コード例 #1
0
        /// <summary>
        /// Creates the default inspector GUI for the provided object.
        /// </summary>
        /// <param name="obj">Object whose fields to create the GUI for.</param>
        /// <param name="subType">
        /// If not null, the added fields will be limited to this particular type (not including any base types the actual
        /// object type might be a part of). If null, then fields for the entire class hierarchy of the provided object's
        /// type will be created.
        /// </param>
        /// <param name="overrideCallback">
        /// Optional callback that allows you to override the look of individual fields in the object. If non-null the
        /// callback will be called with information about every field in the provided object. If the callback returns
        /// non-null that inspectable field will be used for drawing the GUI, otherwise the default inspector field type
        /// will be used.
        /// </param>
        public void AddDefault(SerializableObject obj, Type subType = null, FieldOverrideCallback overrideCallback = null)
        {
            if (obj == null)
            {
                return;
            }

            // Retrieve fields and sort by order
            List <SerializableField> fields = new List <SerializableField>();

            while (obj != null)
            {
                if (subType == null || subType == obj.Type)
                {
                    SerializableField[] subTypeFields = obj.Fields;
                    Array.Sort(subTypeFields,
                               (x, y) =>
                    {
                        int orderX = x.Flags.HasFlag(SerializableFieldAttributes.Order) ? x.Style.Order : 0;
                        int orderY = y.Flags.HasFlag(SerializableFieldAttributes.Order) ? y.Style.Order : 0;

                        return(orderX.CompareTo(orderY));
                    });

                    fields.AddRange(subTypeFields);
                }

                obj = obj.Base;
            }

            // Generate per-field GUI while grouping by category
            foreach (var field in fields)
            {
                if (!field.Flags.HasFlag(SerializableFieldAttributes.Inspectable))
                {
                    continue;
                }

                if (field.Flags.HasFlag(SerializableFieldAttributes.Category))
                {
                    string newCategory = field.Style.CategoryName;
                    if (!string.IsNullOrEmpty(newCategory) && categoryName != newCategory)
                    {
                        BeginCategory(newCategory);
                    }
                    else
                    {
                        EndCategory();
                    }
                }

                string fieldName    = field.Name;
                string readableName = InspectableField.GetReadableIdentifierName(fieldName);

                Func <string, InspectableFieldLayout, int, int, InspectableField> callback = null;
                if (overrideCallback != null)
                {
                    callback = (path, fieldLayout, layoutIndex, depth) =>
                               overrideCallback(field, context, path, fieldLayout, layoutIndex, depth);
                }

                AddFieldInternal(readableName, fieldName, field.GetProperty(), InspectableFieldStyle.Create(field),
                                 callback);
            }
        }
コード例 #2
0
        /// <summary>
        /// Creates inspectable fields all the fields/properties of the specified object.
        /// </summary>
        /// <param name="obj">Object whose fields the GUI will be drawn for.</param>
        /// <param name="context">Context shared by all inspectable fields created by the same parent.</param>
        /// <param name="path">Full path to the field this provided object was retrieved from.</param>
        /// <param name="depth">
        /// Determines how deep within the inspector nesting hierarchy is this objects. Some fields may contain other
        /// fields, in which case you should increase this value by one.
        /// </param>
        /// <param name="layout">Parent layout that all the field GUI elements will be added to.</param>
        /// <param name="overrideCallback">
        /// Optional callback that allows you to override the look of individual fields in the object. If non-null the
        /// callback will be called with information about every field in the provided object. If the callback returns
        /// non-null that inspectable field will be used for drawing the GUI, otherwise the default inspector field type
        /// will be used.
        /// </param>
        public static List <InspectableField> CreateFields(SerializableObject obj, InspectableContext context, string path,
                                                           int depth, GUILayoutY layout, FieldOverrideCallback overrideCallback = null)
        {
            // Retrieve fields and sort by order
            SerializableField[] fields = obj.Fields;
            Array.Sort(fields,
                       (x, y) =>
            {
                int orderX = x.Flags.HasFlag(SerializableFieldAttributes.Order) ? x.Style.Order : 0;
                int orderY = y.Flags.HasFlag(SerializableFieldAttributes.Order) ? y.Style.Order : 0;

                return(orderX.CompareTo(orderY));
            });

