コード例 #1
0
ファイル: Workspace.cs プロジェクト: TonyDongGuaPi/joework
        public static BehaviorTreeTask CreateBehaviorTreeTask(string relativePath)
        {
            BehaviorTree behaviorTree = null;

            if (Workspace.BehaviorTrees.ContainsKey(relativePath))
            {
                behaviorTree = Workspace.BehaviorTrees.get_Item(relativePath);
            }
            else
            {
                bool flag = Workspace.Load(relativePath);
                if (flag)
                {
                    behaviorTree = Workspace.BehaviorTrees.get_Item(relativePath);
                }
            }
            if (behaviorTree != null)
            {
                BehaviorTask     behaviorTask     = behaviorTree.CreateAndInitTask();
                BehaviorTreeTask behaviorTreeTask = behaviorTask as BehaviorTreeTask;
                if (!Workspace.ms_allBehaviorTreeTasks.ContainsKey(relativePath))
                {
                    Workspace.ms_allBehaviorTreeTasks.set_Item(relativePath, new Workspace.BTItem_t());
                }
                Workspace.BTItem_t bTItem_t = Workspace.ms_allBehaviorTreeTasks.get_Item(relativePath);
                if (!bTItem_t.bts.Contains(behaviorTreeTask))
                {
                    bTItem_t.bts.Add(behaviorTreeTask);
                }
                return(behaviorTreeTask);
            }
            return(null);
        }
コード例 #2
0
ファイル: Agent.cs プロジェクト: TonyDongGuaPi/joework
 public void btreloadall()
 {
     this.m_currentBT = null;
     this.BTStack.Clear();
     if (this.m_behaviorTreeTasks != null)
     {
         List <string> list = new List <string>();
         using (ListView <BehaviorTreeTask> .Enumerator enumerator = this.m_behaviorTreeTasks.GetEnumerator())
         {
             while (enumerator.MoveNext())
             {
                 BehaviorTreeTask current = enumerator.get_Current();
                 string           name    = current.GetName();
                 if (list.IndexOf(name) == -1)
                 {
                     list.Add(name);
                 }
             }
         }
         for (int i = 0; i < list.get_Count(); i++)
         {
             string relativePath = list.get_Item(i);
             Workspace.Load(relativePath, true);
         }
         this.BehaviorTreeTasks.Clear();
     }
     this.Variables.Unload();
 }
コード例 #3
0
 private void _btsetcurrent(string relativePath, TriggerMode triggerMode, bool bByEvent)
 {
     if (!string.IsNullOrEmpty(relativePath))
     {
         if (!Workspace.Load(relativePath))
         {
             string text = base.GetType().get_FullName();
             text += "::";
             text += base.name;
         }
         else
         {
             Workspace.RecordBTAgentMapping(relativePath, this);
             if (this.m_currentBT != null)
             {
                 if (triggerMode == TriggerMode.TM_Return)
                 {
                     Agent.BehaviorTreeStackItem_t item = new Agent.BehaviorTreeStackItem_t(this.m_currentBT, triggerMode, bByEvent);
                     this.BTStack.Add(item);
                 }
                 else if (triggerMode == TriggerMode.TM_Transfer)
                 {
                     this.m_currentBT.abort(this);
                     this.m_currentBT.reset(this);
                 }
             }
             BehaviorTreeTask behaviorTreeTask = null;
             for (int i = 0; i < this.BehaviorTreeTasks.Count; i++)
             {
                 BehaviorTreeTask behaviorTreeTask2 = this.BehaviorTreeTasks[i];
                 if (behaviorTreeTask2.GetName() == relativePath)
                 {
                     behaviorTreeTask = behaviorTreeTask2;
                     break;
                 }
             }
             bool flag = false;
             if (behaviorTreeTask != null && this.BTStack.Count > 0)
             {
                 for (int j = 0; j < this.BTStack.Count; j++)
                 {
                     Agent.BehaviorTreeStackItem_t behaviorTreeStackItem_t = this.BTStack[j];
                     if (behaviorTreeStackItem_t.bt.GetName() == relativePath)
                     {
                         flag = true;
                         break;
                     }
                 }
             }
             if (behaviorTreeTask == null || flag)
             {
                 behaviorTreeTask = Workspace.CreateBehaviorTreeTask(relativePath);
                 this.BehaviorTreeTasks.Add(behaviorTreeTask);
             }
             this.m_currentBT = behaviorTreeTask;
         }
     }
 }
コード例 #4
0
ファイル: Agent.cs プロジェクト: isoundy000/wzry-1
 private void _btsetcurrent(string relativePath, TriggerMode triggerMode, bool bByEvent)
 {
     if (!string.IsNullOrEmpty(relativePath))
     {
         if (!Workspace.Load(relativePath))
         {
             string str = base.GetType().FullName + "::" + base.name;
         }
         else
         {
             Workspace.RecordBTAgentMapping(relativePath, this);
             if (this.m_currentBT != null)
             {
                 if (triggerMode == TriggerMode.TM_Return)
                 {
                     BehaviorTreeStackItem_t _t = new BehaviorTreeStackItem_t(this.m_currentBT, triggerMode, bByEvent);
                     this.BTStack.Add(_t);
                 }
                 else if (triggerMode == TriggerMode.TM_Transfer)
                 {
                     this.m_currentBT.abort(this);
                     this.m_currentBT.reset(this);
                 }
             }
             BehaviorTreeTask item = null;
             for (int i = 0; i < this.BehaviorTreeTasks.Count; i++)
             {
                 BehaviorTreeTask task2 = this.BehaviorTreeTasks[i];
                 if (task2.GetName() == relativePath)
                 {
                     item = task2;
                     break;
                 }
             }
             bool flag3 = false;
             if ((item != null) && (this.BTStack.Count > 0))
             {
                 for (int j = 0; j < this.BTStack.Count; j++)
                 {
                     BehaviorTreeStackItem_t _t2 = this.BTStack[j];
                     if (_t2.bt.GetName() == relativePath)
                     {
                         flag3 = true;
                         break;
                     }
                 }
             }
             if ((item == null) || flag3)
             {
                 item = Workspace.CreateBehaviorTreeTask(relativePath);
                 this.BehaviorTreeTasks.Add(item);
             }
             this.m_currentBT = item;
         }
     }
 }
コード例 #5
0
        public bool btload(string relativePath, bool bForce)
        {
            bool flag = Workspace.Load(relativePath, bForce);

