コード例 #1
0
        public uint GetSerializedSize()
        {
            uint num = 0u;

            if (this.Attribute.get_Count() > 0)
            {
                using (List <Attribute> .Enumerator enumerator = this.Attribute.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        Attribute current = enumerator.get_Current();
                        num += 1u;
                        uint serializedSize = current.GetSerializedSize();
                        num += serializedSize + ProtocolParser.SizeOfUInt32(serializedSize);
                    }
                }
            }
            if (this.StatsBucket.get_Count() > 0)
            {
                using (List <GameStatsBucket> .Enumerator enumerator2 = this.StatsBucket.GetEnumerator())
                {
                    while (enumerator2.MoveNext())
                    {
                        GameStatsBucket current2 = enumerator2.get_Current();
                        num += 1u;
                        uint serializedSize2 = current2.GetSerializedSize();
                        num += serializedSize2 + ProtocolParser.SizeOfUInt32(serializedSize2);
                    }
                }
            }
            return(num);
        }
コード例 #2
0
        public override int GetHashCode()
        {
            int num = base.GetType().GetHashCode();

            num ^= this.Id.GetHashCode();
            if (this.HasName)
            {
                num ^= this.Name.GetHashCode();
            }
            using (List <Attribute> .Enumerator enumerator = this.Attribute.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    Attribute current = enumerator.get_Current();
                    num ^= current.GetHashCode();
                }
            }
            using (List <GameStatsBucket> .Enumerator enumerator2 = this.StatsBucket.GetEnumerator())
            {
                while (enumerator2.MoveNext())
                {
                    GameStatsBucket current2 = enumerator2.get_Current();
                    num ^= current2.GetHashCode();
                }
            }
            if (this.HasUnseededId)
            {
                num ^= this.UnseededId.GetHashCode();
            }
            if (this.HasAllowQueueing)
            {
                num ^= this.AllowQueueing.GetHashCode();
            }
            return(num);
        }
コード例 #3
0
 public static void Serialize(Stream stream, GetFactoryInfoResponse instance)
 {
     if (instance.Attribute.get_Count() > 0)
     {
         using (List <Attribute> .Enumerator enumerator = instance.Attribute.GetEnumerator())
         {
             while (enumerator.MoveNext())
             {
                 Attribute current = enumerator.get_Current();
                 stream.WriteByte(10);
                 ProtocolParser.WriteUInt32(stream, current.GetSerializedSize());
                 bnet.protocol.attribute.Attribute.Serialize(stream, current);
             }
         }
     }
     if (instance.StatsBucket.get_Count() > 0)
     {
         using (List <GameStatsBucket> .Enumerator enumerator2 = instance.StatsBucket.GetEnumerator())
         {
             while (enumerator2.MoveNext())
             {
                 GameStatsBucket current2 = enumerator2.get_Current();
                 stream.WriteByte(18);
                 ProtocolParser.WriteUInt32(stream, current2.GetSerializedSize());
                 GameStatsBucket.Serialize(stream, current2);
             }
         }
     }
 }
コード例 #4
0
        public override bool Equals(object obj)
        {
            GameStatsBucket gameStatsBucket = obj as GameStatsBucket;