            // Generate per-field GUI while grouping by category
            int    rootIndex             = 0;
            int    categoryIndex         = 0;
            string categoryName          = null;
            InspectableCategory category = null;

            List <InspectableField> inspectableFields = new List <InspectableField>();

            foreach (var field in fields)
            {
                if (!field.Flags.HasFlag(SerializableFieldAttributes.Inspectable))
                {
                    continue;
                }

                if (field.Flags.HasFlag(SerializableFieldAttributes.Category))
                {
                    string newCategory = field.Style.CategoryName;
                    if (!string.IsNullOrEmpty(newCategory) && categoryName != newCategory)
                    {
                        string categoryPath = path + "/[" + newCategory + "]";
                        category = new InspectableCategory(context, newCategory, categoryPath, depth,
                                                           new InspectableFieldLayout(layout));

                        category.Initialize(rootIndex);
                        category.Refresh(rootIndex);
                        rootIndex += category.GetNumLayoutElements();

                        inspectableFields.Add(category);

                        categoryName  = newCategory;
                        categoryIndex = 0;
                    }
                    else
                    {
                        categoryName = null;
                        category     = null;
                    }
                }

                int        currentIndex;
                GUILayoutY parentLayout;
                if (category != null)
                {
                    currentIndex = categoryIndex;
                    parentLayout = category.ChildLayout;
                }
                else
                {
                    currentIndex = rootIndex;
                    parentLayout = layout;
                }

                string fieldName = GetReadableIdentifierName(field.Name);
                string childPath = string.IsNullOrEmpty(path) ? fieldName : path + "/" + fieldName;

                InspectableField inspectableField = null;

                if (overrideCallback != null)
                {
                    inspectableField = overrideCallback(field, context, path, new InspectableFieldLayout(parentLayout),
                                                        currentIndex, depth);
                }

                if (inspectableField == null)
                {
                    inspectableField = CreateField(context, fieldName, childPath,
                                                   currentIndex, depth, new InspectableFieldLayout(parentLayout), field.GetProperty(),
                                                   InspectableFieldStyle.Create(field));
                }

                if (category != null)
                {
                    category.AddChild(inspectableField);
                }
                else
                {
                    inspectableFields.Add(inspectableField);
                }

                currentIndex += inspectableField.GetNumLayoutElements();

                if (category != null)
                {
                    categoryIndex = currentIndex;
                }
                else
                {
                    rootIndex = currentIndex;
                }
            }

            return(inspectableFields);
        }
コード例 #3
0
        /// <summary>
        /// Creates inspectable fields all the fields/properties of the specified object.
        /// </summary>
        /// <param name="obj">Object whose fields the GUI will be drawn for.</param>
        /// <param name="parent">Parent Inspector to draw in.</param>
        /// <param name="path">Full path to the field this provided object was retrieved from.</param>
        /// <param name="depth">
        /// Determines how deep within the inspector nesting hierarchy is this objects. Some fields may contain other
        /// fields, in which case you should increase this value by one.
        /// </param>
        /// <param name="layout">Parent layout that all the field GUI elements will be added to.</param>
        /// <param name="overrideCallback">
        /// Optional callback that allows you to override the look of individual fields in the object. If non-null the
        /// callback will be called with information about every field in the provided object. If the callback returns
        /// non-null that inspectable field will be used for drawing the GUI, otherwise the default inspector field type
        /// will be used.
        /// </param>
        public static List <InspectableField> CreateFields(SerializableObject obj, Inspector parent, string path,
                                                           int depth, GUILayoutY layout, FieldOverrideCallback overrideCallback = null)
        {
            // Retrieve fields and sort by order
            SerializableField[] fields = obj.Fields;
            Array.Sort(fields,
                       (x, y) =>
            {
                int orderX = x.Flags.HasFlag(SerializableFieldAttributes.Order) ? x.Style.Order : 0;
                int orderY = y.Flags.HasFlag(SerializableFieldAttributes.Order) ? y.Style.Order : 0;

                return(orderX.CompareTo(orderY));
            });

