private void updateRTBHandsData(clsHandsData inputDataList) { double rfPercentage = (double)inputDataList.RoyalFlushCount / clsHandsData.NumberOfHands; double sfPercentage = (double)inputDataList.StraightFlushCount / clsHandsData.NumberOfHands; double fourOfKindPercentage = (double)inputDataList.FourOfAKindCount / clsHandsData.NumberOfHands; double fhPercentage = (double)inputDataList.FullHouseCount / clsHandsData.NumberOfHands; double fPercentage = (double)inputDataList.FlushCount / clsHandsData.NumberOfHands; double sPercentage = (double)inputDataList.StraightCount / clsHandsData.NumberOfHands; double threeOfKindPercentage = (double)inputDataList.ThreeOfAKindCount / clsHandsData.NumberOfHands; double twoPairPercentage = (double)inputDataList.TwoPairCount / clsHandsData.NumberOfHands; double pairPercentage = (double)inputDataList.PairCount / clsHandsData.NumberOfHands; double hcPercentage = (double)inputDataList.HighCardCount / clsHandsData.NumberOfHands; rtbHandData.Clear(); rtbHandData.AppendText("Hands Data - Christopher Burch 2017"); rtbHandData.AppendText("\nTotal number of hands: " + clsHandsData.NumberOfHands); rtbHandData.AppendText("\n Royal Flush Count: " + inputDataList.RoyalFlushCount + " - " + rfPercentage.ToString("P")); rtbHandData.AppendText("\n Straight Flush Count: " + inputDataList.StraightFlushCount + " - " + sfPercentage.ToString("P")); rtbHandData.AppendText("\n Four of a Kind Count: " + inputDataList.FourOfAKindCount + " - " + fourOfKindPercentage.ToString("P")); rtbHandData.AppendText("\n Full House Count: " + inputDataList.FullHouseCount + " - " + fhPercentage.ToString("P")); rtbHandData.AppendText("\n Flush Count: " + inputDataList.FlushCount + " - " + fPercentage.ToString("P")); rtbHandData.AppendText("\n Straight Count: " + inputDataList.StraightCount + " - " + sPercentage.ToString("P")); rtbHandData.AppendText("\nThree of a Kind Count: " + inputDataList.ThreeOfAKindCount + " - " + threeOfKindPercentage.ToString("P")); rtbHandData.AppendText("\n Two Pair Count: " + inputDataList.TwoPairCount + " - " + twoPairPercentage.ToString("P")); rtbHandData.AppendText("\n Pair Count: " + inputDataList.PairCount + " - " + pairPercentage.ToString("P")); rtbHandData.AppendText("\n High Card Count: " + inputDataList.HighCardCount + " - " + hcPercentage.ToString("P")); }
private void btnDealHands_Click(object sender, EventArgs e) { //deal the hands for (int i = 0; i < int.Parse(txtNumberOfHands.Text); i++) { dealSingleHand(); } //send the datalist handsDataCounter = new clsHandsData(handsList); //print results of random hands to grid, print data to RichTextBox printResultsToDataGridView(); updateRTBHandsData(handsDataCounter); }
private void btnCustomHand_Click(object sender, EventArgs e) { /* * //Deal the hand * gameDeck.shuffleDeck(); //shuffle the deck * board.clearCommunityCards(); * * dealNextHand(); * dealFlop(); * dealTurn(); * dealRiver(); */ //Must convert from pip input to numeric form which the HandEvaluator can work with string pocketCard1 = txtPC1.Text.ToString(); string pocketCard2 = txtPC2.Text.ToString(); string boardCard1 = txtBC1.Text.ToString(); string boardCard2 = txtBC2.Text.ToString(); string boardCard3 = txtBC3.Text.ToString(); string boardCard4 = txtBC4.Text.ToString(); string boardCard5 = txtBC5.Text.ToString(); int numPocketCard1 = clsCardDeck.convertPipToNumeric(pocketCard1); int numPocketCard2 = clsCardDeck.convertPipToNumeric(pocketCard2); int numBoardCard1 = clsCardDeck.convertPipToNumeric(boardCard1); int numBoardCard2 = clsCardDeck.convertPipToNumeric(boardCard2); int numBoardCard3 = clsCardDeck.convertPipToNumeric(boardCard3); int numBoardCard4 = clsCardDeck.convertPipToNumeric(boardCard4); int numBoardCard5 = clsCardDeck.convertPipToNumeric(boardCard5); //should be converted at this point //Now populate the seats and board with those values testSeat.Hand.Card1 = numPocketCard1; testSeat.Hand.Card2 = numPocketCard2; board.FirstCard = numBoardCard1; board.SecondCard = numBoardCard2; board.ThirdCard = numBoardCard3; board.FourthCard = numBoardCard4; board.FifthCard = numBoardCard5; board.setCommunityCardsToFive(); //required since flop, turn, and river increase community cards clsEvaluateHand playerHandEvaluator = new clsEvaluateHand(testSeat.Hand, board); HandEnum playerHandValue = playerHandEvaluator.EvaluateHand(); handValue = playerHandValue.ToString(); int numericHandValue = determineNumbericHandValue(handValue); //create and add current hand object to the list clsHandEvalTest currentHandList = new clsHandEvalTest(pocketCard1, pocketCard2, boardCard1, boardCard2, boardCard3, boardCard4, boardCard5, handValue, numericHandValue); //create the hand object handsList.Add(currentHandList); //send the datalist handsDataCounter = new clsHandsData(handsList); //print results of custom hand to grid printResultsToDataGridView(); updateRTBHandsData(handsDataCounter); }