot_funct.Get_Type() != ChFunction.FunctionType.FUNCT_RECORDER) { rot_funct = new ChFunction_Recorder(); } // record point double rec_rot = relAngle; // ***TO DO*** compute also rotations with cardano mode? if (impose_reducer) { rec_rot = rec_rot / mot_tau; } ChFunction_Recorder rec = (ChFunction_Recorder)rot_funct; rec.AddPoint(mytime, rec_rot, 1); // x=t } if (eng_mode == eCh_eng_mode.ENG_MODE_SPEED) { if (spe_funct.Get_Type() != ChFunction.FunctionType.FUNCT_RECORDER) { spe_funct = new ChFunction_Recorder(); } // record point double rec_spe = ChVector.Vlength(relWvel); // ***TO DO*** compute also with cardano mode? if (impose_reducer) { rec_spe = rec_spe / mot_tau; } ChFunction_Recorder rec = (ChFunction_Recorder)spe_funct; rec.AddPoint(mytime, rec_spe, 1); // x=t } } if (learn) { return; // no need to go on further...--.>>> } // Impose relative positions/speeds deltaC.pos = ChVector.VNULL; deltaC_dt.pos = ChVector.VNULL; deltaC_dtdt.pos = ChVector.VNULL; if (eng_mode == eCh_eng_mode.ENG_MODE_ROTATION) { if (impose_reducer) { mot_rerot = rot_funct.Get_y(ChTime); mot_rerot_dt = rot_funct.Get_y_dx(ChTime); mot_rerot_dtdt = rot_funct.Get_y_dxdx(ChTime); mot_rot = mot_rerot * mot_tau; mot_rot_dt = mot_rerot_dt * mot_tau; mot_rot_dtdt = mot_rerot_dtdt * mot_tau; } else { mot_rot = rot_funct.Get_y(ChTime); mot_rot_dt = rot_funct.Get_y_dx(ChTime); mot_rot_dtdt = rot_funct.Get_y_dxdx(ChTime); mot_rerot = mot_rot / mot_tau; mot_rerot_dt = mot_rot_dt / mot_tau; mot_rerot_dtdt = mot_rot_dtdt / mot_tau; } deltaC.rot = ChQuaternion.Q_from_AngAxis2(mot_rot, motion_axis); deltaC_dt.rot = ChQuaternion.Qdt_from_AngAxis(deltaC.rot, mot_rot_dt, motion_axis); deltaC_dtdt.rot = ChQuaternion.Qdtdt_from_AngAxis(mot_rot_dtdt, motion_axis, deltaC.rot, deltaC_dt.rot); } if (eng_mode == eCh_eng_mode.ENG_MODE_SPEED) { if (impose_reducer) { mot_rerot_dt = spe_funct.Get_y(ChTime); mot_rerot_dtdt = spe_funct.Get_y_dx(ChTime); mot_rot_dt = mot_rerot_dt * mot_tau; mot_rot_dtdt = mot_rerot_dtdt * mot_tau; } else { mot_rot_dt = spe_funct.Get_y(ChTime); mot_rot_dtdt = spe_funct.Get_y_dx(ChTime); mot_rerot_dt = mot_rot_dt / mot_tau; mot_rerot_dtdt = mot_rot_dtdt / mot_tau; } deltaC.rot = ChQuaternion.Qnorm(GetRelM().rot); // just keep current position, -assume always good after integration-. ChMatrix33 <double> relA = new ChMatrix33 <double>(0); relA.Set_A_quaternion(GetRelM().rot); // ..but adjust to keep Z axis aligned to shaft, anyway! ChVector displaced_z_axis = relA.Get_A_Zaxis(); ChVector adjustment = ChVector.Vcross(displaced_z_axis, ChVector.VECT_Z); deltaC.rot = ChQuaternion.Q_from_AngAxis2(ChVector.Vlength(adjustment), ChVector.Vnorm(adjustment)) % deltaC.rot; deltaC_dt.rot = ChQuaternion.Qdt_from_AngAxis(deltaC.rot, mot_rot_dt, motion_axis); deltaC_dtdt.rot = ChQuaternion.Qdtdt_from_AngAxis(mot_rot_dtdt, motion_axis, deltaC.rot, deltaC_dt.rot); } }
