public bool SetGroupLevel(Group group, float level) { Contract.Requires(null != group); return(SetGroupLevel(group.GroupId, level)); }
/// <summary> /// Turns the lights of the specified group off /// </summary> public bool TurnLightGroupOff(Group group) { Contract.Requires(null != group); return(TurnLightGroupOff(group.GroupId)); }
public bool SetGroupColor(Group group, string hexColorCode, long time) { Contract.Requires(null != group); return(SetGroupColor(group.GroupId, hexColorCode, time)); }
public bool SetGroupColor(Group group, string hexColorCode) { return(SetGroupColor(group.GroupId, hexColorCode)); }
public bool SetGroupCTemp(Group group, long ctemp, long time) { Contract.Requires(null != group); return(SetGroupCTemp(group.GroupId, ctemp, time)); }
public bool SetGroupSaturation(Group group, float saturation, long time) { Contract.Requires(null != group); return(SetGroupSaturation(group.GroupId, saturation, time)); }