/// <summary> /// 隣同士の部屋をつなぐためのポータル(出入口)のペアを生成 /// </summary> void GenerateRoomPortals( DungeonRoom startRoom, DungeonRoom endRoom, bool isHorizontal, out DungeonPortal startPortal, out DungeonPortal endPortal) { startPortal = new DungeonPortal( startRoom.GetRandomPortalPoint(isHorizontal ? DungeonRoom.Side.Right : DungeonRoom.Side.Bottom)); startPortal.ConnectedRoom = startRoom; startRoom.Portals.Add(startPortal); endPortal = new DungeonPortal( endRoom.GetRandomPortalPoint(isHorizontal ? DungeonRoom.Side.Left : DungeonRoom.Side.Top)); endPortal.ConnectedRoom = endRoom; endRoom.Portals.Add(endPortal); }