void AddBoom(int x, int y)//nazvanie { var boom = new BombBoom(x, y); boom.OnExplode += this.BoomExplore; if (GetBlock(x, y) == null) { Blocks.Add(boom); } if (GetBlock(x, y) is PinkBlock) { Blocks.Remove(GetBlock(x, y)); Blocks.Add(boom); } }
void BoomExplore(BombBoom boom) // ExplosionEffectDecay { Blocks.Remove(boom); }