private static void Add3DDisc() { SceneObject so = UndoRedo.CreateSO("Disc", "Created a disc"); Renderable renderable = so.AddComponent <Renderable>(); renderable.Mesh = Builtin.Disc; Selection.SceneObject = so; FocusOnHierarchyOrScene(); EditorApplication.SetSceneDirty(); }
private static void AddDirectionalLightSO() { SceneObject so = UndoRedo.CreateSO("Directional light", "Created a Light"); Light light = so.AddComponent <Light>(); light.Type = LightType.Directional; Selection.SceneObject = so; FocusOnHierarchyOrScene(); EditorApplication.SetSceneDirty(); }
private static void AddCameraSO() { SceneObject so = UndoRedo.CreateSO("Camera", "Created a Camera"); Camera cam = so.AddComponent <Camera>(); cam.Main = true; Selection.SceneObject = so; FocusOnHierarchyOrScene(); EditorApplication.SetSceneDirty(); }
private static void AddAudioSource() { SceneObject so = Selection.SceneObject; if (so == null) { so = UndoRedo.CreateSO("AudioSource", "New scene object"); Selection.SceneObject = so; FocusOnHierarchyOrScene(); } UndoRedo.RecordSO(so, false, "Added a AudioSource component"); so.AddComponent <AudioSource>(); EditorApplication.SetSceneDirty(); }
private static void AddSliderJoint() { SceneObject so = Selection.SceneObject; if (so == null) { so = UndoRedo.CreateSO("SliderJoint", "New scene object"); Selection.SceneObject = so; FocusOnHierarchyOrScene(); } UndoRedo.RecordSO(so, false, "Added a SliderJoint component"); so.AddComponent <SliderJoint>(); EditorApplication.SetSceneDirty(); }
private static void AddCharacterController() { SceneObject so = Selection.SceneObject; if (so == null) { so = UndoRedo.CreateSO("CharacterController", "New scene object"); Selection.SceneObject = so; FocusOnHierarchyOrScene(); } UndoRedo.RecordSO(so, false, "Added a CharacterController component"); so.AddComponent <CharacterController>(); EditorApplication.SetSceneDirty(); }
private static void AddAudioListener() { SceneObject so = Selection.SceneObject; if (so == null) { so = UndoRedo.CreateSO("AudioListener", "New scene object"); Selection.SceneObject = so; FocusOnHierarchyOrScene(); } GameObjectUndo.RecordSceneObject(so, false, "Added a AudioListener component"); so.AddComponent <AudioListener>(); GameObjectUndo.ResolveDiffs(); EditorApplication.SetSceneDirty(); }
private void OnEditorUpdate() { UpdateLoadingProgress(); if (HasFocus) { if (!Input.IsPointerButtonHeld(PointerButton.Right)) { if (VirtualInput.IsButtonDown(EditorApplication.DuplicateKey)) { DuplicateSelection(); } else if (VirtualInput.IsButtonDown(EditorApplication.DeleteKey)) { DeleteSelection(); } else if (VirtualInput.IsButtonDown(viewToolKey)) { EditorApplication.ActiveSceneTool = SceneViewTool.View; } else if (VirtualInput.IsButtonDown(moveToolKey)) { EditorApplication.ActiveSceneTool = SceneViewTool.Move; } else if (VirtualInput.IsButtonDown(rotateToolKey)) { EditorApplication.ActiveSceneTool = SceneViewTool.Rotate; } else if (VirtualInput.IsButtonDown(scaleToolKey)) { EditorApplication.ActiveSceneTool = SceneViewTool.Scale; } } } // Refresh GUI buttons if needed (in case someones changes the values from script) if (editorSettingsHash != EditorSettings.Hash) { UpdateButtonStates(); editorSettingsHash = EditorSettings.Hash; } // Update scene view handles and selection sceneGrid.Draw(); ProjectionType currentProjType = camera.ProjectionType; if (sceneAxesLastProjectionType != currentProjType) { sceneAxesGUI.ProjectionType = currentProjType; sceneAxesLastProjectionType = currentProjType; } bool handleActive = sceneHandles.IsActive() || sceneAxesGUI.IsActive(); Vector2I scenePos; bool inBounds = ScreenToScenePos(Input.PointerPosition, out scenePos); bool clearSelection = false; if (AllowViewportInput) { if (Input.IsPointerButtonUp(PointerButton.Left)) { clearSelection = true; } else if (Input.IsPointerButtonDown(PointerButton.Left)) { mouseDownPosition = scenePos; } } else { clearSelection = true; inBounds = false; } bool dragResult = false; if (clearSelection) { dragResult = EndDragSelection(); if (sceneHandles.IsActive()) { sceneHandles.ClearSelection(); } if (sceneAxesGUI.IsActive()) { sceneAxesGUI.ClearSelection(); } } bool draggedOver = DragDrop.DragInProgress || DragDrop.DropInProgress; draggedOver &= IsPointerHovering && inBounds && DragDrop.Type == DragDropType.Resource; if (draggedOver) { if (DragDrop.DropInProgress) { dragActive = false; if (draggedSO != null) { Selection.SceneObject = draggedSO; EditorApplication.SetSceneDirty(); } draggedSO = null; } else { if (!dragActive) { dragActive = true; ResourceDragDropData dragData = (ResourceDragDropData)DragDrop.Data; string[] draggedPaths = dragData.Paths; for (int i = 0; i < draggedPaths.Length; i++) { ResourceMeta meta = ProjectLibrary.GetMeta(draggedPaths[i]); if (meta != null) { if (meta.ResType == ResourceType.Mesh) { if (!string.IsNullOrEmpty(draggedPaths[i])) { string meshName = Path.GetFileNameWithoutExtension(draggedPaths[i]); draggedSO = UndoRedo.CreateSO(meshName, "Created a new Renderable \"" + meshName + "\""); Mesh mesh = ProjectLibrary.Load <Mesh>(draggedPaths[i]); Renderable renderable = draggedSO.AddComponent <Renderable>(); renderable.Mesh = mesh; if (mesh != null) { draggedSOOffset = mesh.Bounds.Box.Center; } else { draggedSOOffset = Vector3.Zero; } } break; } else if (meta.ResType == ResourceType.Prefab) { if (!string.IsNullOrEmpty(draggedPaths[i])) { Prefab prefab = ProjectLibrary.Load <Prefab>(draggedPaths[i]); draggedSO = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name); if (draggedSO != null) { AABox draggedObjBounds = EditorUtility.CalculateBounds(draggedSO); draggedSOOffset = draggedObjBounds.Center; } else { draggedSOOffset = Vector3.Zero; } } break; } } } } if (draggedSO != null) { if (Input.IsButtonHeld(ButtonCode.Space)) { SnapData snapData; sceneSelection.Snap(scenePos, out snapData, new SceneObject[] { draggedSO }); Quaternion q = Quaternion.FromToRotation(Vector3.YAxis, snapData.normal); draggedSO.Position = snapData.position; draggedSO.Rotation = q; } else { Ray worldRay = camera.ScreenPointToRay(scenePos); draggedSO.Position = worldRay * DefaultPlacementDepth - draggedSOOffset; } } } return; } else { if (dragActive) { dragActive = false; if (draggedSO != null) { draggedSO.Destroy(); draggedSO = null; } } } if ((HasContentFocus || IsPointerHovering) && AllowViewportInput) { sceneCamera.EnableInput(true); if (inBounds && HasContentFocus) { if (Input.IsPointerButtonDown(PointerButton.Left)) { Rect2I sceneAxesGUIBounds = new Rect2I(Width - HandleAxesGUISize - HandleAxesGUIPaddingX, HandleAxesGUIPaddingY, HandleAxesGUISize, HandleAxesGUISize); if (sceneAxesGUIBounds.Contains(scenePos)) { sceneAxesGUI.TrySelect(scenePos); } else { sceneHandles.TrySelect(scenePos); } } else if (Input.IsPointerButtonHeld(PointerButton.Left) && !handleActive && !dragActive && draggedSO == null && scenePos != mouseDownPosition) { if (isDraggingSelection) { UpdateDragSelection(scenePos); } else { StartDragSelection(scenePos); } } else if (Input.IsPointerButtonUp(PointerButton.Left)) { if (!handleActive && !dragActive && !dragResult) { bool ctrlHeld = Input.IsButtonHeld(ButtonCode.LeftControl) || Input.IsButtonHeld(ButtonCode.RightControl); sceneSelection.PickObject(scenePos, ctrlHeld, new SceneObject[] { draggedSO }); } } } } else { sceneCamera.EnableInput(false); } if (AllowViewportInput) { SceneHandles.BeginInput(); sceneHandles.UpdateInput(scenePos, Input.PointerDelta); sceneAxesGUI.UpdateInput(scenePos); SceneHandles.EndInput(); } sceneHandles.Draw(); sceneAxesGUI.Draw(); // Must be done after handle input is processed, in order to reflect most recent transform sceneGizmos.Draw(); sceneSelection.Draw(); UpdateGridMode(); if (VirtualInput.IsButtonDown(frameKey)) { sceneCamera.FrameSelected(); } }