public void dealNextHand() { gameDeck.shuffleDeck(); //shuffle the deck board.clearCommunityCards(); clsSeat[] seatArray = new clsSeat[6] { seat1, seat2, seat3, seat4, seat5, seat6 }; //deal out first card to each player for (int i = 0; i < 6; i++) //array size of 6, therefore i < 6 for count control { seatArray[i].Hand.Card1 = gameDeck.deck[gameDeck.CurrentCard]; gameDeck.moveToNextCard(); } //deal out second card to each player for (int i = 0; i < 6; i++) { seatArray[i].Hand.Card2 = gameDeck.deck[gameDeck.CurrentCard]; gameDeck.moveToNextCard(); } //change the test labels to the cards for the player lblPlayerCard1.Text = gameDeck.getCardPip(seat1.Hand.Card1); lblPlayerCard2.Text = gameDeck.getCardPip(seat1.Hand.Card2); }//close dealNextHand() method
private void dealSingleHand() { //Deal the hand gameDeck.shuffleDeck(); //shuffle the deck board.clearCommunityCards(); dealNextHand(); dealFlop(); dealTurn(); dealRiver(); clsEvaluateHand playerHandEvaluator = new clsEvaluateHand(testSeat.Hand, board); HandEnum playerHandValue = playerHandEvaluator.EvaluateHand(); handValue = playerHandValue.ToString(); int numericHandValue = determineNumbericHandValue(handValue); //create and add current hand object to the list clsHandEvalTest currentHandList = new clsHandEvalTest(pocketCard1, pocketCard2, boardCard1, boardCard2, boardCard3, boardCard4, boardCard5, handValue, numericHandValue); //create the hand object handsList.Add(currentHandList); }