public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/selector_ut_4"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("AgentNodeTest"); #endif // children { Selector node0 = new Selector(); node0.SetClassNameString("Selector"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("AgentNodeTest"); #endif bt.AddChild(node0); { Action_bt_node_test_selector_ut_4_node1 node1 = new Action_bt_node_test_selector_ut_4_node1(); node1.SetClassNameString("Action"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node1); node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } { Action_bt_node_test_selector_ut_4_node2 node2 = new Action_bt_node_test_selector_ut_4_node2(); node2.SetClassNameString("Action"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node2); node0.SetHasEvents(node0.HasEvents() | node2.HasEvents()); } { Action_bt_node_test_selector_ut_4_node3 node3 = new Action_bt_node_test_selector_ut_4_node3(); node3.SetClassNameString("Action"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node3); node0.SetHasEvents(node0.HasEvents() | node3.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/PreconditionEffectorTest/PreconditionEffectorTest_0"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("PreconEffectorAgent"); #endif // children { Selector node3 = new Selector(); node3.SetClassNameString("Selector"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("PreconEffectorAgent"); #endif // attachments { Precondition_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach0 attach0 = new Precondition_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach0(); attach0.SetClassNameString("Precondition"); attach0.SetId(0); #if !BEHAVIAC_RELEASE attach0.SetAgentType("PreconEffectorAgent"); #endif node3.Attach(attach0, true, false, false); } bt.AddChild(node3); { Action_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_node8 node8 = new Action_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_node8(); node8.SetClassNameString("Action"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("PreconEffectorAgent"); #endif // attachments { Precondition_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach1 attach1 = new Precondition_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach1(); attach1.SetClassNameString("Precondition"); attach1.SetId(1); #if !BEHAVIAC_RELEASE attach1.SetAgentType("PreconEffectorAgent"); #endif node8.Attach(attach1, true, false, false); } { Effector_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach2 attach2 = new Effector_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach2(); attach2.SetClassNameString("Effector"); attach2.SetId(2); #if !BEHAVIAC_RELEASE attach2.SetAgentType("PreconEffectorAgent"); #endif node8.Attach(attach2, false, true, false); } { Effector_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach4 attach4 = new Effector_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach4(); attach4.SetClassNameString("Effector"); attach4.SetId(4); #if !BEHAVIAC_RELEASE attach4.SetAgentType("PreconEffectorAgent"); #endif node8.Attach(attach4, false, true, false); } node3.AddChild(node8); node3.SetHasEvents(node3.HasEvents() | node8.HasEvents()); } { Action_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_node9 node9 = new Action_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_node9(); node9.SetClassNameString("Action"); node9.SetId(9); #if !BEHAVIAC_RELEASE node9.SetAgentType("PreconEffectorAgent"); #endif // attachments { Precondition_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach10 attach10 = new Precondition_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach10(); attach10.SetClassNameString("Precondition"); attach10.SetId(10); #if !BEHAVIAC_RELEASE attach10.SetAgentType("PreconEffectorAgent"); #endif node9.Attach(attach10, true, false, false); } { Effector_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach5 attach5 = new Effector_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach5(); attach5.SetClassNameString("Effector"); attach5.SetId(5); #if !BEHAVIAC_RELEASE attach5.SetAgentType("PreconEffectorAgent"); #endif node9.Attach(attach5, false, true, false); } { Effector_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach6 attach6 = new Effector_bt_node_test_PreconditionEffectorTest_PreconditionEffectorTest_0_attach6(); attach6.SetClassNameString("Effector"); attach6.SetId(6); #if !BEHAVIAC_RELEASE attach6.SetAgentType("PreconEffectorAgent"); #endif node9.Attach(attach6, false, true, false); } node3.AddChild(node9); node3.SetHasEvents(node3.HasEvents() | node9.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node3.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/predicate_sequence_ut_5"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("AgentNodeTest"); #endif // children { Sequence node0 = new Sequence(); node0.SetClassNameString("Sequence"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("AgentNodeTest"); #endif bt.AddChild(node0); { DecoratorNot_bt_node_test_predicate_sequence_ut_5_node1 node1 = new DecoratorNot_bt_node_test_predicate_sequence_ut_5_node1(); node1.SetClassNameString("DecoratorNot"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("AgentNodeTest"); #endif node0.SetCustomCondition(node1); { Sequence node3 = new Sequence(); node3.SetClassNameString("Sequence"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("AgentNodeTest"); #endif node1.AddChild(node3); { Selector node6 = new Selector(); node6.SetClassNameString("Selector"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("AgentNodeTest"); #endif node3.AddChild(node6); { Condition_bt_node_test_predicate_sequence_ut_5_node8 node8 = new Condition_bt_node_test_predicate_sequence_ut_5_node8(); node8.SetClassNameString("Condition"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("AgentNodeTest"); #endif node6.AddChild(node8); node6.SetHasEvents(node6.HasEvents() | node8.HasEvents()); } { Condition_bt_node_test_predicate_sequence_ut_5_node9 node9 = new Condition_bt_node_test_predicate_sequence_ut_5_node9(); node9.SetClassNameString("Condition"); node9.SetId(9); #if !BEHAVIAC_RELEASE node9.SetAgentType("AgentNodeTest"); #endif node6.AddChild(node9); node6.SetHasEvents(node6.HasEvents() | node9.HasEvents()); } node3.SetHasEvents(node3.HasEvents() | node6.HasEvents()); } { Condition_bt_node_test_predicate_sequence_ut_5_node10 node10 = new Condition_bt_node_test_predicate_sequence_ut_5_node10(); node10.SetClassNameString("Condition"); node10.SetId(10); #if !BEHAVIAC_RELEASE node10.SetAgentType("AgentNodeTest"); #endif node3.AddChild(node10); node3.SetHasEvents(node3.HasEvents() | node10.HasEvents()); } node1.SetHasEvents(node1.HasEvents() | node3.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } { Action_bt_node_test_predicate_sequence_ut_5_node5 node5 = new Action_bt_node_test_predicate_sequence_ut_5_node5(); node5.SetClassNameString("Action"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node5); node0.SetHasEvents(node0.HasEvents() | node5.HasEvents()); } { Action_bt_node_test_predicate_sequence_ut_5_node4 node4 = new Action_bt_node_test_predicate_sequence_ut_5_node4(); node4.SetClassNameString("Action"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node4); node0.SetHasEvents(node0.HasEvents() | node4.HasEvents()); } { Action_bt_node_test_predicate_sequence_ut_5_node2 node2 = new Action_bt_node_test_predicate_sequence_ut_5_node2(); node2.SetClassNameString("Action"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node2); node0.SetHasEvents(node0.HasEvents() | node2.HasEvents()); } { Action_bt_node_test_predicate_sequence_ut_5_node7 node7 = new Action_bt_node_test_predicate_sequence_ut_5_node7(); node7.SetClassNameString("Action"); node7.SetId(7); #if !BEHAVIAC_RELEASE node7.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node7); node0.SetHasEvents(node0.HasEvents() | node7.