            if (gameStatsBucket == null)
            {
                return(false);
            }
            if (this.HasBucketMin != gameStatsBucket.HasBucketMin || this.HasBucketMin && !this.BucketMin.Equals(gameStatsBucket.BucketMin))
            {
                return(false);
            }
            if (this.HasBucketMax != gameStatsBucket.HasBucketMax || this.HasBucketMax && !this.BucketMax.Equals(gameStatsBucket.BucketMax))
            {
                return(false);
            }
            if (this.HasWaitMilliseconds != gameStatsBucket.HasWaitMilliseconds || this.HasWaitMilliseconds && !this.WaitMilliseconds.Equals(gameStatsBucket.WaitMilliseconds))
            {
                return(false);
            }
            if (this.HasGamesPerHour != gameStatsBucket.HasGamesPerHour || this.HasGamesPerHour && !this.GamesPerHour.Equals(gameStatsBucket.GamesPerHour))
            {
                return(false);
            }
            if (this.HasActiveGames != gameStatsBucket.HasActiveGames || this.HasActiveGames && !this.ActiveGames.Equals(gameStatsBucket.ActiveGames))
            {
                return(false);
            }
            if (this.HasActivePlayers != gameStatsBucket.HasActivePlayers || this.HasActivePlayers && !this.ActivePlayers.Equals(gameStatsBucket.ActivePlayers))
            {
                return(false);
            }
            if (this.HasFormingGames != gameStatsBucket.HasFormingGames || this.HasFormingGames && !this.FormingGames.Equals(gameStatsBucket.FormingGames))
            {
                return(false);
            }
            if (this.HasWaitingPlayers != gameStatsBucket.HasWaitingPlayers || this.HasWaitingPlayers && !this.WaitingPlayers.Equals(gameStatsBucket.WaitingPlayers))
            {
                return(false);
            }
            if (this.HasOpenJoinableGames != gameStatsBucket.HasOpenJoinableGames || this.HasOpenJoinableGames && !this.OpenJoinableGames.Equals(gameStatsBucket.OpenJoinableGames))
            {
                return(false);
            }
            if (this.HasPlayersInOpenJoinableGames != gameStatsBucket.HasPlayersInOpenJoinableGames || this.HasPlayersInOpenJoinableGames && !this.PlayersInOpenJoinableGames.Equals(gameStatsBucket.PlayersInOpenJoinableGames))
            {
                return(false);
            }
            if (this.HasOpenGamesTotal != gameStatsBucket.HasOpenGamesTotal || this.HasOpenGamesTotal && !this.OpenGamesTotal.Equals(gameStatsBucket.OpenGamesTotal))
            {
                return(false);
            }
            if (this.HasPlayersInOpenGamesTotal == gameStatsBucket.HasPlayersInOpenGamesTotal && (!this.HasPlayersInOpenGamesTotal || this.PlayersInOpenGamesTotal.Equals(gameStatsBucket.PlayersInOpenGamesTotal)))
            {
                return(true);
            }
            return(false);
        }
コード例 #5
0
 public static GetFactoryInfoResponse Deserialize(Stream stream, GetFactoryInfoResponse instance, long limit)
 {
     if (instance.Attribute == null)
     {
         instance.Attribute = new List <Attribute>();
     }
     if (instance.StatsBucket == null)
     {
         instance.StatsBucket = new List <GameStatsBucket>();
     }
     while (limit < 0L || stream.get_Position() < limit)
     {
         int num = stream.ReadByte();
         if (num == -1)
         {
             if (limit >= 0L)
             {
                 throw new EndOfStreamException();
             }
             return(instance);
         }
         else
         {
             int num2 = num;
             if (num2 != 10)
             {
                 if (num2 != 18)
                 {
                     Key  key   = ProtocolParser.ReadKey((byte)num, stream);
                     uint field = key.Field;
                     if (field == 0u)
                     {
                         throw new ProtocolBufferException("Invalid field id: 0, something went wrong in the stream");
                     }
                     ProtocolParser.SkipKey(stream, key);
                 }
                 else
                 {
                     instance.StatsBucket.Add(GameStatsBucket.DeserializeLengthDelimited(stream));
                 }
             }
             else
             {
                 instance.Attribute.Add(bnet.protocol.attribute.Attribute.DeserializeLengthDelimited(stream));
             }
         }
     }
     if (stream.get_Position() == limit)
     {
         return(instance);
     }
     throw new ProtocolBufferException("Read past max limit");
 }
コード例 #6
0
 public static void Serialize(Stream stream, GetGameStatsResponse instance)
 {
     if (instance.StatsBucket.Count > 0)
     {
         foreach (GameStatsBucket statsBucket in instance.StatsBucket)
         {
             stream.WriteByte(10);
             ProtocolParser.WriteUInt32(stream, statsBucket.GetSerializedSize());
             GameStatsBucket.Serialize(stream, statsBucket);
         }
     }
 }
コード例 #7
0
        public override int GetHashCode()
        {
            int num = base.GetType().GetHashCode();

            using (List <GameStatsBucket> .Enumerator enumerator = this.StatsBucket.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    GameStatsBucket current = enumerator.get_Current();
                    num ^= current.GetHashCode();
                }
            }
            return(num);
        }
コード例 #8
0
        public uint GetSerializedSize()
        {
            uint num = 0u;

