public void MIDI_Play_newCode() { res = MIDI_WIN32_MSDN.midiOutGetDevCaps(0, ref formCap, (UInt32)Marshal.SizeOf(formCap)); res = MIDI_WIN32_MSDN.midiOutOpen(ref ohandle, 0, null, 0, 0); //MIDI_Model.HMIDIOUT hOut = new MIDI_Model.HMIDIOUT(); //MIDI_Model.MidiOutProc mOutProc = new MIDI_Model.MidiOutProc(hOut); for (int i = 0; i < view.noteDict.Count; i++) { byte[] data = new byte[4]; data[0] = 0x90; data[1] = view.noteDict[i].noteLevel; data[2] = 127; // Note Volume uint msg = BitConverter.ToUInt32(data, 0); res = MIDI_WIN32_MSDN.midiOutShortMsg(ohandle, (int)msg); } res = MIDI_WIN32_MSDN.midiOutClose(ohandle); }
public void MIDIOpenOutDevice() { hMIDIOUT = new MIDI_WIN32_MSDN.HMIDIOUT(); /// Open the MIDI output device MMRESULT = MIDI_WIN32_MSDN.midiOutOpen(out hMIDIOUT, UIntPtr.Zero, null, UIntPtr.Zero); if (MMRESULT == MIDI_WIN32_MSDN.MMRESULT.MMSYSERR_ERROR) { Console.WriteLine("MIDI OUT OPEN ERR"); return; } /// Before playing a MIDI file, you should use the midiOutGetDevCaps function /// to determine the capabilities of the MIDI output device that is present in the system. /// This function takes an address of a MIDIOUTCAPS structure, /// which it fills with information about the capabilities of the given device. MIDI_WIN32_MSDN.midiOutGetDevCaps(0, ref MidiOutCap, (uint)Marshal.SizeOf(typeof(MIDI_WIN32_MSDN.MidiOutCaps))); }