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/selector_loop_ut_8"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("AgentNodeTest"); #endif // children { Sequence node15 = new Sequence(); node15.SetClassNameString("Sequence"); node15.SetId(15); #if !BEHAVIAC_RELEASE node15.SetAgentType("AgentNodeTest"); #endif bt.AddChild(node15); { Action_bt_node_test_selector_loop_ut_8_node16 node16 = new Action_bt_node_test_selector_loop_ut_8_node16(); node16.SetClassNameString("Action"); node16.SetId(16); #if !BEHAVIAC_RELEASE node16.SetAgentType("AgentNodeTest"); #endif node15.AddChild(node16); node15.SetHasEvents(node15.HasEvents() | node16.HasEvents()); } { Assignment_bt_node_test_selector_loop_ut_8_node21 node21 = new Assignment_bt_node_test_selector_loop_ut_8_node21(); node21.SetClassNameString("Assignment"); node21.SetId(21); #if !BEHAVIAC_RELEASE node21.SetAgentType("AgentNodeTest"); #endif node15.AddChild(node21); node15.SetHasEvents(node15.HasEvents() | node21.HasEvents()); } { Selector node23 = new Selector(); node23.SetClassNameString("Selector"); node23.SetId(23); #if !BEHAVIAC_RELEASE node23.SetAgentType("AgentNodeTest"); #endif node15.AddChild(node23); { Selector node10 = new Selector(); node10.SetClassNameString("Selector"); node10.SetId(10); #if !BEHAVIAC_RELEASE node10.SetAgentType("AgentNodeTest"); #endif // attachments { Precondition_bt_node_test_selector_loop_ut_8_attach24 attach24 = new Precondition_bt_node_test_selector_loop_ut_8_attach24(); attach24.SetClassNameString("Precondition"); attach24.SetId(24); #if !BEHAVIAC_RELEASE attach24.SetAgentType("AgentNodeTest"); #endif node10.Attach(attach24, true, false, false); } node23.AddChild(node10); { DecoratorLoop_bt_node_test_selector_loop_ut_8_node9 node9 = new DecoratorLoop_bt_node_test_selector_loop_ut_8_node9(); node9.SetClassNameString("DecoratorLoop"); node9.SetId(9); #if !BEHAVIAC_RELEASE node9.SetAgentType("AgentNodeTest"); #endif // attachments { Precondition_bt_node_test_selector_loop_ut_8_attach14 attach14 = new Precondition_bt_node_test_selector_loop_ut_8_attach14(); attach14.SetClassNameString("Precondition"); attach14.SetId(14); #if !BEHAVIAC_RELEASE attach14.SetAgentType("AgentNodeTest"); #endif node9.Attach(attach14, true, false, false); } { Precondition_bt_node_test_selector_loop_ut_8_attach17 attach17 = new Precondition_bt_node_test_selector_loop_ut_8_attach17(); attach17.SetClassNameString("Precondition"); attach17.SetId(17); #if !BEHAVIAC_RELEASE attach17.SetAgentType("AgentNodeTest"); #endif node9.Attach(attach17, true, false, false); } { Effector_bt_node_test_selector_loop_ut_8_attach18 attach18 = new Effector_bt_node_test_selector_loop_ut_8_attach18(); attach18.SetClassNameString("Effector"); attach18.SetId(18); #if !BEHAVIAC_RELEASE attach18.SetAgentType("AgentNodeTest"); #endif node9.Attach(attach18, false, true, false); } node10.AddChild(node9); { SelectorLoop node0 = new SelectorLoop(); node0.SetClassNameString("SelectorLoop"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("AgentNodeTest"); #endif node9.AddChild(node0); { WithPrecondition node1 = new WithPrecondition(); node1.SetClassNameString("WithPrecondition"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node1); { Condition_bt_node_test_selector_loop_ut_8_node4 node4 = new Condition_bt_node_test_selector_loop_ut_8_node4(); node4.SetClassNameString("Condition"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("AgentNodeTest"); #endif node1.AddChild(node4); node1.SetHasEvents(node1.HasEvents() | node4.HasEvents()); } { Action_bt_node_test_selector_loop_ut_8_node5 node5 = new Action_bt_node_test_selector_loop_ut_8_node5(); node5.SetClassNameString("Action"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("AgentNodeTest"); #endif // attachments { Precondition_bt_node_test_selector_loop_ut_8_attach7 attach7 = new Precondition_bt_node_test_selector_loop_ut_8_attach7(); attach7.SetClassNameString("Precondition"); attach7.SetId(7); #if !BEHAVIAC_RELEASE attach7.SetAgentType("AgentNodeTest"); #endif node5.Attach(attach7, true, false, false); } node1.AddChild(node5); node1.SetHasEvents(node1.HasEvents() | node5.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } { WithPrecondition node2 = new WithPrecondition(); node2.SetClassNameString("WithPrecondition"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node2); { True node3 = new True(); node3.SetClassNameString("True"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("AgentNodeTest"); #endif node2.AddChild(node3); node2.SetHasEvents(node2.HasEvents() | node3.HasEvents()); } { Action_bt_node_test_selector_loop_ut_8_node6 node6 = new Action_bt_node_test_selector_loop_ut_8_node6(); node6.SetClassNameString("Action"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("AgentNodeTest"); #endif // attachments { Precondition_bt_node_test_selector_loop_ut_8_attach8 attach8 = new Precondition_bt_node_test_selector_loop_ut_8_attach8(); attach8.SetClassNameString("Precondition"); attach8.SetId(8); #if !BEHAVIAC_RELEASE attach8.SetAgentType("AgentNodeTest"); #endif node6.Attach(attach8, true, false, false); } node2.AddChild(node6); node2.SetHasEvents(node2.HasEvents() | node6.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node2.HasEvents()); } node9.SetHasEvents(node9.HasEvents() | node0.HasEvents()); } node10.SetHasEvents(node10.HasEvents() | node9.HasEvents()); } { Sequence node11 = new Sequence(); node11.SetClassNameString("Sequence"); node11.SetId(11); #if !BEHAVIAC_RELEASE node11.SetAgentType("AgentNodeTest"); #endif // attachments { Precondition_bt_node_test_selector_loop_ut_8_attach19 attach19 = new Precondition_bt_node_test_selector_loop_ut_8_attach19(); attach19.SetClassNameString("Precondition"); attach19.SetId(19); #if !BEHAVIAC_RELEASE attach19.SetAgentType("AgentNodeTest"); #endif node11.Attach(attach19, true, false, false); } node10.AddChild(node11); { Action_bt_node_test_selector_loop_ut_8_node12 node12 = new Action_bt_node_test_selector_loop_ut_8_node12(); node12.SetClassNameString("Action"); node12.SetId(12); #if !BEHAVIAC_RELEASE node12.SetAgentType("AgentNodeTest"); #endif // attachments { Precondition_bt_node_test_selector_loop_ut_8_attach20 attach20 = new Precondition_bt_node_test_selector_loop_ut_8_attach20(); attach20.SetClassNameString("Precondition"); attach20.SetId(20); #if !BEHAVIAC_RELEASE attach20.SetAgentType("AgentNodeTest"); #endif node12.Attach(attach20, true, false, false); } node11.AddChild(node12); node11.SetHasEvents(node11.HasEvents() | node12.HasEvents()); } { Action_bt_node_test_selector_loop_ut_8_node13 node13 = new Action_bt_node_test_selector_loop_ut_8_node13(); node13.SetClassNameString("Action"); node13.SetId(13); #if !BEHAVIAC_RELEASE node13.SetAgentType("AgentNodeTest"); #endif // attachments { Precondition_bt_node_test_selector_loop_ut_8_attach22 attach22 = new Precondition_bt_node_test_selector_loop_ut_8_attach22(); attach22.SetClassNameString("Precondition"); attach22.SetId(22); #if !BEHAVIAC_RELEASE attach22.SetAgentType("AgentNodeTest"); #endif node13.Attach(attach22, true, false, false); } node11.AddChild(node13); node11.SetHasEvents(node11.HasEvents() | node13.HasEvents()); } node10.SetHasEvents(node10.HasEvents() | node11.HasEvents()); } node23.SetHasEvents(node23.HasEvents() | node10.HasEvents()); } { Assignment_bt_node_test_selector_loop_ut_8_node25 node25 = new Assignment_bt_node_test_selector_loop_ut_8_node25(); node25.SetClassNameString("Assignment"); node25.SetId(25); #if !BEHAVIAC_RELEASE node25.SetAgentType("AgentNodeTest"); #endif node23.AddChild(node25); node23.SetHasEvents(node23.HasEvents() | node25.HasEvents()); } node15.SetHasEvents(node15.HasEvents() | node23.HasEvents()); } { Compute_bt_node_test_selector_loop_ut_8_node26 node26 = new Compute_bt_node_test_selector_loop_ut_8_node26(); node26.SetClassNameString("Compute"); node26.SetId(26); #if !BEHAVIAC_RELEASE node26.SetAgentType("AgentNodeTest"); #endif node15.AddChild(node26); node15.SetHasEvents(node15.HasEvents() | node26.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node15.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/predicate_selector_ut_5"); #if !BEHAVIAC_RELEASE bt.SetAgentType("AgentNodeTest"); #endif // children { Selector node0 = new Selector(); node0.SetClassNameString("Selector"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("AgentNodeTest"); #endif // attachments { Predicate_bt_node_test_predicate_selector_ut_5_attach1 attach1 = new Predicate_bt_node_test_predicate_selector_ut_5_attach1(); attach1.SetClassNameString("Predicate"); attach1.SetId(1); #if !BEHAVIAC_RELEASE attach1.SetAgentType("AgentNodeTest"); #endif node0.Attach(attach1); } { Predicate_bt_node_test_predicate_selector_ut_5_attach3 attach3 = new Predicate_bt_node_test_predicate_selector_ut_5_attach3(); attach3.SetClassNameString("Predicate"); attach3.SetId(3); #if !BEHAVIAC_RELEASE attach3.SetAgentType("AgentNodeTest"); #endif node0.Attach(attach3); } { Predicate_bt_node_test_predicate_selector_ut_5_attach6 attach6 = new Predicate_bt_node_test_predicate_selector_ut_5_attach6(); attach6.SetClassNameString("Predicate"); attach6.SetId(6); #if !BEHAVIAC_RELEASE attach6.SetAgentType("AgentNodeTest"); #endif node0.Attach(attach6); } bt.AddChild(node0); { Action_bt_node_test_predicate_selector_ut_5_node5 node5 = new Action_bt_node_test_predicate_selector_ut_5_node5(); node5.SetClassNameString("Action"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node5); node0.SetHasEvents(node0.HasEvents() | node5.HasEvents()); } { Action_bt_node_test_predicate_selector_ut_5_node4 node4 = new Action_bt_node_test_predicate_selector_ut_5_node4(); node4.SetClassNameString("Action"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node4); node0.SetHasEvents(node0.HasEvents() | node4.HasEvents()); } { Action_bt_node_test_predicate_selector_ut_5_node2 node2 = new Action_bt_node_test_predicate_selector_ut_5_node2(); node2.SetClassNameString("Action"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node2); node0.SetHasEvents(node0.HasEvents() | node2.HasEvents()); } { Action_bt_node_test_predicate_selector_ut_5_node7 node7 = new Action_bt_node_test_predicate_selector_ut_5_node7(); node7.SetClassNameString("Action"); node7.SetId(7); #if !BEHAVIAC_RELEASE node7.