public Hobgoblin_m() { name = "Hobgoblin Warrior"; sprite = Sprites.hob1; dColor = Color.ORANGE; maxHP = 11; AC = 18; plusHit = 3; atkDmg = (Dice.d8(1) + 1); hitFX = new Slash(); }
public Wolf() { name = "Wolf"; sprite = Sprites.wolf; dColor = Color.LIGHTGRAY; maxHP = 31; AC = 13; plusHit = 4; atkDmg = (Dice.d4(2) + 2); hitFX = new Slash(); }
public Bear() { name = "Black Bear"; sprite = Sprites.bear; dColor = Color.GRAY; maxHP = 19; AC = 11; plusHit = 3; atkDmg = (Dice.d6(1) + 2); hitFX = new Slash(); }
public UltraLich() { name = "Ultra-Lich"; sprite = Sprites.hob2; dColor = Color.RAYWHITE; maxHP = 11; AC = 18; plusHit = 3; atkDmg = (Dice.d8(1) + 1); hitFX = new Slash(); }
public Dracula() { name = "Vampire"; sprite = Sprites.drac; dColor = new Color(213, 191, 255, 255); killXP = 1800; killGold = 2000; maxHP = 82; AC = 15; plusHit = 6; atkDmg = (Dice.d4(2) + 3); hitFX = new Slash(); }
public Bones() { name = "Skeleton"; sprite = Sprites.bones; dColor = Color.RAYWHITE; killXP = 50; killGold = 5; maxHP = 13; AC = 13; plusHit = 4; atkDmg = (Dice.d6(1) + 2); hitFX = new Slash(); }
public Orc() { name = "Orc Marauder"; sprite = Sprites.orc; dColor = new Color(235, 236, 128, 255); killXP = 100; killGold = 75; maxHP = 15; AC = 13; plusHit = 5; atkDmg = (Dice.d12(1) + 3); hitFX = new Slash(); }
public Hobgoblin_f() { name = "Hobgoblin Amazon"; sprite = Sprites.hob2; dColor = Color.ORANGE; killXP = 100; killGold = 75; maxHP = 11; AC = 18; plusHit = 3; atkDmg = (Dice.d8(1) + 1); hitFX = new Slash(); }
public Battleaxe() { name = "Battleaxe"; flavor = "A proper warrior's axe.\n1d8 slashing damage."; cost = 10; icon = new I_Axe(3, Color.RAYWHITE); spr = Sprites.axe2; die = new int[2] { 1, 8 }; hitFX = new Slash(); dmgType = (int)DamageType.Slashing; }
public Ghost() { name = "Ghost"; sprite = Sprites.boo; dColor = Color.SKYBLUE; killXP = 1100; killGold = 25; maxHP = 45; AC = 11; plusHit = 5; atkDmg = (Dice.d6(4) + 3); hitFX = new Slash(); }
public Gnoll() { name = "Gnoll Barbarian"; sprite = Sprites.barb; dColor = new Color(236, 211, 52, 255); killXP = 100; killGold = 75; maxHP = 22; AC = 15; plusHit = 4; atkDmg = (Dice.d8(1) + 2); hitFX = new Slash(); }
public Kobold() { name = "Kobold"; sprite = Sprites.kobby; dColor = Color.ORANGE;//new Color(154,255,84,255); killXP = 50; killGold = 10; maxHP = 7; AC = 15; plusHit = 4; atkDmg = (Dice.d6(1) + 2); hitFX = new Slash(); }
public Handaxe() { name = "Handaxe"; flavor = "A survival tool fashioned into a weapon.\n1d6 slashing damage."; cost = 5; icon = new I_Axe(0, Color.RAYWHITE); spr = Sprites.axe1; die = new int[2] { 1, 6 }; hitFX = new Slash(); dmgType = (int)DamageType.Slashing; }
public Goblin() { name = "Goblin"; sprite = Sprites.gobby; dColor = Color.LIME;//new Color(154,255,84,255); killXP = 50; killGold = 10; maxHP = 7; AC = 15; plusHit = 4; atkDmg = (Dice.d6(1) + 2); hitFX = new Slash(); }
public Greataxe() { name = "Greataxe"; flavor = "An axe for those with superior strength.\n1d12 slashing damage."; cost = 30; icon = new I_Axe(7, Color.RAYWHITE); spr = Sprites.axe3; die = new int[2] { 1, 12 }; hitFX = new Slash(); dmgType = (int)DamageType.Slashing; twoHand = true; }
public Greatsword() { name = "Longsword"; flavor = "A massive & mighty blade.\n2d6 slashing damage."; cost = 50; icon = new I_Sword(3, Color.RAYWHITE); spr = Sprites.sword2; die = new int[2] { 2, 6 }; hitFX = new Slash(); dmgType = (int)DamageType.Slashing; twoHand = true; }
public Longsword() { name = "Longsword"; flavor = "A well-rounded blade for any fighter.\n1d8 slashing damage."; cost = 15; icon = new I_Sword(2, Color.RAYWHITE); spr = Sprites.sword2; spr_ = Sprites.swrd2; die = new int[2] { 1, 8 }; hitFX = new Slash(); dmgType = (int)DamageType.Slashing; }