public AnisotropicBsdfNode(string name) : base(ShaderNodeType.Anisotropic, name) { inputs = new AnisotropicBsdfInputs(this); outputs = new AnisotropicBsdfOutputs(this); ins.Color.Value = new float4(1.0f); ins.Tangent.Value = new float4(0.0f, 0.0f, 0.0f, 1.0f); ins.Roughness.Value = 0.2f; ins.Anisotropy.Value = 0.5f; ins.Rotation.Value = 0.0f; Distribution = AnisotropicDistribution.GGX; }