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node7); node0.SetHasEvents(node0.HasEvents() | node7.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/enter_exit_action_ut_0"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("AgentNodeTest"); #endif // children { Sequence node0 = new Sequence(); node0.SetClassNameString("Sequence"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("AgentNodeTest"); #endif // attachments { Precondition_bt_node_test_enter_exit_action_ut_0_attach1 attach1 = new Precondition_bt_node_test_enter_exit_action_ut_0_attach1(); attach1.SetClassNameString("Precondition"); attach1.SetId(1); #if !BEHAVIAC_RELEASE attach1.SetAgentType("AgentNodeTest"); #endif node0.Attach(attach1, true, false, false); } { Effector_bt_node_test_enter_exit_action_ut_0_attach2 attach2 = new Effector_bt_node_test_enter_exit_action_ut_0_attach2(); attach2.SetClassNameString("Effector"); attach2.SetId(2); #if !BEHAVIAC_RELEASE attach2.SetAgentType("AgentNodeTest"); #endif node0.Attach(attach2, false, true, false); } bt.AddChild(node0); { Selector node6 = new Selector(); node6.SetClassNameString("Selector"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("AgentNodeTest"); #endif // attachments { Precondition_bt_node_test_enter_exit_action_ut_0_attach3 attach3 = new Precondition_bt_node_test_enter_exit_action_ut_0_attach3(); attach3.SetClassNameString("Precondition"); attach3.SetId(3); #if !BEHAVIAC_RELEASE attach3.SetAgentType("AgentNodeTest"); #endif node6.Attach(attach3, true, false, false); } { Effector_bt_node_test_enter_exit_action_ut_0_attach4 attach4 = new Effector_bt_node_test_enter_exit_action_ut_0_attach4(); attach4.SetClassNameString("Effector"); attach4.SetId(4); #if !BEHAVIAC_RELEASE attach4.SetAgentType("AgentNodeTest"); #endif node6.Attach(attach4, false, true, false); } node0.AddChild(node6); { WaitforSignal node7 = new WaitforSignal(); node7.SetClassNameString("WaitforSignal"); node7.SetId(7); #if !BEHAVIAC_RELEASE node7.SetAgentType("AgentNodeTest"); #endif node6.AddChild(node7); { Condition_bt_node_test_enter_exit_action_ut_0_node5 node5 = new Condition_bt_node_test_enter_exit_action_ut_0_node5(); node5.SetClassNameString("Condition"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("AgentNodeTest"); #endif node7.SetCustomCondition(node5); node7.SetHasEvents(node7.HasEvents() | node5.HasEvents()); } node6.SetHasEvents(node6.HasEvents() | node7.HasEvents()); } { True node8 = new True(); node8.SetClassNameString("True"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("AgentNodeTest"); #endif node6.AddChild(node8); node6.SetHasEvents(node6.HasEvents() | node8.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node6.HasEvents()); } { True node9 = new True(); node9.SetClassNameString("True"); node9.SetId(9); #if !BEHAVIAC_RELEASE node9.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node9); node0.SetHasEvents(node0.HasEvents() | node9.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("Tank_Take_Award_Destroy_Enemy"); #if !BEHAVIAC_RELEASE bt.SetAgentType("Player"); #endif // pars bt.AddPar("UnityEngine.Vector3", "parT_enemyPosition", "{kEpsilon=0;x=0;y=0;z=0;}", ""); bt.AddPar("behaviac.Agent", "parT_nearestEnemy", "null", ""); bt.AddPar("int", "parT_PathFindLevel", "0", ""); bt.AddPar("UnityEngine.Vector3", "parT_NavTargetPosition", "{kEpsilon=0;x=0;y=0;z=0;}", ""); bt.AddPar("int", "parT_AwardID", "0", ""); // children { DecoratorAlwaysRunning_bt_Tank_Take_Award_Destroy_Enemy_node10 node10 = new DecoratorAlwaysRunning_bt_Tank_Take_Award_Destroy_Enemy_node10(); node10.SetClassNameString("DecoratorAlwaysRunning"); node10.SetId(10); #if !BEHAVIAC_RELEASE node10.SetAgentType("Player"); #endif bt.AddChild(node10); { Selector node11 = new Selector(); node11.SetClassNameString("Selector"); node11.SetId(11); #if !BEHAVIAC_RELEASE node11.SetAgentType("Player"); #endif node10.AddChild(node11); { Sequence node17 = new Sequence(); node17.SetClassNameString("Sequence"); node17.SetId(17); #if !BEHAVIAC_RELEASE node17.SetAgentType("Player"); #endif node11.AddChild(node17); { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node18 node18 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node18(); node18.SetClassNameString("Assignment"); node18.SetId(18); #if !BEHAVIAC_RELEASE node18.SetAgentType("Player"); #endif node17.AddChild(node18); node17.SetHasEvents(node17.HasEvents() | node18.HasEvents()); } { Condition_bt_Tank_Take_Award_Destroy_Enemy_node19 node19 = new Condition_bt_Tank_Take_Award_Destroy_Enemy_node19(); node19.SetClassNameString("Condition"); node19.SetId(19); #if !BEHAVIAC_RELEASE node19.SetAgentType("Player"); #endif node17.AddChild(node19); node17.SetHasEvents(node17.HasEvents() | node19.HasEvents()); } { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node20 node20 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node20(); node20.SetClassNameString("Assignment"); node20.SetId(20); #if !BEHAVIAC_RELEASE node20.SetAgentType("Player"); #endif node17.AddChild(node20); node17.SetHasEvents(node17.HasEvents() | node20.HasEvents()); } { IfElse node13 = new IfElse(); node13.SetClassNameString("IfElse"); node13.SetId(13); #if !BEHAVIAC_RELEASE node13.SetAgentType("Player"); #endif node17.AddChild(node13); { Condition_bt_Tank_Take_Award_Destroy_Enemy_node14 node14 = new Condition_bt_Tank_Take_Award_Destroy_Enemy_node14(); node14.SetClassNameString("Condition"); node14.SetId(14); #if !BEHAVIAC_RELEASE node14.SetAgentType("Player"); #endif node13.AddChild(node14); node13.SetHasEvents(node13.HasEvents() | node14.HasEvents()); } { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node15 node15 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node15(); node15.SetClassNameString("Assignment"); node15.SetId(15); #if !BEHAVIAC_RELEASE node15.SetAgentType("Player"); #endif node13.AddChild(node15); node13.SetHasEvents(node13.HasEvents() | node15.HasEvents()); } { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node16 node16 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node16(); node16.SetClassNameString("Assignment"); node16.SetId(16); #if !BEHAVIAC_RELEASE node16.SetAgentType("Player"); #endif node13.AddChild(node16); node13.SetHasEvents(node13.HasEvents() | node16.HasEvents()); } node17.SetHasEvents(node17.HasEvents() | node13.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node8 node8 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node8(); node8.SetClassNameString("Action"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("Player"); #endif node17.AddChild(node8); node17.SetHasEvents(node17.HasEvents() | node8.