            num += 8u;
            if (this.HasName)
            {
                num += 1u;
                uint byteCount = (uint)Encoding.get_UTF8().GetByteCount(this.Name);
                num += ProtocolParser.SizeOfUInt32(byteCount) + byteCount;
            }
            if (this.Attribute.get_Count() > 0)
            {
                using (List <Attribute> .Enumerator enumerator = this.Attribute.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        Attribute current = enumerator.get_Current();
                        num += 1u;
                        uint serializedSize = current.GetSerializedSize();
                        num += serializedSize + ProtocolParser.SizeOfUInt32(serializedSize);
                    }
                }
            }
            if (this.StatsBucket.get_Count() > 0)
            {
                using (List <GameStatsBucket> .Enumerator enumerator2 = this.StatsBucket.GetEnumerator())
                {
                    while (enumerator2.MoveNext())
                    {
                        GameStatsBucket current2 = enumerator2.get_Current();
                        num += 1u;
                        uint serializedSize2 = current2.GetSerializedSize();
                        num += serializedSize2 + ProtocolParser.SizeOfUInt32(serializedSize2);
                    }
                }
            }
            if (this.HasUnseededId)
            {
                num += 1u;
                num += 8u;
            }
            if (this.HasAllowQueueing)
            {
                num += 1u;
                num += 1u;
            }
            num += 1u;
            return(num);
        }
コード例 #9
0
        public static void Serialize(Stream stream, GameFactoryDescription instance)
        {
            BinaryWriter binaryWriter = new BinaryWriter(stream);

            stream.WriteByte(9);
            binaryWriter.Write(instance.Id);
            if (instance.HasName)
            {
                stream.WriteByte(18);
                ProtocolParser.WriteBytes(stream, Encoding.get_UTF8().GetBytes(instance.Name));
            }
            if (instance.Attribute.get_Count() > 0)
            {
                using (List <Attribute> .Enumerator enumerator = instance.Attribute.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        Attribute current = enumerator.get_Current();
                        stream.WriteByte(26);
                        ProtocolParser.WriteUInt32(stream, current.GetSerializedSize());
                        bnet.protocol.attribute.Attribute.Serialize(stream, current);
                    }
                }
            }
            if (instance.StatsBucket.get_Count() > 0)
            {
                using (List <GameStatsBucket> .Enumerator enumerator2 = instance.StatsBucket.GetEnumerator())
                {
                    while (enumerator2.MoveNext())
                    {
                        GameStatsBucket current2 = enumerator2.get_Current();
                        stream.WriteByte(34);
                        ProtocolParser.WriteUInt32(stream, current2.GetSerializedSize());
                        GameStatsBucket.Serialize(stream, current2);
                    }
                }
            }
            if (instance.HasUnseededId)
            {
                stream.WriteByte(41);
                binaryWriter.Write(instance.UnseededId);
            }
            if (instance.HasAllowQueueing)
            {
                stream.WriteByte(48);
                ProtocolParser.WriteBool(stream, instance.AllowQueueing);
            }
        }
コード例 #10
0
 public static void Serialize(Stream stream, GetGameStatsResponse instance)
 {
     if (instance.StatsBucket.get_Count() > 0)
     {
         using (List <GameStatsBucket> .Enumerator enumerator = instance.StatsBucket.GetEnumerator())
         {
             while (enumerator.MoveNext())
             {
                 GameStatsBucket current = enumerator.get_Current();
                 stream.WriteByte(10);
                 ProtocolParser.WriteUInt32(stream, current.GetSerializedSize());
                 GameStatsBucket.Serialize(stream, current);
             }
         }
     }
 }
コード例 #11
0
 public static GetGameStatsResponse Deserialize(Stream stream, GetGameStatsResponse instance, long limit)
 {
     if (instance.StatsBucket == null)
     {
         instance.StatsBucket = new List <GameStatsBucket>();
     }
     while (true)
     {
         if (limit < (long)0 || stream.Position < limit)
         {
             int num = stream.ReadByte();
             if (num == -1)
             {
                 if (limit >= (long)0)
                 {
                     throw new EndOfStreamException();
                 }
                 break;
             }
             else if (num == 10)
             {
                 instance.StatsBucket.Add(GameStatsBucket.DeserializeLengthDelimited(stream));
             }
             else
             {
                 Key key = ProtocolParser.ReadKey((byte)num, stream);
                 if (key.Field == 0)
                 {
                     throw new ProtocolBufferException("Invalid field id: 0, something went wrong in the stream");
                 }
                 ProtocolParser.SkipKey(stream, key);
             }
         }
         else
         {
             if (stream.Position != limit)
             {
                 throw new ProtocolBufferException("Read past max limit");
             }
             break;
         }
     }
     return(instance);
 }
コード例 #12
0
 public static void Serialize(Stream stream, GetFactoryInfoResponse instance)
 {
     if (instance.Attribute.Count > 0)
     {
         foreach (bnet.protocol.attribute.Attribute attribute in instance.Attribute)
         {
             stream.WriteByte(10);
             ProtocolParser.WriteUInt32(stream, attribute.GetSerializedSize());
             bnet.protocol.attribute.Attribute.Serialize(stream, attribute);
         }
     }
     if (instance.StatsBucket.Count > 0)
     {
         foreach (GameStatsBucket gameStatsBucket in instance.StatsBucket)
         {
             stream.WriteByte(18);
             ProtocolParser.WriteUInt32(stream, gameStatsBucket.GetSerializedSize());
             GameStatsBucket.Serialize(stream, gameStatsBucket);
         }
     }
 }
コード例 #13
0
        public static void Serialize(Stream stream, GameFactoryDescription instance)
        {
            BinaryWriter binaryWriter = new BinaryWriter(stream);

