public GraphicalDisplay(Panel pGraphical) { this.pGraphical = pGraphical; this.gdFactory = new GraphicalDisplayFactory(this); Arrival = new List <string>(); SwitchComplete = new List <string>(); QueueOther = new List <string>(); QueueCarStereo = new List <string>(); ResourceOther = new List <string>(); ResourceCarStereo = new List <string>(); // Get indexes of the gbControls int gbArrivalIndex = pGraphical.Controls.IndexOfKey("gbArrival"); int gbSwitchIndex = pGraphical.Controls.IndexOfKey("gbSwitch"); int gbOtherQueueIndex = pGraphical.Controls.IndexOfKey("gbOtherQueue"); int gbCarStereoQueueIndex = pGraphical.Controls.IndexOfKey("gbCarStereoQueue"); int gbResourcesOtherIndex = pGraphical.Controls.IndexOfKey("gbResourcesOther"); int gbResourcesCarStereoIndex = pGraphical.Controls.IndexOfKey("gbResourcesCarStereo"); int lTimeDisplayIndex = pGraphical.Controls.IndexOfKey("lTimeDisplay"); // Add the controls from pGraphics cArrival = pGraphical.Controls[gbArrivalIndex]; cSwitchComplete = pGraphical.Controls[gbSwitchIndex]; cQueueOther = pGraphical.Controls[gbOtherQueueIndex]; cQueueCarStereo = pGraphical.Controls[gbCarStereoQueueIndex]; cResourceOther = pGraphical.Controls[gbResourcesOtherIndex]; cResourceCarStereo = pGraphical.Controls[gbResourcesCarStereoIndex]; cTimeDisplay = pGraphical.Controls[lTimeDisplayIndex]; }
public GraphicalDisplay(Panel pGraphical) { this.pGraphical = pGraphical; this.gdFactory = new GraphicalDisplayFactory(this); Arrival = new List<string>(); SwitchComplete = new List<string>(); QueueOther = new List<string>(); QueueCarStereo = new List<string>(); ResourceOther = new List<string>(); ResourceCarStereo = new List<string>(); // Get indexes of the gbControls int gbArrivalIndex = pGraphical.Controls.IndexOfKey("gbArrival"); int gbSwitchIndex = pGraphical.Controls.IndexOfKey("gbSwitch"); int gbOtherQueueIndex = pGraphical.Controls.IndexOfKey("gbOtherQueue"); int gbCarStereoQueueIndex = pGraphical.Controls.IndexOfKey("gbCarStereoQueue"); int gbResourcesOtherIndex = pGraphical.Controls.IndexOfKey("gbResourcesOther"); int gbResourcesCarStereoIndex = pGraphical.Controls.IndexOfKey("gbResourcesCarStereo"); int lTimeDisplayIndex = pGraphical.Controls.IndexOfKey("lTimeDisplay"); // Add the controls from pGraphics cArrival = pGraphical.Controls[gbArrivalIndex]; cSwitchComplete = pGraphical.Controls[gbSwitchIndex]; cQueueOther = pGraphical.Controls[gbOtherQueueIndex]; cQueueCarStereo = pGraphical.Controls[gbCarStereoQueueIndex]; cResourceOther = pGraphical.Controls[gbResourcesOtherIndex]; cResourceCarStereo = pGraphical.Controls[gbResourcesCarStereoIndex]; cTimeDisplay = pGraphical.Controls[lTimeDisplayIndex]; }