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node29 node29 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node29(); node29.SetClassNameString("Action"); node29.SetId(29); #if !BEHAVIAC_RELEASE node29.SetAgentType("Player"); #endif node17.AddChild(node29); node17.SetHasEvents(node17.HasEvents() | node29.HasEvents()); } node11.SetHasEvents(node11.HasEvents() | node17.HasEvents()); } { Sequence node27 = new Sequence(); node27.SetClassNameString("Sequence"); node27.SetId(27); #if !BEHAVIAC_RELEASE node27.SetAgentType("Player"); #endif node11.AddChild(node27); { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node28 node28 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node28(); node28.SetClassNameString("Assignment"); node28.SetId(28); #if !BEHAVIAC_RELEASE node28.SetAgentType("Player"); #endif node27.AddChild(node28); node27.SetHasEvents(node27.HasEvents() | node28.HasEvents()); } { Condition_bt_Tank_Take_Award_Destroy_Enemy_node34 node34 = new Condition_bt_Tank_Take_Award_Destroy_Enemy_node34(); node34.SetClassNameString("Condition"); node34.SetId(34); #if !BEHAVIAC_RELEASE node34.SetAgentType("Player"); #endif node27.AddChild(node34); node27.SetHasEvents(node27.HasEvents() | node34.HasEvents()); } { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node37 node37 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node37(); node37.SetClassNameString("Assignment"); node37.SetId(37); #if !BEHAVIAC_RELEASE node37.SetAgentType("Player"); #endif node27.AddChild(node37); node27.SetHasEvents(node27.HasEvents() | node37.HasEvents()); } { IfElse node23 = new IfElse(); node23.SetClassNameString("IfElse"); node23.SetId(23); #if !BEHAVIAC_RELEASE node23.SetAgentType("Player"); #endif node27.AddChild(node23); { Condition_bt_Tank_Take_Award_Destroy_Enemy_node24 node24 = new Condition_bt_Tank_Take_Award_Destroy_Enemy_node24(); node24.SetClassNameString("Condition"); node24.SetId(24); #if !BEHAVIAC_RELEASE node24.SetAgentType("Player"); #endif node23.AddChild(node24); node23.SetHasEvents(node23.HasEvents() | node24.HasEvents()); } { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node25 node25 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node25(); node25.SetClassNameString("Assignment"); node25.SetId(25); #if !BEHAVIAC_RELEASE node25.SetAgentType("Player"); #endif node23.AddChild(node25); node23.SetHasEvents(node23.HasEvents() | node25.HasEvents()); } { Assignment_bt_Tank_Take_Award_Destroy_Enemy_node26 node26 = new Assignment_bt_Tank_Take_Award_Destroy_Enemy_node26(); node26.SetClassNameString("Assignment"); node26.SetId(26); #if !BEHAVIAC_RELEASE node26.SetAgentType("Player"); #endif node23.AddChild(node26); node23.SetHasEvents(node23.HasEvents() | node26.HasEvents()); } node27.SetHasEvents(node27.HasEvents() | node23.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node21 node21 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node21(); node21.SetClassNameString("Action"); node21.SetId(21); #if !BEHAVIAC_RELEASE node21.SetAgentType("Player"); #endif node27.AddChild(node21); node27.SetHasEvents(node27.HasEvents() | node21.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node30 node30 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node30(); node30.SetClassNameString("Action"); node30.SetId(30); #if !BEHAVIAC_RELEASE node30.SetAgentType("Player"); #endif node27.AddChild(node30); node27.SetHasEvents(node27.HasEvents() | node30.HasEvents()); } node11.SetHasEvents(node11.HasEvents() | node27.HasEvents()); } { Sequence node2 = new Sequence(); node2.SetClassNameString("Sequence"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("Player"); #endif node11.AddChild(node2); { Condition_bt_Tank_Take_Award_Destroy_Enemy_node12 node12 = new Condition_bt_Tank_Take_Award_Destroy_Enemy_node12(); node12.SetClassNameString("Condition"); node12.SetId(12); #if !BEHAVIAC_RELEASE node12.SetAgentType("Player"); #endif node2.AddChild(node12); node2.SetHasEvents(node2.HasEvents() | node12.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node1 node1 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node1(); node1.SetClassNameString("Action"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("Player"); #endif node2.AddChild(node1); node2.SetHasEvents(node2.HasEvents() | node1.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node3 node3 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node3(); node3.SetClassNameString("Action"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("Player"); #endif node2.AddChild(node3); node2.SetHasEvents(node2.HasEvents() | node3.HasEvents()); } { Action_bt_Tank_Take_Award_Destroy_Enemy_node4 node4 = new Action_bt_Tank_Take_Award_Destroy_Enemy_node4(); node4.SetClassNameString("Action"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("Player"); #endif node2.AddChild(node4); node2.SetHasEvents(node2.HasEvents() | node4.HasEvents()); } node11.SetHasEvents(node11.HasEvents() | node2.HasEvents()); } node10.SetHasEvents(node10.HasEvents() | node11.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node10.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/decoration_countlimit_ut_2"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("AgentNodeTest"); #endif // children { Selector node0 = new Selector(); node0.SetClassNameString("Selector"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("AgentNodeTest"); #endif bt.AddChild(node0); { DecoratorCountLimit_bt_node_test_decoration_countlimit_ut_2_node1 node1 = new DecoratorCountLimit_bt_node_test_decoration_countlimit_ut_2_node1(); node1.SetClassNameString("DecoratorCountLimit"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node1); { And node4 = new And(); node4.SetClassNameString("And"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("AgentNodeTest"); #endif node1.SetCustomCondition(node4); { Condition_bt_node_test_decoration_countlimit_ut_2_node5 node5 = new Condition_bt_node_test_decoration_countlimit_ut_2_node5(); node5.SetClassNameString("Condition"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("AgentNodeTest"); #endif node4.AddChild(node5); node4.SetHasEvents(node4.HasEvents() | node5.HasEvents()); } { Condition_bt_node_test_decoration_countlimit_ut_2_node6 node6 = new Condition_bt_node_test_decoration_countlimit_ut_2_node6(); node6.SetClassNameString("Condition"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("AgentNodeTest"); #endif node4.AddChild(node6); node4.SetHasEvents(node4.HasEvents() | node6.HasEvents()); } node1.SetHasEvents(node1.HasEvents() | node4.HasEvents()); } { Action_bt_node_test_decoration_countlimit_ut_2_node2 node2 = new Action_bt_node_test_decoration_countlimit_ut_2_node2(); node2.SetClassNameString("Action"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("AgentNodeTest"); #endif node1.AddChild(node2); node1.SetHasEvents(node1.HasEvents() | node2.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } { Action_bt_node_test_decoration_countlimit_ut_2_node3 node3 = new Action_bt_node_test_decoration_countlimit_ut_2_node3(); node3.SetClassNameString("Action"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node3); node0.SetHasEvents(node0.HasEvents() | node3.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("Tank_Agressive"); #if !BEHAVIAC_RELEASE bt.SetAgentType("Player"); #endif // pars bt.AddPar("UnityEngine.Vector3", "parT_NavTargetPosition", "{kEpsilon=0;x=0;y=0;z=0;}", ""); bt.AddPar("Player", "parIn_Self", "null", ""); bt.AddPar("float", "parT_RotateAngle", "0", ""); bt.AddPar("behaviac.Agent", "parT_nearestEnemy", "null", ""); bt.AddPar("UnityEngine.Vector3", "parT_enemyPosition", "{kEpsilon=0;x=0;y=0;z=0;}", ""); bt.AddPar("eMapDirection", "parT_TendencyDirection", "UNKNOWN", ""); bt.AddPar("bool", "parT_CanReachToAward", "false", ""); bt.AddPar("int", "parT_AwardID", "0", ""); bt.AddPar("float", "parT_EnemyAzimuth_0", "0", ""); bt.AddPar("eMapDirection", "parT_SafeMoveDirection", "UNKNOWN", ""); bt.AddPar("eMapDirection", "parT_RandomMoveDirection", "UNKNOWN", ""); bt.AddPar("bool", "parT_NavFailed", "false", ""); bt.AddPar("float", "parT_EnemyAzimuth", "0", ""); // children { DecoratorLoop_bt_Tank_Agressive_node2 node2 = new DecoratorLoop_bt_Tank_Agressive_node2(); node2.SetClassNameString("DecoratorLoop"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("Player"); #endif bt.AddChild(node2); { Parallel_bt_Tank_Agressive_node0 node0 = new Parallel_bt_Tank_Agressive_node0(); node0.SetClassNameString("Parallel"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("Player"); #endif node2.AddChild(node0); { DecoratorAlwaysRunning_bt_Tank_Agressive_node38 node38 = new DecoratorAlwaysRunning_bt_Tank_Agressive_node38(); node38.SetClassNameString("DecoratorAlwaysRunning"); node38.SetId(38); #if !BEHAVIAC_RELEASE node38.SetAgentType("Player"); #endif node0.AddChild(node38); { Selector node39 = new Selector(); node39.SetClassNameString("Selector"); node39.SetId(39); #if !BEHAVIAC_RELEASE node39.SetAgentType("Player"); #endif node38.AddChild(node39); { DecoratorAlwaysFailure_bt_Tank_Agressive_node25 node25 = new DecoratorAlwaysFailure_bt_Tank_Agressive_node25(); node25.SetClassNameString("DecoratorAlwaysFailure"); node25.SetId(25); #if !BEHAVIAC_RELEASE node25.SetAgentType("Player"); #endif node39.AddChild(node25); { Assignment_bt_Tank_Agressive_node26 node26 = new Assignment_bt_Tank_Agressive_node26(); node26.SetClassNameString("Assignment"); node26.SetId(26); #if !BEHAVIAC_RELEASE node26.SetAgentType("Player"); #endif node25.AddChild(node26); node25.SetHasEvents(node25.HasEvents() | node26.HasEvents()); } node39.SetHasEvents(node39.HasEvents() | node25.HasEvents()); } { Sequence node22 = new