public VelvetBsdfNode(string name) : base(ShaderNodeType.Velvet, name) { inputs = new VelvetBsdfInputs(this); outputs = new VelvetBsdfOutputs(this); ins.Color.Value = new float4(0.0f, 0.0f, 0.0f, 1.0f); ins.Sigma.Value = 0.0f; }