//============================================================================= // process //============================================================================= /// <summary> /// set importer /// </summary> private void ImportCustomAudio(CustomAudioImporter customImporter) { if (customImporter == null || !customImporter.IsEnable) { return; } AudioImporter audioImporter = assetImporter as AudioImporter; CustomAudioImporterSettingValue customSettings = customImporter.ImporterSetting; if (customSettings.ForceToMono.IsConfigurable) { audioImporter.forceToMono = customSettings.ForceToMono; } if (customSettings.LoadInBackGround.IsConfigurable) { audioImporter.loadInBackground = customSettings.LoadInBackGround; } #if UNITY_2017_1_OR_NEWER if (customSettings.Ambisonic.IsConfigurable) { audioImporter.ambisonic = customSettings.Ambisonic; } #endif if (customSettings.PreloadAudioData.IsConfigurable) { audioImporter.preloadAudioData = customSettings.PreloadAudioData; } audioImporter.defaultSampleSettings = SetCustomAudioSettings(customSettings); // override settings if (customImporter.OverrideForAndroidSetting.IsConfigurable) { audioImporter.SetOverrideSampleSettings("Android", SetCustomAudioSettings(customImporter.OverrideForAndroidSetting)); } else { audioImporter.ClearSampleSettingOverride("Android"); } if (customImporter.OverrideForiOSSetting.IsConfigurable) { audioImporter.SetOverrideSampleSettings("iOS", SetCustomAudioSettings(customImporter.OverrideForiOSSetting)); } else { audioImporter.ClearSampleSettingOverride("iOS"); } if (customImporter.IsLogger) { Debug.Log(string.Format("CustomAudioImporter : " + customImporter.Log + "\nProcessed : {0}", assetPath)); } }
public CustomAudioImporterSettingValue(CustomAudioImporterSettingValue copy) { ForceToMono = new ImporterBoolValue(copy.ForceToMono); LoadInBackGround = new ImporterBoolValue(copy.LoadInBackGround); #if UNITY_2017_1_OR_NEWER Ambisonic = new ImporterBoolValue(copy.Ambisonic); #endif LoadType = new ImporterAudioClipValue(copy.LoadType); PreloadAudioData = new ImporterBoolValue(copy.PreloadAudioData); CompressionFormat = new ImporterAudioCompressionValue(copy.CompressionFormat); Quality = new ImporterFloatValue(copy.Quality); SampleRateSetting = new ImporterSampleRateValue(copy.SampleRateSetting); SampleRate = new ImporterIntValue(copy.SampleRate); }
/// <summary> /// get custom AudioImporterSampleSettings /// </summary> private AudioImporterSampleSettings SetCustomAudioSettings(CustomAudioImporterSettingValue customSettings) { var importerSettings = new AudioImporterSampleSettings(); if (customSettings.LoadType.IsConfigurable) { importerSettings.loadType = customSettings.LoadType; } if (customSettings.CompressionFormat.IsConfigurable) { importerSettings.compressionFormat = customSettings.CompressionFormat; } if (customSettings.CompressionFormat.Value.Equals(AudioCompressionFormat.Vorbis)) { if (customSettings.Quality.IsConfigurable) { importerSettings.quality = customSettings.Quality / 100f; } } // cannot find preload AudioData ;( //if( customSettings.PreloadAudioData.IsConfigurable ) // importerSettings.p = customSettings.PreloadAudioData; //Debug.Log( customSettings.SampleRateSetting.IsConfigurable ); if (customSettings.SampleRateSetting.IsConfigurable) { importerSettings.sampleRateSetting = customSettings.SampleRateSetting; Debug.Log(customSettings.SampleRateSetting.Value); Debug.Log(importerSettings.sampleRateSetting); } if (customSettings.SampleRate.IsConfigurable) { importerSettings.sampleRateOverride = (uint)customSettings.SampleRate.Value; } return(importerSettings); }