Sequence(); node22.SetClassNameString("Sequence"); node22.SetId(22); #if !BEHAVIAC_RELEASE node22.SetAgentType("Player"); #endif node39.AddChild(node22); { Assignment_bt_Tank_Agressive_node35 node35 = new Assignment_bt_Tank_Agressive_node35(); node35.SetClassNameString("Assignment"); node35.SetId(35); #if !BEHAVIAC_RELEASE node35.SetAgentType("Player"); #endif node22.AddChild(node35); node22.SetHasEvents(node22.HasEvents() | node35.HasEvents()); } { Condition_bt_Tank_Agressive_node34 node34 = new Condition_bt_Tank_Agressive_node34(); node34.SetClassNameString("Condition"); node34.SetId(34); #if !BEHAVIAC_RELEASE node34.SetAgentType("Player"); #endif node22.AddChild(node34); node22.SetHasEvents(node22.HasEvents() | node34.HasEvents()); } { Assignment_bt_Tank_Agressive_node37 node37 = new Assignment_bt_Tank_Agressive_node37(); node37.SetClassNameString("Assignment"); node37.SetId(37); #if !BEHAVIAC_RELEASE node37.SetAgentType("Player"); #endif node22.AddChild(node37); node22.SetHasEvents(node22.HasEvents() | node37.HasEvents()); } { Action_bt_Tank_Agressive_node24 node24 = new Action_bt_Tank_Agressive_node24(); node24.SetClassNameString("Action"); node24.SetId(24); #if !BEHAVIAC_RELEASE node24.SetAgentType("Player"); #endif node22.AddChild(node24); node22.SetHasEvents(node22.HasEvents() | node24.HasEvents()); } { Action_bt_Tank_Agressive_node5 node5 = new Action_bt_Tank_Agressive_node5(); node5.SetClassNameString("Action"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("Player"); #endif node22.AddChild(node5); node22.SetHasEvents(node22.HasEvents() | node5.HasEvents()); } node39.SetHasEvents(node39.HasEvents() | node22.HasEvents()); } { Parallel_bt_Tank_Agressive_node15 node15 = new Parallel_bt_Tank_Agressive_node15(); node15.SetClassNameString("Parallel"); node15.SetId(15); #if !BEHAVIAC_RELEASE node15.SetAgentType("Player"); #endif node39.AddChild(node15); { DecoratorNot_bt_Tank_Agressive_node21 node21 = new DecoratorNot_bt_Tank_Agressive_node21(); node21.SetClassNameString("DecoratorNot"); node21.SetId(21); #if !BEHAVIAC_RELEASE node21.SetAgentType("Player"); #endif node15.AddChild(node21); { Sequence node8 = new Sequence(); node8.SetClassNameString("Sequence"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("Player"); #endif node21.AddChild(node8); { Wait_bt_Tank_Agressive_node19 node19 = new Wait_bt_Tank_Agressive_node19(); node19.SetClassNameString("Wait"); node19.SetId(19); #if !BEHAVIAC_RELEASE node19.SetAgentType("Player"); #endif node8.AddChild(node19); node8.SetHasEvents(node8.HasEvents() | node19.HasEvents()); } { Assignment_bt_Tank_Agressive_node20 node20 = new Assignment_bt_Tank_Agressive_node20(); node20.SetClassNameString("Assignment"); node20.SetId(20); #if !BEHAVIAC_RELEASE node20.SetAgentType("Player"); #endif node8.AddChild(node20); node8.SetHasEvents(node8.HasEvents() | node20.HasEvents()); } node21.SetHasEvents(node21.HasEvents() | node8.HasEvents()); } node15.SetHasEvents(node15.HasEvents() | node21.HasEvents()); } { Sequence node3 = new Sequence(); node3.SetClassNameString("Sequence"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("Player"); #endif node15.AddChild(node3); { Assignment_bt_Tank_Agressive_node4 node4 = new Assignment_bt_Tank_Agressive_node4(); node4.SetClassNameString("Assignment"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("Player"); #endif node3.AddChild(node4); node3.SetHasEvents(node3.HasEvents() | node4.HasEvents()); } { Assignment_bt_Tank_Agressive_node7 node7 = new Assignment_bt_Tank_Agressive_node7(); node7.SetClassNameString("Assignment"); node7.SetId(7); #if !BEHAVIAC_RELEASE node7.SetAgentType("Player"); #endif node3.AddChild(node7); node3.SetHasEvents(node3.HasEvents() | node7.HasEvents()); } { Action_bt_Tank_Agressive_node33 node33 = new Action_bt_Tank_Agressive_node33(); node33.SetClassNameString("Action"); node33.SetId(33); #if !BEHAVIAC_RELEASE node33.SetAgentType("Player"); #endif node3.AddChild(node33); node3.SetHasEvents(node3.HasEvents() | node33.HasEvents()); } { Action_bt_Tank_Agressive_node13 node13 = new Action_bt_Tank_Agressive_node13(); node13.SetClassNameString("Action"); node13.SetId(13); #if !BEHAVIAC_RELEASE node13.SetAgentType("Player"); #endif node3.AddChild(node13); node3.SetHasEvents(node3.HasEvents() | node13.HasEvents()); } node15.SetHasEvents(node15.HasEvents() | node3.HasEvents()); } node39.SetHasEvents(node39.HasEvents() | node15.HasEvents()); } { Sequence node23 = new Sequence(); node23.SetClassNameString("Sequence"); node23.SetId(23); #if !BEHAVIAC_RELEASE node23.SetAgentType("Player"); #endif node39.AddChild(node23); { Condition_bt_Tank_Agressive_node6 node6 = new Condition_bt_Tank_Agressive_node6(); node6.SetClassNameString("Condition"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("Player"); #endif node23.AddChild(node6); node23.SetHasEvents(node23.HasEvents() | node6.HasEvents()); } { Parallel_bt_Tank_Agressive_node1 node1 = new Parallel_bt_Tank_Agressive_node1(); node1.SetClassNameString("Parallel"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("Player"); #endif node23.AddChild(node1); { Sequence node12 = new Sequence(); node12.SetClassNameString("Sequence"); node12.SetId(12); #if !BEHAVIAC_RELEASE node12.SetAgentType("Player"); #endif node1.AddChild(node12); { SelectorStochastic_bt_Tank_Agressive_node9 node9 = new SelectorStochastic_bt_Tank_Agressive_node9(); node9.SetClassNameString("SelectorStochastic"); node9.SetId(9); #if !BEHAVIAC_RELEASE node9.SetAgentType("Player"); #endif node12.AddChild(node9); { Assignment_bt_Tank_Agressive_node36 node36 = new Assignment_bt_Tank_Agressive_node36(); node36.SetClassNameString("Assignment"); node36.SetId(36); #if !BEHAVIAC_RELEASE node36.SetAgentType("Player"); #endif node9.AddChild(node36); node9.SetHasEvents(node9.HasEvents() | node36.HasEvents()); } { Assignment_bt_Tank_Agressive_node11 node11 = new Assignment_bt_Tank_Agressive_node11(); node11.SetClassNameString("Assignment"); node11.SetId(11); #if !BEHAVIAC_RELEASE node11.SetAgentType("Player"); #endif node9.AddChild(node11); node9.SetHasEvents(node9.HasEvents() | node11.HasEvents()); } { Assignment_bt_Tank_Agressive_node14 node14 = new Assignment_bt_Tank_Agressive_node14(); node14.SetClassNameString("Assignment"); node14.SetId(14); #if !BEHAVIAC_RELEASE node14.SetAgentType("Player"); #endif node9.AddChild(node14); node9.SetHasEvents(node9.HasEvents() | node14.HasEvents()); } { Assignment_bt_Tank_Agressive_node16 node16 = new Assignment_bt_Tank_Agressive_node16(); node16.SetClassNameString("Assignment"); node16.SetId(16); #if !BEHAVIAC_RELEASE node16.SetAgentType("Player"); #endif node9.AddChild(node16); node9.SetHasEvents(node9.HasEvents() | node16.HasEvents()); } node12.SetHasEvents(node12.HasEvents() | node9.HasEvents()); } { Wait_bt_Tank_Agressive_node17 node17 = new Wait_bt_Tank_Agressive_node17(); node17.SetClassNameString("Wait"); node17.SetId(17); #if !BEHAVIAC_RELEASE node17.SetAgentType("Player"); #endif node12.AddChild(node17); node12.SetHasEvents(node12.HasEvents() | node17.HasEvents()); } node1.SetHasEvents(node1.HasEvents() | node12.HasEvents()); } { Sequence node49 = new Sequence(); node49.SetClassNameString("Sequence"); node49.SetId(49); #if !BEHAVIAC_RELEASE node49.SetAgentType("Player"); #endif node1.AddChild(node49); { Assignment_bt_Tank_Agressive_node18 node18 = new Assignment_bt_Tank_Agressive_node18(); node18.SetClassNameString("Assignment"); node18.SetId(18); #if !BEHAVIAC_RELEASE node18.SetAgentType("Player"); #endif node49.AddChild(node18); node49.SetHasEvents(node49.HasEvents() | node18.HasEvents()); } { Action_bt_Tank_Agressive_node27 node27 = new Action_bt_Tank_Agressive_node27(); node27.SetClassNameString("Action"); node27.SetId(27); #if !BEHAVIAC_RELEASE node27.SetAgentType("Player"); #endif node49.AddChild(node27); node49.SetHasEvents(node49.HasEvents() | node27.HasEvents()); } node1.SetHasEvents(node1.HasEvents() | node49.HasEvents()); } node23.SetHasEvents(node23.HasEvents() | node1.HasEvents()); } node39.SetHasEvents(node39.HasEvents() | node23.HasEvents()); } node38.SetHasEvents(node38.HasEvents() | node39.