            stream.WriteByte(9);
            binaryWriter.Write(instance.Id);
            if (instance.HasName)
            {
                stream.WriteByte(18);
                ProtocolParser.WriteBytes(stream, Encoding.UTF8.GetBytes(instance.Name));
            }
            if (instance.Attribute.Count > 0)
            {
                foreach (bnet.protocol.attribute.Attribute attribute in instance.Attribute)
                {
                    stream.WriteByte(26);
                    ProtocolParser.WriteUInt32(stream, attribute.GetSerializedSize());
                    bnet.protocol.attribute.Attribute.Serialize(stream, attribute);
                }
            }
            if (instance.StatsBucket.Count > 0)
            {
                foreach (GameStatsBucket statsBucket in instance.StatsBucket)
                {
                    stream.WriteByte(34);
                    ProtocolParser.WriteUInt32(stream, statsBucket.GetSerializedSize());
                    GameStatsBucket.Serialize(stream, statsBucket);
                }
            }
            if (instance.HasUnseededId)
            {
                stream.WriteByte(41);
                binaryWriter.Write(instance.UnseededId);
            }
            if (instance.HasAllowQueueing)
            {
                stream.WriteByte(48);
                ProtocolParser.WriteBool(stream, instance.AllowQueueing);
            }
        }
コード例 #14
0
        public static GameFactoryDescription Deserialize(Stream stream, GameFactoryDescription instance, long limit)
        {
            BinaryReader binaryReader = new BinaryReader(stream);

            if (instance.Attribute == null)
            {
                instance.Attribute = new List <bnet.protocol.attribute.Attribute>();
            }
            if (instance.StatsBucket == null)
            {
                instance.StatsBucket = new List <GameStatsBucket>();
            }
            instance.UnseededId    = (ulong)0;
            instance.AllowQueueing = true;
            while (true)
            {
                if (limit < (long)0 || stream.Position < limit)
                {
                    int num = stream.ReadByte();
                    if (num == -1)
                    {
                        if (limit >= (long)0)
                        {
                            throw new EndOfStreamException();
                        }
                        break;
                    }
                    else if (num == 9)
                    {
                        instance.Id = binaryReader.ReadUInt64();
                    }
                    else if (num == 18)
                    {
                        instance.Name = ProtocolParser.ReadString(stream);
                    }
                    else if (num == 26)
                    {
                        instance.Attribute.Add(bnet.protocol.attribute.Attribute.DeserializeLengthDelimited(stream));
                    }
                    else if (num == 34)
                    {
                        instance.StatsBucket.Add(GameStatsBucket.DeserializeLengthDelimited(stream));
                    }
                    else if (num == 41)
                    {
                        instance.UnseededId = binaryReader.ReadUInt64();
                    }
                    else if (num == 48)
                    {
                        instance.AllowQueueing = ProtocolParser.ReadBool(stream);
                    }
                    else
                    {
                        Key key = ProtocolParser.ReadKey((byte)num, stream);
                        if (key.Field == 0)
                        {
                            throw new ProtocolBufferException("Invalid field id: 0, something went wrong in the stream");
                        }
                        ProtocolParser.SkipKey(stream, key);
                    }
                }
                else
                {
                    if (stream.Position != limit)
                    {
                        throw new ProtocolBufferException("Read past max limit");
                    }
                    break;
                }
            }
            return(instance);
        }
コード例 #15
0
 public void AddStatsBucket(GameStatsBucket val)
 {
     this._StatsBucket.Add(val);
 }