/// Initialize again this constraint. public override void Reset(Ta mobjA, //< collidable object A Tb mobjB, //< collidable object B collision.ChCollisionInfo cinfo //< data for the contact pair ) //where T1: IntInterface.IBase { // inherit base class: base.Reset(mobjA, mobjB, cinfo); ChBody oA = (this.objA as ChBody); ChBody oB = (this.objB as ChBody); Nx.Get_tuple_a().SetVariables(ref this.objA); Nx.Get_tuple_b().SetVariables(ref this.objB); Tu.Get_tuple_a().SetVariables(ref this.objA); Tu.Get_tuple_b().SetVariables(ref this.objB); Tv.Get_tuple_a().SetVariables(ref this.objA); Tv.Get_tuple_b().SetVariables(ref this.objB); // Calculate composite material properties ChMaterialCompositeNSC mat = new ChMaterialCompositeNSC( this.container.GetSystem().composition_strategy, (ChMaterialSurfaceNSC)(oA.GetMaterialSurfaceBase()), (ChMaterialSurfaceNSC)(oB.GetMaterialSurfaceBase())); // Check for a user-provided callback to modify the material if (this.container.GetAddContactCallback() != null) { this.container.GetAddContactCallback().OnAddContact(cinfo, mat); } Nx.Constraint2TuplesNall.SetFrictionCoefficient(mat.static_friction); Nx.Constraint2TuplesNall.SetCohesion(mat.cohesion); this.restitution = mat.restitution; this.dampingf = mat.dampingf; this.compliance = mat.compliance; this.complianceT = mat.complianceT; this.reactions_cache = cinfo.reaction_cache; // COMPUTE JACOBIANS // delegate objA to compute its half of jacobian oA.ComputeJacobianForContactPart(this.p1, ref this.contact_plane, ref Nx.Get_tuple_a(), ref Tu.Get_tuple_a(), ref Tv.Get_tuple_a(), false); // delegate objB to compute its half of jacobian oB.ComputeJacobianForContactPart(this.p2, ref this.contact_plane, ref Nx.Get_tuple_b(), ref Tu.Get_tuple_b(), ref Tv.Get_tuple_b(), true); if (reactions_cache != null) { react_force.x = reactions_cache[0]; react_force.y = reactions_cache[1]; react_force.z = reactions_cache[2]; //GetLog() << "Reset Fn=" << (double)reactions_cache[0] << " at cache address:" << (int)this->reactions_cache << "\n"; } else { react_force = new ChVector(0, 0, 0); } }