public void PublishRichPresence([In] BattleNet.DllRichPresenceUpdate[] updates) { UpdateRequest updateRequest = new UpdateRequest { EntityId = base.m_battleNet.GameAccountId }; FieldOperation val = new FieldOperation(); Field field = new Field(); FieldKey key = new FieldKey(); key.SetProgram(BnetProgramId.BNET.GetValue()); key.SetGroup(2); key.SetField(8); foreach (BattleNet.DllRichPresenceUpdate update in updates) { key.SetIndex(update.presenceFieldIndex); bnet.protocol.presence.RichPresence protobuf = new bnet.protocol.presence.RichPresence(); protobuf.SetIndex(update.index); protobuf.SetProgramId(update.programId); protobuf.SetStreamId(update.streamId); bnet.protocol.attribute.Variant variant = new bnet.protocol.attribute.Variant(); variant.SetMessageValue(ProtobufUtil.ToByteArray(protobuf)); field.SetKey(key); field.SetValue(variant); val.SetField(field); updateRequest.SetEntityId(base.m_battleNet.GameAccountId); updateRequest.AddFieldOperation(val); } this.PublishField(updateRequest); }
public void Deserialize(Stream stream) { RichPresence.Deserialize(stream, this); }
public static RichPresence Deserialize(Stream stream, RichPresence instance) { return(RichPresence.Deserialize(stream, instance, -1L)); }
public override bool Equals(object obj) { RichPresence richPresence = obj as RichPresence; return(richPresence != null && this.ProgramId.Equals(richPresence.ProgramId) && this.StreamId.Equals(richPresence.StreamId) && this.Index.Equals(richPresence.Index)); }