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node38.HasEvents()); } { DecoratorAlwaysRunning_bt_Tank_Agressive_node10 node10 = new DecoratorAlwaysRunning_bt_Tank_Agressive_node10(); node10.SetClassNameString("DecoratorAlwaysRunning"); node10.SetId(10); #if !BEHAVIAC_RELEASE node10.SetAgentType("Player"); #endif node0.AddChild(node10); { Sequence node28 = new Sequence(); node28.SetClassNameString("Sequence"); node28.SetId(28); #if !BEHAVIAC_RELEASE node28.SetAgentType("Player"); #endif node10.AddChild(node28); { Assignment_bt_Tank_Agressive_node29 node29 = new Assignment_bt_Tank_Agressive_node29(); node29.SetClassNameString("Assignment"); node29.SetId(29); #if !BEHAVIAC_RELEASE node29.SetAgentType("Player"); #endif node28.AddChild(node29); node28.SetHasEvents(node28.HasEvents() | node29.HasEvents()); } { Condition_bt_Tank_Agressive_node30 node30 = new Condition_bt_Tank_Agressive_node30(); node30.SetClassNameString("Condition"); node30.SetId(30); #if !BEHAVIAC_RELEASE node30.SetAgentType("Player"); #endif node28.AddChild(node30); node28.SetHasEvents(node28.HasEvents() | node30.HasEvents()); } { Action_bt_Tank_Agressive_node31 node31 = new Action_bt_Tank_Agressive_node31(); node31.SetClassNameString("Action"); node31.SetId(31); #if !BEHAVIAC_RELEASE node31.SetAgentType("Player"); #endif node28.AddChild(node31); node28.SetHasEvents(node28.HasEvents() | node31.HasEvents()); } { Action_bt_Tank_Agressive_node32 node32 = new Action_bt_Tank_Agressive_node32(); node32.SetClassNameString("Action"); node32.SetId(32); #if !BEHAVIAC_RELEASE node32.SetAgentType("Player"); #endif node28.AddChild(node32); node28.SetHasEvents(node28.HasEvents() | node32.HasEvents()); } node10.SetHasEvents(node10.HasEvents() | node28.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node10.HasEvents()); } node2.SetHasEvents(node2.HasEvents() | node0.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node2.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("Tank_Destroy_Enemy"); #if !BEHAVIAC_RELEASE bt.SetAgentType("Player"); #endif // pars bt.AddPar("UnityEngine.Vector3", "parT_enemyPosition", "{kEpsilon=0;x=0;y=0;z=0;}", ""); bt.AddPar("behaviac.Agent", "parT_nearestEnemy", "null", ""); // children { DecoratorAlwaysRunning_bt_Tank_Destroy_Enemy_node10 node10 = new DecoratorAlwaysRunning_bt_Tank_Destroy_Enemy_node10(); node10.SetClassNameString("DecoratorAlwaysRunning"); node10.SetId(10); #if !BEHAVIAC_RELEASE node10.SetAgentType("Player"); #endif bt.AddChild(node10); { Selector node11 = new Selector(); node11.SetClassNameString("Selector"); node11.SetId(11); #if !BEHAVIAC_RELEASE node11.SetAgentType("Player"); #endif node10.AddChild(node11); { Sequence node2 = new Sequence(); node2.SetClassNameString("Sequence"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("Player"); #endif node11.AddChild(node2); { Assignment_bt_Tank_Destroy_Enemy_node5 node5 = new Assignment_bt_Tank_Destroy_Enemy_node5(); node5.SetClassNameString("Assignment"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("Player"); #endif node2.AddChild(node5); node2.SetHasEvents(node2.HasEvents() | node5.HasEvents()); } { Condition_bt_Tank_Destroy_Enemy_node9 node9 = new Condition_bt_Tank_Destroy_Enemy_node9(); node9.SetClassNameString("Condition"); node9.SetId(9); #if !BEHAVIAC_RELEASE node9.SetAgentType("Player"); #endif node2.AddChild(node9); node2.SetHasEvents(node2.HasEvents() | node9.HasEvents()); } { Assignment_bt_Tank_Destroy_Enemy_node7 node7 = new Assignment_bt_Tank_Destroy_Enemy_node7(); node7.SetClassNameString("Assignment"); node7.SetId(7); #if !BEHAVIAC_RELEASE node7.SetAgentType("Player"); #endif node2.AddChild(node7); node2.SetHasEvents(node2.HasEvents() | node7.HasEvents()); } { Action_bt_Tank_Destroy_Enemy_node8 node8 = new Action_bt_Tank_Destroy_Enemy_node8(); node8.SetClassNameString("Action"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("Player"); #endif node2.AddChild(node8); node2.SetHasEvents(node2.HasEvents() | node8.HasEvents()); } { Action_bt_Tank_Destroy_Enemy_node6 node6 = new Action_bt_Tank_Destroy_Enemy_node6(); node6.SetClassNameString("Action"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("Player"); #endif node2.AddChild(node6); node2.SetHasEvents(node2.HasEvents() | node6.HasEvents()); } node11.SetHasEvents(node11.HasEvents() | node2.HasEvents()); } { Sequence node0 = new Sequence(); node0.SetClassNameString("Sequence"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("Player"); #endif node11.AddChild(node0); { Condition_bt_Tank_Destroy_Enemy_node12 node12 = new Condition_bt_Tank_Destroy_Enemy_node12(); node12.SetClassNameString("Condition"); node12.SetId(12); #if !BEHAVIAC_RELEASE node12.SetAgentType("Player"); #endif node0.AddChild(node12); node0.SetHasEvents(node0.HasEvents() | node12.HasEvents()); } { Action_bt_Tank_Destroy_Enemy_node1 node1 = new Action_bt_Tank_Destroy_Enemy_node1(); node1.SetClassNameString("Action"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("Player"); #endif node0.AddChild(node1); node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } { Action_bt_Tank_Destroy_Enemy_node3 node3 = new Action_bt_Tank_Destroy_Enemy_node3(); node3.SetClassNameString("Action"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("Player"); #endif node0.AddChild(node3); node0.SetHasEvents(node0.HasEvents() | node3.HasEvents()); } { Action_bt_Tank_Destroy_Enemy_node4 node4 = new Action_bt_Tank_Destroy_Enemy_node4(); node4.SetClassNameString("Action"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("Player"); #endif node0.AddChild(node4); node0.SetHasEvents(node0.HasEvents() | node4.HasEvents()); } node11.SetHasEvents(node11.HasEvents() | node0.HasEvents()); } node10.SetHasEvents(node10.HasEvents() | node11.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node10.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/query_ut_0"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("AgentNodeTest"); #endif // children { Sequence node0 = new Sequence(); node0.SetClassNameString("Sequence"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("AgentNodeTest"); #endif // attachments { Precondition_bt_node_test_query_ut_0_attach1 attach1 = new Precondition_bt_node_test_query_ut_0_attach1(); attach1.SetClassNameString("Precondition"); attach1.SetId(1); #if !BEHAVIAC_RELEASE attach1.SetAgentType("AgentNodeTest"); #endif node0.Attach(attach1, true, false, false); } { Effector_bt_node_test_query_ut_0_attach2 attach2 = new Effector_bt_node_test_query_ut_0_attach2(); attach2.SetClassNameString("Effector"); attach2.SetId(2); #if !BEHAVIAC_RELEASE attach2.SetAgentType("AgentNodeTest"); #endif node0.Attach(attach2, false, true, false); } bt.AddChild(node0); { Query_bt_node_test_query_ut_0_node5 node5 = new Query_bt_node_test_query_ut_0_node5(); node5.SetClassNameString("Query"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node5); node0.SetHasEvents(node0.HasEvents() | node5.HasEvents()); } { Selector node6 = new Selector(); node6.SetClassNameString("Selector"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node6); { Query_bt_node_test_query_ut_0_node3 node3 = new Query_bt_node_test_query_ut_0_node3(); node3.SetClassNameString("Query"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("AgentNodeTest"); #endif node6.AddChild(node3); node6.SetHasEvents(node6.HasEvents() | node3.HasEvents()); } { Query_bt_node_test_query_ut_0_node4 node4 = new Query_bt_node_test_query_ut_0_node4(); node4.SetClassNameString("Query"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("AgentNodeTest"); #endif node6.AddChild(node4); node6.SetHasEvents(node6.HasEvents() | node4.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node6.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("HoverBotBT"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("HoverBotAgent"); #endif // children { Selector node0 = new Selector(); node0.SetClassNameString("Selector"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("HoverBotAgent"); #endif bt.AddChild(node0); { Sequence node2 = new Sequence(); node2.SetClassNameString("Sequence"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("HoverBotAgent"); #endif node0.AddChild(node2); { Condition_bt_HoverBotBT_node3 node3 = new Condition_bt_HoverBotBT_node3(); node3.SetClassNameString("Condition"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("HoverBotAgent"); #endif node2.AddChild(node3); node2.SetHasEvents(node2.HasEvents() | node3.HasEvents()); } { Action_bt_HoverBotBT_node1 node1 = new Action_bt_HoverBotBT_node1(); node1.SetClassNameString("Action"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("HoverBotAgent"); #endif node2.AddChild(node1); node2.SetHasEvents(node2.HasEvents() | node1.