public void Whether_Knight_CantMoveToIncorrectSquare_On_CanMoveTo() { var board = new Board(); var knight = new Knight(new Square(4, 4), board, PieceColor.White); Assert.That(knight.CanMoveTo(new Square(5, 5)), Is.False); }
public void Whether_Queen_CantMoveToOccupiedSquare_On_CanMoveTo() { var board = new Board(); var queen = new Queen(new Square(4, 4), board, PieceColor.White); var anotherKnight = new Knight(new Square(6, 6), board, PieceColor.White); Assert.That(queen.CanMoveTo(new Square(6, 6)), Is.False); }
public void Whether_Queen_CantJumpOverAnotherPiece_On_CanMoveTo(PieceColor pieceColor) { var board = new Board(); var queen = new Queen(new Square(4, 4), board, PieceColor.White); var knight = new Knight(new Square(5, 5), board, pieceColor); Assert.That(queen.CanMoveTo(new Square(6, 6)), Is.False); }
public void Whether_Queen_CanGrabOpponentsPiece_On_CanMoveTo() { var board = new Board(); var queen = new Queen(new Square(4, 4), board, PieceColor.White); var knight = new Knight(new Square(5, 5), board, PieceColor.Black); Assert.That(queen.CanMoveTo(new Square(5, 5)), Is.True); }
public void Whether_Rook_CantMoveToOccupiedSquare_On_CanMoveTo() { var board = new Board(); var rook = new Rook(new Square(1, 1), board, PieceColor.White); var anotherKnight = new Knight(new Square(1, 6), board, PieceColor.White); Assert.That(rook.CanMoveTo(new Square(1, 6)), Is.False); }
public void Whether_Rook_CantJumpOverAnotherPiece_On_CanMoveTo(PieceColor pieceColor) { var board = new Board(); var rook = new Rook(new Square(4, 4), board, PieceColor.White); var knight = new Knight(new Square(4, 5), board, pieceColor); Assert.That(rook.CanMoveTo(new Square(4, 6)), Is.False); }
public void Whether_Knight_CantMoveOutsideTheBoard_On_CanMoveTo() { var board = new Board(); var knight = new Knight(new Square(1, 1), board, PieceColor.White); Assert.That(knight.PossibleMoves().Count() == 2); Assert.That(knight.CanMoveTo(new Square(-1, 2)), Is.False); }
public void Whether_Bishop_CantMoveToOccupiedSquare_On_CanMoveTo() { var board = new Board(); var bishop = new Bishop(new Square(4, 4), board, PieceColor.White); var anotherKnight = new Knight(new Square(6, 6), board, PieceColor.White); Assert.That(bishop.CanMoveTo(new Square(6, 6)), Is.False); }
public void Whehter_Knight_CanMoveToPossibleSquare_On_CanMoveTo(int offsetX, int offsetY) { var board = new Board(); var knight = new Knight(new Square(5, 4), board, PieceColor.White); Assert.That(knight.CanMoveTo( new Square(knight.Position.XPosition + offsetX, knight.Position.YPosition + offsetY))); }
public void Whether_Knight_ReturnsCorrectPossibleSquares_On_PossibleMoves() { var board = new Board(); var knight = new Knight(new Square(4, 4), board, PieceColor.White); var possibleMoves = knight.PossibleMoves(); Assert.That(possibleMoves != null); Assert.That(possibleMoves.Count() == 8); }
public void Whether_King_CantMoveToOccupiedSquare_On_CanMoveTo() { var board = new Board(); var king = new King(new Square(4, 4), board, PieceColor.White); var anotherKnight = new Knight(new Square(5, 5), board, PieceColor.White); Assert.That(king.CanMoveTo(new Square(5, 5)), Is.False); }