            // Generate per-field GUI while grouping by category
            Dictionary <string, Tuple <int, GUILayoutY> > categories = new Dictionary <string, Tuple <int, GUILayoutY> >();

            int rootIndex = 0;
            List <InspectableField> inspectableFields = new List <InspectableField>();

            foreach (var field in fields)
            {
                if (!field.Flags.HasFlag(SerializableFieldAttributes.Inspectable))
                {
                    continue;
                }

                string category = null;
                if (field.Flags.HasFlag(SerializableFieldAttributes.Category))
                {
                    category = field.Style.CategoryName;
                }

                Tuple <int, GUILayoutY> categoryInfo = null;
                if (!string.IsNullOrEmpty(category))
                {
                    if (!categories.TryGetValue(category, out categoryInfo))
                    {
                        InspectableFieldLayout fieldLayout        = new InspectableFieldLayout(layout);
                        GUILayoutY             categoryRootLayout = fieldLayout.AddLayoutY(rootIndex);
                        GUILayoutX             guiTitleLayout     = categoryRootLayout.AddLayoutX();

                        bool isExpanded = parent.Persistent.GetBool(path + "/[" + category + "]_Expanded");

                        GUIToggle guiFoldout = new GUIToggle(category, EditorStyles.Foldout);
                        guiFoldout.Value           = isExpanded;
                        guiFoldout.AcceptsKeyFocus = false;
                        guiFoldout.OnToggled      += x =>
                        {
                            parent.Persistent.SetBool(path + "/[" + category + "]_Expanded", x);
                        };
                        guiTitleLayout.AddElement(guiFoldout);

                        GUILayoutX categoryContentLayout = categoryRootLayout.AddLayoutX();
                        categoryContentLayout.AddSpace(IndentAmount);

                        GUIPanel   guiContentPanel  = categoryContentLayout.AddPanel();
                        GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
                        guiIndentLayoutX.AddSpace(IndentAmount);
                        GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
                        guiIndentLayoutY.AddSpace(IndentAmount);
                        GUILayoutY categoryLayout = guiIndentLayoutY.AddLayoutY();
                        guiIndentLayoutY.AddSpace(IndentAmount);
                        guiIndentLayoutX.AddSpace(IndentAmount);
                        categoryContentLayout.AddSpace(IndentAmount);

                        short  backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
                        string bgPanelStyle    = depth % 2 == 0
                            ? EditorStylesInternal.InspectorContentBgAlternate
                            : EditorStylesInternal.InspectorContentBg;
                        GUIPanel   backgroundPanel    = guiContentPanel.AddPanel(backgroundDepth);
                        GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
                        backgroundPanel.AddElement(inspectorContentBg);

                        categories[category] = new Tuple <int, GUILayoutY>(0, categoryLayout);
                        rootIndex++;
                    }
                }

                int        currentIndex;
                GUILayoutY parentLayout;
                if (categoryInfo != null)
                {
                    currentIndex = categoryInfo.Item1;
                    parentLayout = categoryInfo.Item2;
                }
                else
                {
                    currentIndex = rootIndex;
                    parentLayout = layout;
                }

                string fieldName = field.Name;
                string childPath = string.IsNullOrEmpty(path) ? fieldName : path + "/" + fieldName;

                InspectableField inspectableField = null;

                if (overrideCallback != null)
                {
                    inspectableField = overrideCallback(field, parent, path, new InspectableFieldLayout(parentLayout),
                                                        currentIndex, depth);
                }

                if (inspectableField == null)
                {
                    inspectableField = CreateField(parent, fieldName, childPath,
                                                   currentIndex, depth, new InspectableFieldLayout(parentLayout), field.GetProperty(),
                                                   InspectableFieldStyle.Create(field));
                }

                inspectableFields.Add(inspectableField);
                currentIndex += inspectableField.GetNumLayoutElements();

                if (categoryInfo != null)
                {
                    categories[category] = new Tuple <int, GUILayoutY>(currentIndex, parentLayout);
                }
                else
                {
                    rootIndex = currentIndex;
                }
            }

            return(inspectableFields);
        }