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node2.HasEvents()); } { Selector node5 = new Selector(); node5.SetClassNameString("Selector"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("HoverBotAgent"); #endif node0.AddChild(node5); { Sequence node7 = new Sequence(); node7.SetClassNameString("Sequence"); node7.SetId(7); #if !BEHAVIAC_RELEASE node7.SetAgentType("HoverBotAgent"); #endif node5.AddChild(node7); { Action_bt_HoverBotBT_node6 node6 = new Action_bt_HoverBotBT_node6(); node6.SetClassNameString("Action"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("HoverBotAgent"); #endif node7.AddChild(node6); node7.SetHasEvents(node7.HasEvents() | node6.HasEvents()); } { Condition_bt_HoverBotBT_node8 node8 = new Condition_bt_HoverBotBT_node8(); node8.SetClassNameString("Condition"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("HoverBotAgent"); #endif node7.AddChild(node8); node7.SetHasEvents(node7.HasEvents() | node8.HasEvents()); } node5.SetHasEvents(node5.HasEvents() | node7.HasEvents()); } { Sequence node9 = new Sequence(); node9.SetClassNameString("Sequence"); node9.SetId(9); #if !BEHAVIAC_RELEASE node9.SetAgentType("HoverBotAgent"); #endif node5.AddChild(node9); { Condition_bt_HoverBotBT_node10 node10 = new Condition_bt_HoverBotBT_node10(); node10.SetClassNameString("Condition"); node10.SetId(10); #if !BEHAVIAC_RELEASE node10.SetAgentType("HoverBotAgent"); #endif node9.AddChild(node10); node9.SetHasEvents(node9.HasEvents() | node10.HasEvents()); } { Action_bt_HoverBotBT_node4 node4 = new Action_bt_HoverBotBT_node4(); node4.SetClassNameString("Action"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("HoverBotAgent"); #endif node9.AddChild(node4); node9.SetHasEvents(node9.HasEvents() | node4.HasEvents()); } node5.SetHasEvents(node5.HasEvents() | node9.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node5.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/query_ut_0"); #if !BEHAVIAC_RELEASE bt.SetAgentType("AgentNodeTest"); #endif // children { Sequence_bt_node_test_query_ut_0_node0 node0 = new Sequence_bt_node_test_query_ut_0_node0(); node0.SetClassNameString("Sequence"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("AgentNodeTest"); #endif bt.AddChild(node0); { Query_bt_node_test_query_ut_0_node1 node1 = new Query_bt_node_test_query_ut_0_node1(); node1.SetClassNameString("Query"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node1); node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } { Selector node2 = new Selector(); node2.SetClassNameString("Selector"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node2); { Query_bt_node_test_query_ut_0_node3 node3 = new Query_bt_node_test_query_ut_0_node3(); node3.SetClassNameString("Query"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("AgentNodeTest"); #endif node2.AddChild(node3); node2.SetHasEvents(node2.HasEvents() | node3.HasEvents()); } { Query_bt_node_test_query_ut_0_node4 node4 = new Query_bt_node_test_query_ut_0_node4(); node4.SetClassNameString("Query"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("AgentNodeTest"); #endif node2.AddChild(node4); node2.SetHasEvents(node2.HasEvents() | node4.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node2.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/circular_ut_0"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("AgentNodeTest"); #endif // children { Selector node0 = new Selector(); node0.SetClassNameString("Selector"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("AgentNodeTest"); #endif bt.AddChild(node0); { Sequence node2 = new Sequence(); node2.SetClassNameString("Sequence"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node2); { Condition_bt_node_test_circular_ut_0_node5 node5 = new Condition_bt_node_test_circular_ut_0_node5(); node5.SetClassNameString("Condition"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("AgentNodeTest"); #endif node2.AddChild(node5); node2.SetHasEvents(node2.HasEvents() | node5.HasEvents()); } { Sequence node4 = new Sequence(); node4.SetClassNameString("Sequence"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("AgentNodeTest"); #endif node2.AddChild(node4); { Assignment_bt_node_test_circular_ut_0_node3 node3 = new Assignment_bt_node_test_circular_ut_0_node3(); node3.SetClassNameString("Assignment"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("AgentNodeTest"); #endif node4.AddChild(node3); node4.SetHasEvents(node4.HasEvents() | node3.HasEvents()); } { ReferencedBehavior_bt_node_test_circular_ut_0_node6 node6 = new ReferencedBehavior_bt_node_test_circular_ut_0_node6(); node6.SetClassNameString("ReferencedBehavior"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("AgentNodeTest"); #endif node4.AddChild(node6); node4.SetHasEvents(node4.HasEvents() | node6.HasEvents()); } node2.SetHasEvents(node2.HasEvents() | node4.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node2.HasEvents()); } { Compute_bt_node_test_circular_ut_0_node1 node1 = new Compute_bt_node_test_circular_ut_0_node1(); node1.SetClassNameString("Compute"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node1); node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("Tank_WalkUtilCollision"); #if !BEHAVIAC_RELEASE bt.SetAgentType("Player"); #endif // pars bt.AddPar("UnityEngine.Vector3", "parT_moveTarget", "{kEpsilon=0;x=0;y=0;z=0;}", ""); bt.AddPar("Player", "parIn_Self", "null", ""); bt.AddPar("float", "parT_RotateAngle", "0", ""); // children { DecoratorLoop_bt_Tank_WalkUtilCollision_node0 node0 = new DecoratorLoop_bt_Tank_WalkUtilCollision_node0(); node0.SetClassNameString("DecoratorLoop"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("Player"); #endif bt.AddChild(node0); { Selector node4 = new Selector(); node4.SetClassNameString("Selector"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("Player"); #endif node0.AddChild(node4); { Action_bt_Tank_WalkUtilCollision_node1 node1 = new Action_bt_Tank_WalkUtilCollision_node1(); node1.SetClassNameString("Action"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("Player"); #endif node4.AddChild(node1); node4.SetHasEvents(node4.HasEvents() | node1.HasEvents()); } { Sequence node9 = new Sequence(); node9.SetClassNameString("Sequence"); node9.SetId(9); #if !BEHAVIAC_RELEASE node9.SetAgentType("Player"); #endif node4.AddChild(node9); { Assignment_bt_Tank_WalkUtilCollision_node6 node6 = new Assignment_bt_Tank_WalkUtilCollision_node6(); node6.SetClassNameString("Assignment"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("Player"); #endif node9.AddChild(node6); node9.SetHasEvents(node9.HasEvents() | node6.HasEvents()); } { Sequence node2 = new Sequence(); node2.SetClassNameString("Sequence"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("Player"); #endif node9.AddChild(node2); { Condition_bt_Tank_WalkUtilCollision_node7 node7 = new Condition_bt_Tank_WalkUtilCollision_node7(); node7.SetClassNameString("Condition"); node7.SetId(7); #if !BEHAVIAC_RELEASE node7.SetAgentType("Player"); #endif node2.AddChild(node7); node2.SetHasEvents(node2.HasEvents() | node7.HasEvents()); } { Action_bt_Tank_WalkUtilCollision_node22 node22 = new Action_bt_Tank_WalkUtilCollision_node22(); node22.SetClassNameString("Action"); node22.SetId(22); #if !BEHAVIAC_RELEASE node22.SetAgentType("Player"); #endif node2.AddChild(node22); node2.SetHasEvents(node2.HasEvents() | node22.HasEvents()); } node9.SetHasEvents(node9.HasEvents() | node2.HasEvents()); } node4.SetHasEvents(node4.HasEvents() | node9.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node4.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/decoration_alwayssuccess_ut_0"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("AgentNodeTest"); #endif // children { Sequence node0 = new Sequence(); node0.SetClassNameString("Sequence"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("AgentNodeTest"); #endif bt.AddChild(node0); { Selector node4 = new Selector(); node4.SetClassNameString("Selector"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node4); { DecoratorAlwaysSuccess_bt_node_test_decoration_alwayssuccess_ut_0_node1 node1 = new DecoratorAlwaysSuccess_bt_node_test_decoration_alwayssuccess_ut_0_node1(); node1.SetClassNameString("DecoratorAlwaysSuccess"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("AgentNodeTest"); #endif node4.AddChild(node1); { Action_bt_node_test_decoration_alwayssuccess_ut_0_node5 node5 = new Action_bt_node_test_decoration_alwayssuccess_ut_0_node5(); node5.SetClassNameString("Action"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("AgentNodeTest"); #endif node1.AddChild(node5); node1.SetHasEvents(node1.HasEvents() | node5.HasEvents()); } node4.SetHasEvents(node4.HasEvents() | node1.HasEvents()); } { Action_bt_node_test_decoration_alwayssuccess_ut_0_node6 node6 = new Action_bt_node_test_decoration_alwayssuccess_ut_0_node6(); node6.SetClassNameString("Action"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("AgentNodeTest"); #endif node4.AddChild(node6); node4.SetHasEvents(node4.HasEvents() | node6.