public virtual void think(GameTime gt) { double currentTime = gt.TotalGameTime.TotalMilliseconds; if (lastFired == 0) { lastFired = gt.TotalGameTime.TotalMilliseconds; } // Allows the game to exit if ((GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) || Keyboard.GetState().IsKeyDown(Keys.Escape)) doNextScreen = true; if (Keyboard.GetState().IsKeyDown(Keys.W)) Epc.velocity += Vector3.Transform(Vector3.UnitZ * -0.2f, Epc.Orientation); if (Keyboard.GetState().IsKeyDown(Keys.S)) Epc.velocity += Vector3.Transform(Vector3.UnitZ * 0.2f, Epc.Orientation); if (Keyboard.GetState().IsKeyDown(Keys.A)) Epc.velocity += Vector3.Transform(Vector3.UnitX * -0.2f, Epc.Orientation); if (Keyboard.GetState().IsKeyDown(Keys.D)) Epc.velocity += Vector3.Transform(Vector3.UnitX * 0.2f, Epc.Orientation); if (GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.Length() > 0.25f) { Vector2 d = GamePad.GetState(PlayerIndex.One).ThumbSticks.Left; Epc.velocity += new Vector3(d.X * 0.25f, 0, d.Y * 0.25f); } if (Keyboard.GetState().IsKeyDown(Keys.I)) Epc.orientation = Epc.orientation * Quaternion.CreateFromAxisAngle(Vector3.UnitX, 0.02f); if (Keyboard.GetState().IsKeyDown(Keys.K)) Epc.orientation = Epc.orientation * Quaternion.CreateFromAxisAngle(Vector3.UnitX, -0.02f); if (Keyboard.GetState().IsKeyDown(Keys.J)) Epc.orientation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, 0.02f) * Epc.orientation; if (Keyboard.GetState().IsKeyDown(Keys.L)) Epc.orientation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, -0.02f) * Epc.orientation; if (GamePad.GetState(PlayerIndex.One).ThumbSticks.Right.Length() > 0.25f) { Vector2 d = GamePad.GetState(PlayerIndex.One).ThumbSticks.Right; Epc.orientation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, d.X * -0.02f) * Epc.orientation * Quaternion.CreateFromAxisAngle(Vector3.UnitX, -0.02f); } if (Keyboard.GetState().IsKeyDown(Keys.Space) || (GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed)) { if ((currentTime - lastFired) > 200 && Epc.CanFire) { lastFired = currentTime; // create bullet and fire it; EntBullet Ebullet = new EntBullet(Epc, Epc.orientation); Ebullet.position += Vector3.Transform(-Vector3.UnitZ * 2, Epc.orientation); entities.add(Ebullet); } } entities.thinkAll(); entities.collisionAll(); entities.cam = Matrix.CreateTranslation(-Epc.position) * Matrix.CreateFromQuaternion(Quaternion.Inverse(Epc.orientation)) * Matrix.CreateTranslation(Vector3.UnitZ * 0); int numballoons = 0; int numsets = 0; int numairballoons = 0; foreach (Ent e in entities.Ents) { if (e is EntBalloon) numballoons++; if (e is EntAirBalloon) numairballoons++; if (e is EntBalloonSet) numsets++; } if (!endShown) { if (numballoons == 0) { EntText e = new EntText("YOU WIN", Color.White); entities.add(e); endShown = true; } if (Epc.lives == 0) { EntText e = new EntText("GAME OVER", Color.Red); entities.add(e); endShown = true; } } if (((float)numballoons / (float)startballoons <= 0.9) && hab1) { hab1 = false; EntAirBalloon e = new EntAirBalloon(); entities.add(e); } if (((float)numballoons / (float)startballoons <= 0.6) && hab2) { hab2 = false; EntAirBalloon e = new EntAirBalloon(); entities.add(e); } if (((float)numballoons / (float)startballoons <= 0.3) && hab3) { hab3 = false; EntAirBalloon e = new EntAirBalloon(); entities.add(e); } }
public virtual void think(GameTime gt) { double currentTime = gt.TotalGameTime.TotalMilliseconds; if (lastFired == 0) { lastFired = gt.TotalGameTime.TotalMilliseconds; } // Allows the game to exit if ((GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) || Keyboard.GetState().IsKeyDown(Keys.Escape)) doNextScreen = true; if (Keyboard.GetState().IsKeyDown(Keys.Up)) Epc.velocity += new Vector2(0, -2); if (Keyboard.GetState().IsKeyDown(Keys.Down)) Epc.velocity += new Vector2(0, 2); if (Keyboard.GetState().IsKeyDown(Keys.Left)) Epc.velocity += new Vector2(-2, 0); if (Keyboard.GetState().IsKeyDown(Keys.Right)) Epc.velocity += new Vector2(2, 0); if (GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.Length() > 0.25f) Epc.velocity += GamePad.GetState(PlayerIndex.One).ThumbSticks.Left * 2; if ((GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed) || Keyboard.GetState().IsKeyDown(Keys.Space)) { if ((currentTime - lastFired) > 200 && Epc.CanFire) { lastFired = currentTime; // create bullet and fire it; EntBullet Ebullet = new EntBullet(Epc, Epc.direction); entities.add(Ebullet); } } entities.thinkAll(); entities.collisionAll(); int numballoons = 0; int numsets = 0; int numairballoons = 0; foreach (Ent e in entities.Ents) { if (e is EntBalloon) numballoons++; if (e is EntAirBalloon) numairballoons++; if (e is EntBalloonSet) numsets++; } if (!endShown) { if (numballoons == 0) { EntText e = new EntText("YOU WIN", Color.White); entities.add(e); endShown = true; } if (Epc.lives == 0) { EntText e = new EntText("GAME OVER", Color.Red); entities.add(e); endShown = true; } } if (((float)numballoons / (float)startballoons <= 0.9) && hab1) { hab1 = false; EntAirBalloon e = new EntAirBalloon(); entities.add(e); } if (((float)numballoons / (float)startballoons <= 0.6) && hab2) { hab2 = false; EntAirBalloon e = new EntAirBalloon(); entities.add(e); } if (((float)numballoons / (float)startballoons <= 0.3) && hab3) { hab3 = false; EntAirBalloon e = new EntAirBalloon(); entities.add(e); } }