/// <summary> /// Called every frame by the runtime. /// </summary> internal void OnEditorUpdate() { // Update managers ProjectLibrary.Update(); codeManager.Update(); if (delayUnloadProject) { delayUnloadProject = false; UnloadProject(); delayUnloadCallback?.Invoke(); delayUnloadCallback = null; } }
/// <summary> /// Called every frame by the runtime. /// </summary> internal void OnEditorUpdate() { // Update managers ProjectLibrary.Update(); codeManager.Update(); }