コード例 #1
0
        public static T Load <T>(Action <LoaderOptions <T> > optionsCreator = null) where T : ScriptableObject
        {
            var options = new LoaderOptions <T>();

            optionsCreator?.Invoke(options);

        #if UNITY_EDITOR
            foreach (var assetGuid in AssetDatabase.FindAssets($"t:{typeof(T).Name}"))
            {
                AssetDatabase.LoadAssetAtPath <T>(AssetDatabase.GUIDToAssetPath(assetGuid));
            }
        #endif

            var config = Resources.FindObjectsOfTypeAll <T>().FirstOrDefault();

            return(config ? config : CreateConfigAsset(options));
        }
コード例 #2
0
        internal static T CreateConfigAsset <T>(LoaderOptions <T> options) where T : ScriptableObject
        {
            var config = ScriptableObject.CreateInstance <T>();

        #if UNITY_EDITOR
            var absolutePath = Path.Combine(Application.dataPath, options.DirPath);

            if (!Directory.Exists(absolutePath))
            {
                Directory.CreateDirectory(absolutePath);
            }

            var path = $"Assets/{options.DirPath}{options.AssetName}";

            AssetDatabase.CreateAsset(config, path);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        #endif

            return(config);
        }