// // UPDATING // /// Updates the time.dependant variables (ex: ChFunction objects /// which impose the body-relative motion, etc.) public void UpdateTime(double mytime) { ChCoordsys csys = new ChCoordsys(new ChVector(0, 0, 0), new ChQuaternion(1, 0, 0, 0)); ChCoordsys csys_dt = new ChCoordsys(new ChVector(0, 0, 0), new ChQuaternion(1, 0, 0, 0)); ChCoordsys csys_dtdt = new ChCoordsys(new ChVector(0, 0, 0), new ChQuaternion(1, 0, 0, 0)); ChQuaternion qtemp;// = new ChQuaternion(1, 0, 0, 0); double ang, ang_dt, ang_dtdt; ChTime = mytime; // if a imposed motion (keyframed movement) affects the marker position (example,from R3D animation system), // compute the speed and acceleration values by BDF (example,see the UpdatedExternalTime() function, later) // so the updating via motion laws can be skipped! if (motion_type == eChMarkerMotion.M_MOTION_KEYFRAMED) { return; } // skip relative-position-functions evaluation also if // someone is already handling this from outside.. if (motion_type == eChMarkerMotion.M_MOTION_EXTERNAL) { return; } // positions: // update positions: rel_pos csys.pos.x = motion_X.Get_y(mytime); csys.pos.y = motion_Y.Get_y(mytime); csys.pos.z = motion_Z.Get_y(mytime); if (motion_X.Get_Type() != ChFunction.FunctionType.FUNCT_MOCAP) { csys.pos += rest_coord.pos; } // update speeds: rel_pos_dt csys_dt.pos.x = motion_X.Get_y_dx(mytime); csys_dt.pos.y = motion_Y.Get_y_dx(mytime); csys_dt.pos.z = motion_Z.Get_y_dx(mytime); // update accelerations csys_dtdt.pos.x = motion_X.Get_y_dxdx(mytime); csys_dtdt.pos.y = motion_Y.Get_y_dxdx(mytime); csys_dtdt.pos.z = motion_Z.Get_y_dxdx(mytime); // rotations: ang = motion_ang.Get_y(mytime); ang_dt = motion_ang.Get_y_dx(mytime); ang_dtdt = motion_ang.Get_y_dxdx(mytime); if ((ang != 0) || (ang_dt != 0) || (ang_dtdt != 0)) { // update q ChVector motion_axis_versor = ChVector.Vnorm(motion_axis); qtemp = ChQuaternion.Q_from_AngAxis2(ang, motion_axis_versor); csys.rot = ChQuaternion.Qcross(qtemp, rest_coord.rot); // update q_dt csys_dt.rot = ChQuaternion.Qdt_from_AngAxis(csys.rot, ang_dt, motion_axis_versor); // update q_dtdt csys_dtdt.rot = ChQuaternion.Qdtdt_from_AngAxis(ang_dtdt, motion_axis_versor, csys.rot, csys_dt.rot); } else { csys.rot = FrameMoving.coord.rot; // rel_pos.rot; csys_dt.rot = ChQuaternion.QNULL; csys_dtdt.rot = ChQuaternion.QNULL; } // Set the position, speed and acceleration in relative space, // automatically getting also the absolute values, if (!(csys == this.FrameMoving.coord)) { FrameMoving.SetCoord(csys); } if (!(csys_dt == this.FrameMoving.coord_dt) || !(csys_dt.rot == new ChQuaternion(0, 0, 0, 0))) { FrameMoving.SetCoord_dt(csys_dt); } if (!(csys_dtdt == this.FrameMoving.coord_dtdt) || !(csys_dtdt.rot == new ChQuaternion(0, 0, 0, 0))) { FrameMoving.SetCoord_dtdt(csys_dtdt); } }
// Updates motion laws, marker positions, etc. public override void UpdateTime(double mytime) { // First, inherit to parent class base.UpdateTime(mytime); // If LEARN MODE, just record motion if (learn) { /* do not change deltas, in free mode maybe that 'limit on X' changed them * deltaC.pos = VNULL; * deltaC_dt.pos = VNULL; * deltaC_dtdt.pos = VNULL; * deltaC.rot = QUNIT; * deltaC_dt.rot = QNULL; * deltaC_dtdt.rot = QNULL; */ // if (dist_funct.Get_Type() != ChFunction.FunctionType.FUNCT_RECORDER) // dist_funct = new ChFunction_Recorder(); // record point double rec_dist = ChVector.Vlength(ChVector.Vsub(marker1.GetAbsCoord().pos, marker2.GetAbsCoord().pos)); rec_dist -= offset; // (ChFunction_Recorder)(dist_funct).AddPoint(mytime, rec_dist, 1); // (x,y,w) x=t } // Move (well, rotate...) marker 2 to align it in actuator direction // ! Require that the BDF routine of marker won't handle speed and acc.calculus of the moved marker 2! marker2.SetMotionType(ChMarker.eChMarkerMotion.M_MOTION_EXTERNAL); // ChMatrix33<double> ma = new ChMatrix33<double>(0); ma.Set_A_quaternion(marker2.GetAbsCoord().rot); ChVector absdist = ChVector.Vsub(marker1.GetAbsCoord().pos, marker2.GetAbsCoord().pos); ChVector mx = ChVector.Vnorm(absdist); ChVector my = ma.Get_A_Yaxis(); if (ChVector.Vequal(mx, my)) { if (mx.x == 1.0) { my = ChVector.VECT_Y; } else { my = ChVector.VECT_X; } } ChVector mz = ChVector.Vnorm(ChVector.Vcross(mx, my)); my = ChVector.Vnorm(ChVector.Vcross(mz, mx)); ma.Set_A_axis(mx, my, mz); ChCoordsys newmarkpos; ChVector oldpos = marker2.FrameMoving.GetPos(); // backup to avoid numerical err.accumulation newmarkpos.pos = marker2.GetAbsCoord().pos; newmarkpos.rot = ma.Get_A_quaternion(); marker2.Impose_Abs_Coord(newmarkpos); // rotate "main" marker2 into tangent position (may add err.accumulation) marker2.FrameMoving.SetPos(oldpos); // backup to avoid numerical err.accumulation if (learn) { return; // no need to go on further...--.>>> } // imposed relative positions/speeds deltaC.pos = ChVector.VNULL; deltaC.pos.x = dist_funct.Get_y(ChTime) + offset; // distance is always on M2 'X' axis deltaC_dt.pos = ChVector.VNULL; deltaC_dt.pos.x = dist_funct.Get_y_dx(ChTime); // distance speed deltaC_dtdt.pos = ChVector.VNULL; deltaC_dtdt.pos.x = dist_funct.Get_y_dxdx(ChTime); // distance acceleration // add also the centripetal acceleration if distance vector's rotating, // as centripetal acc. of point sliding on a sphere surface. ChVector tang_speed = GetRelM_dt().pos; tang_speed.x = 0; // only z-y coords in relative tang speed vector double len_absdist = ChVector.Vlength(absdist); // don't divide by zero if (len_absdist > 1E-6) { deltaC_dtdt.pos.x -= Math.Pow(ChVector.Vlength(tang_speed), 2) / ChVector.Vlength(absdist); // An = Adelta -(Vt^2 / r) } deltaC.rot = ChQuaternion.QUNIT; // no relative rotations imposed! deltaC_dt.rot = ChQuaternion.QNULL; deltaC_dtdt.rot = ChQuaternion.QNULL; // Compute motor variables // double m_rotation; // double m_torque; mot_rerot = (deltaC.pos.x - offset) / mot_tau; mot_rerot_dt = deltaC_dt.pos.x / mot_tau; mot_rerot_dtdt = deltaC_dtdt.pos.x / mot_tau; mot_retorque = mot_rerot_dtdt * mot_inertia + (react_force.x * mot_tau) / mot_eta; // m_rotation = (deltaC.pos.x() - offset) / mot_tau; // m_torque = (deltaC_dtdt.pos.x() / mot_tau) * mot_inertia + (react_force.x() * mot_tau) / mot_eta; if (learn_torque_rotation) { // if (mot_torque.Get_Type() != ChFunction.FunctionType.FUNCT_RECORDER) // mot_torque = new ChFunction_Recorder(); // if (mot_rot.Get_Type() != ChFunction.FunctionType.FUNCT_RECORDER) // mot_rot = new ChFunction_Recorder(); // std::static_pointer_cast<ChFunction_Recorder>(mot_torque).AddPoint(mytime, mot_retorque, 1); // (x,y,w) x=t // std::static_pointer_cast<ChFunction_Recorder>(mot_rot).AddPoint(mytime, mot_rerot, 1); // (x,y,w) x=t } }