コード例 #1
0
        private void LASReaderThread(string path, int pointskip, Action <Thread, Vector3[]> cb)
        {
            byte[]        bytes  = File.ReadAllBytes(path);
            LASHeader_1_2 header = LASHeaders.MarshalHeader(bytes, true);

            LASReaderThread(pointskip, cb, bytes, header);
        }
コード例 #2
0
        /// <summary>
        /// starts the conversion
        /// </summary>
        public void Convert()
        {
            for (int i = 0; i < _files.Length; i++)
            {
                byte[]        bytes  = File.ReadAllBytes(_files[i]);
                LASHeader_1_2 header = LASHeaders.MarshalHeader(bytes, true);

                if (!_merge)
                {
                    Thread t = _pointReader.ReadLASPointsAsync(bytes, header);
                    _separateQues.Add(t, new ConcurrentQueue <string>());
                    StartSeparateWriter(Path.Combine(_outputpath, _files[i].Split('/').Last() + ".pcache"), header, _pskip, t);
                }
                else
                {
                    Thread t = _pointReader.ReadLASPointsAsync(bytes, header);
                    _totalrecords += Mathf.FloorToInt((header.NumberOfPointRecords / (float)(1 + _pskip)));
                }
            }

            if (_merge)
            {
                StartMergeWriter(_totalrecords);
            }
        }
コード例 #3
0
        public void OnGUI()
        {
            scrollpos = EditorGUILayout.BeginScrollView(scrollpos);
            EditorGUILayout.LabelField("EXPERIMENTAL Editor to easily instantiate VFX Graphs from .las into the scene");
            EditorGUILayout.LabelField("\n");

            EditorGUILayout.LabelField(".las files in StreamingAssets:");
            EditorGUILayout.PropertyField(filenamesprop, true);
            if (GUILayout.Button("Add file"))
            {
                string   path     = EditorUtility.OpenFilePanel("select .las file", "Assets/StreamingAssets", "las");
                string[] filepath = path.Split('/');
                filenames.Add(filepath[filepath.Length - 1]);
            }

            EditorGUILayout.LabelField("\n");
            EditorGUILayout.LabelField("VisualEffect to be used:");
            EditorGUILayout.LabelField("Requires two exposed properties in the graph");
            EditorGUILayout.LabelField("1. _PositionMapArray (Texture2DArray)");
            EditorGUILayout.LabelField("2. _Depth (int)");
            EditorGUILayout.PropertyField(vfxgraphprop, true);

            EditorGUILayout.LabelField("\n");

            EditorGUILayout.LabelField("Whether to merge all to one LASBinder or create separate");
            EditorGUILayout.LabelField("(try to disable if precision of the graph becomes a problem)");
            EditorGUILayout.PropertyField(mergeFilesprop, true);

            EditorGUILayout.LabelField("\n");

            EditorGUILayout.LabelField("Amount of points to skip in between readings:");
            EditorGUILayout.PropertyField(pointskipprop, true);

            EditorGUILayout.LabelField("\n");

            EditorGUILayout.LabelField("Whether to center the first point to zero and use it as origin:");
            EditorGUILayout.PropertyField(anchortofirstpointprop, true);

            pointskipprop.intValue = Mathf.Clamp(pointskipprop.intValue, 0, 10000);

            if (GUILayout.Button("Add to selected gameobject"))
            {
                byte[]        bytes           = File.ReadAllBytes(Path.Combine(Application.streamingAssetsPath, filenames[0]));
                LASHeader_1_2 firstfileheader = LASHeaders.MarshalHeader(bytes, true);
                anchor = LASPointReader.GetFirstPoint(bytes, firstfileheader);

                if (Selection.transforms != null && Selection.transforms.Length > 0)
                {
                    parent = Selection.transforms[0];
                }

                if (!mergefiles)
                {
                    generated = 0;
                    EditorApplication.update += FrameByFrameNewGraph;
                }
                else
                {
                    NewGraph(filenames, parent, anchor);
                }
            }

            EditorGUILayout.LabelField("\n");

            EditorGUILayout.EndScrollView();

            so.ApplyModifiedProperties();
            so.Update();
        }