            if (flag)
            {
                Workspace.RecordBTAgentMapping(relativePath, this);
            }
            return(flag);
        }
コード例 #6
0
 protected override void load(int version, string agentType, List <property_t> properties)
 {
     base.load(version, agentType, properties);
     foreach (property_t _t in properties)
     {
         if (_t.name == "ReferenceFilename")
         {
             this.m_referencedBehaviorPath = _t.value;
             bool flag = Workspace.Load(this.m_referencedBehaviorPath);
         }
     }
 }
コード例 #7
0
 protected override void load(int version, string agentType, List <property_t> properties)
 {
     base.load(version, agentType, properties);
     using (List <property_t> .Enumerator enumerator = properties.GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             property_t current = enumerator.get_Current();
             if (current.name == "ReferenceFilename")
             {
                 this.m_referencedBehaviorPath = current.value;
                 bool flag = Workspace.Load(this.m_referencedBehaviorPath);
             }
         }
     }
 }
コード例 #8
0
ファイル: Referencebehavior.cs プロジェクト: midgithub/notes
        protected override void load(int version, string agentType, List <property_t> properties)
        {
            base.load(version, agentType, properties);

            foreach (property_t p in properties)
            {
                if (p.name == "ReferenceFilename")
                {
                    this.m_referencedBehaviorPath = p.value;

                    bool bOk = Workspace.Load(this.m_referencedBehaviorPath);

                    Debug.Check(bOk);
                }
                else
                {
                    //Debug.Check(0, "unrecognised property %s", p.name);
                }
            }
        }
コード例 #9
0
 public void btreloadall()
 {
     this.m_currentBT = null;
     this.BTStack.Clear();
     if (this.m_behaviorTreeTasks != null)
     {
         List <string> list = new List <string>();
         foreach (BehaviorTreeTask current in this.m_behaviorTreeTasks)
         {
             string name = current.GetName();
             if (list.IndexOf(name) == -1)
             {
                 list.Add(name);
             }
         }
         for (int i = 0; i < list.get_Count(); i++)
         {
             string relativePath = list.get_Item(i);
             Workspace.Load(relativePath, true);
         }
         this.BehaviorTreeTasks.Clear();
     }
     this.Variables.Unload();
 }
コード例 #10
0
ファイル: Workspace.cs プロジェクト: TonyDongGuaPi/joework
 public static bool Load(string relativePath)
 {
     return(Workspace.Load(relativePath, false));
 }