public Computer() { modules = new List<Module>(); attitude = new AttitudeController(this); modules.Add(new ASASModule(this)); modules.Add(new InfoModule(this)); modules.Add(attitude); _switches = new Dictionary<Module, ModuleSwitch>(); settings = new DebugSettings() { guiUpdateRate = 30f, stateUpdateRate = 30f }; universe = new Universe(); vessel = new Vessel(universe); }
public Computer() { modules = new List <Module>(); attitude = new AttitudeController(this); modules.Add(new ASASModule(this)); modules.Add(new InfoModule(this)); modules.Add(attitude); _switches = new Dictionary <Module, ModuleSwitch>(); settings = new DebugSettings() { guiUpdateRate = 30f, stateUpdateRate = 30f }; universe = new Universe(); vessel = new Vessel(universe); }