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node4.HasEvents()); } { Selector node2 = new Selector(); node2.SetClassNameString("Selector"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node2); { DecoratorAlwaysSuccess_bt_node_test_decoration_alwayssuccess_ut_0_node3 node3 = new DecoratorAlwaysSuccess_bt_node_test_decoration_alwayssuccess_ut_0_node3(); node3.SetClassNameString("DecoratorAlwaysSuccess"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("AgentNodeTest"); #endif node2.AddChild(node3); { Action_bt_node_test_decoration_alwayssuccess_ut_0_node7 node7 = new Action_bt_node_test_decoration_alwayssuccess_ut_0_node7(); node7.SetClassNameString("Action"); node7.SetId(7); #if !BEHAVIAC_RELEASE node7.SetAgentType("AgentNodeTest"); #endif node3.AddChild(node7); node3.SetHasEvents(node3.HasEvents() | node7.HasEvents()); } node2.SetHasEvents(node2.HasEvents() | node3.HasEvents()); } { Action_bt_node_test_decoration_alwayssuccess_ut_0_node8 node8 = new Action_bt_node_test_decoration_alwayssuccess_ut_0_node8(); node8.SetClassNameString("Action"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("AgentNodeTest"); #endif node2.AddChild(node8); node2.SetHasEvents(node2.HasEvents() | node8.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node2.HasEvents()); } { Selector node9 = new Selector(); node9.SetClassNameString("Selector"); node9.SetId(9); #if !BEHAVIAC_RELEASE node9.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node9); { DecoratorAlwaysSuccess_bt_node_test_decoration_alwayssuccess_ut_0_node10 node10 = new DecoratorAlwaysSuccess_bt_node_test_decoration_alwayssuccess_ut_0_node10(); node10.SetClassNameString("DecoratorAlwaysSuccess"); node10.SetId(10); #if !BEHAVIAC_RELEASE node10.SetAgentType("AgentNodeTest"); #endif node9.AddChild(node10); { Action_bt_node_test_decoration_alwayssuccess_ut_0_node11 node11 = new Action_bt_node_test_decoration_alwayssuccess_ut_0_node11(); node11.SetClassNameString("Action"); node11.SetId(11); #if !BEHAVIAC_RELEASE node11.SetAgentType("AgentNodeTest"); #endif node10.AddChild(node11); node10.SetHasEvents(node10.HasEvents() | node11.HasEvents()); } node9.SetHasEvents(node9.HasEvents() | node10.HasEvents()); } { Action_bt_node_test_decoration_alwayssuccess_ut_0_node12 node12 = new Action_bt_node_test_decoration_alwayssuccess_ut_0_node12(); node12.SetClassNameString("Action"); node12.SetId(12); #if !BEHAVIAC_RELEASE node12.SetAgentType("AgentNodeTest"); #endif node9.AddChild(node12); node9.SetHasEvents(node9.HasEvents() | node12.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node9.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("Level_DeathMatch_1"); #if !BEHAVIAC_RELEASE bt.SetAgentType("GameLevelCommon"); #endif // pars bt.AddPar("vector<int>", "parT_PlayerIDs", "4:10|11|12|13", ""); bt.AddPar("int", "parT_ID", "0", ""); bt.AddPar("int", "parT_Life", "0", ""); bt.AddPar("int", "parT_PlayerIndex", "0", ""); bt.AddPar("vector<int>", "parT_LifeCounts", "4:1|1|1|1", ""); bt.AddPar("int", "parT_EnemyCount", "0", ""); bt.AddPar("int", "parT_AwardX", "0", ""); bt.AddPar("int", "parT_AwardY", "0", ""); bt.AddPar("int", "parT_AwardType", "0", ""); bt.AddPar("vector<UnityEngine.Color>", "parT_ForceColors", "4:{a=1;b=0;g=0;r=1;}|{a=1;b=1;g=0;r=0;}|{a=1;b=0;g=1;r=1;}|{a=1;b=0;g=1;r=0;}", ""); bt.AddPar("vector<eGameForce>", "parT_Forces", "4:BLUE_FORCE|BLUE_FORCE|BLUE_FORCE|RED_FORCE", ""); bt.AddPar("eGameForce", "parT_ActorForce", "BLUE_FORCE", ""); bt.AddPar("UnityEngine.Color", "parT_ActorColor", "{a=0;b=0;g=0;r=0;}", ""); bt.AddPar("int", "parT_RedForceID", "0", ""); bt.AddPar("int", "parT_ActorCount", "4", ""); bt.AddPar("vector<string>", "parT_BehaviorTree", "4:\"Tank_SafeWander_RandomFire\"|\"Tank_SafeWander_RandomFire\"|\"Tank_SafeWander_RandomFire\"|\"Tank_Agressive\"", ""); bt.AddPar("string", "parT_Tree", "", ""); // children { Selector node3 = new Selector(); node3.SetClassNameString("Selector"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("GameLevelCommon"); #endif bt.AddChild(node3); { DecoratorLoopUntil_bt_Level_DeathMatch_1_node10 node10 = new DecoratorLoopUntil_bt_Level_DeathMatch_1_node10(); node10.SetClassNameString("DecoratorLoopUntil"); node10.SetId(10); #if !BEHAVIAC_RELEASE node10.SetAgentType("GameLevelCommon"); #endif node3.AddChild(node10); { Sequence node17 = new Sequence(); node17.SetClassNameString("Sequence"); node17.SetId(17); #if !BEHAVIAC_RELEASE node17.SetAgentType("GameLevelCommon"); #endif node10.AddChild(node17); { Condition_bt_Level_DeathMatch_1_node4 node4 = new Condition_bt_Level_DeathMatch_1_node4(); node4.SetClassNameString("Condition"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("GameLevelCommon"); #endif node17.AddChild(node4); node17.SetHasEvents(node17.HasEvents() | node4.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node12 node12 = new Assignment_bt_Level_DeathMatch_1_node12(); node12.SetClassNameString("Assignment"); node12.SetId(12); #if !BEHAVIAC_RELEASE node12.SetAgentType("GameLevelCommon"); #endif node17.AddChild(node12); node17.SetHasEvents(node17.HasEvents() | node12.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node13 node13 = new Assignment_bt_Level_DeathMatch_1_node13(); node13.SetClassNameString("Assignment"); node13.SetId(13); #if !BEHAVIAC_RELEASE node13.SetAgentType("GameLevelCommon"); #endif node17.AddChild(node13); node17.SetHasEvents(node17.HasEvents() | node13.HasEvents()); } { Action_bt_Level_DeathMatch_1_node15 node15 = new Action_bt_Level_DeathMatch_1_node15(); node15.SetClassNameString("Action"); node15.SetId(15); #if !BEHAVIAC_RELEASE node15.SetAgentType("GameLevelCommon"); #endif node17.AddChild(node15); node17.SetHasEvents(node17.HasEvents() | node15.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node51 node51 = new Assignment_bt_Level_DeathMatch_1_node51(); node51.SetClassNameString("Assignment"); node51.SetId(51); #if !BEHAVIAC_RELEASE node51.SetAgentType("GameLevelCommon"); #endif node17.AddChild(node51); node17.SetHasEvents(node17.HasEvents() | node51.HasEvents()); } { DecoratorAlwaysSuccess_bt_Level_DeathMatch_1_node53 node53 = new DecoratorAlwaysSuccess_bt_Level_DeathMatch_1_node53(); node53.SetClassNameString("DecoratorAlwaysSuccess"); node53.SetId(53); #if !BEHAVIAC_RELEASE node53.SetAgentType("GameLevelCommon"); #endif node17.AddChild(node53); { Sequence node54 = new Sequence(); node54.SetClassNameString("Sequence"); node54.SetId(54); #if !BEHAVIAC_RELEASE node54.SetAgentType("GameLevelCommon"); #endif node53.AddChild(node54); { Condition_bt_Level_DeathMatch_1_node52 node52 = new Condition_bt_Level_DeathMatch_1_node52(); node52.SetClassNameString("Condition"); node52.SetId(52); #if !BEHAVIAC_RELEASE node52.SetAgentType("GameLevelCommon"); #endif node54.AddChild(node52); node54.SetHasEvents(node54.HasEvents() | node52.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node55 node55 = new Assignment_bt_Level_DeathMatch_1_node55(); node55.SetClassNameString("Assignment"); node55.SetId(55); #if !BEHAVIAC_RELEASE node55.SetAgentType("GameLevelCommon"); #endif node54.AddChild(node55); node54.SetHasEvents(node54.HasEvents() | node55.HasEvents()); } { Action_bt_Level_DeathMatch_1_node26 node26 = new Action_bt_Level_DeathMatch_1_node26(); node26.SetClassNameString("Action"); node26.SetId(26); #if !BEHAVIAC_RELEASE node26.SetAgentType("GameLevelCommon"); #endif node54.AddChild(node26); node54.SetHasEvents(node54.HasEvents() | node26.HasEvents()); } node53.SetHasEvents(node53.HasEvents() | node54.HasEvents()); } node17.SetHasEvents(node17.HasEvents() | node53.HasEvents()); } { Compute_bt_Level_DeathMatch_1_node16 node16 = new Compute_bt_Level_DeathMatch_1_node16(); node16.SetClassNameString("Compute"); node16.SetId(16); #if !BEHAVIAC_RELEASE node16.SetAgentType("GameLevelCommon"); #endif node17.AddChild(node16); node17.SetHasEvents(node17.HasEvents() | node16.HasEvents()); } node10.SetHasEvents(node10.HasEvents() | node17.HasEvents()); } node3.SetHasEvents(node3.HasEvents() | node10.HasEvents()); } { Sequence node6 = new Sequence(); node6.SetClassNameString("Sequence"); node6.SetId(6); #if !BEHAVIAC_RELEASE node6.SetAgentType("GameLevelCommon"); #endif node3.AddChild(node6); { Wait_bt_Level_DeathMatch_1_node47 node47 = new Wait_bt_Level_DeathMatch_1_node47(); node47.SetClassNameString("Wait"); node47.SetId(47); #if !BEHAVIAC_RELEASE node47.SetAgentType("GameLevelCommon"); #endif node6.AddChild(node47); node6.SetHasEvents(node6.HasEvents() | node47.HasEvents()); } { DecoratorLoop_bt_Level_DeathMatch_1_node50 node50 = new DecoratorLoop_bt_Level_DeathMatch_1_node50(); node50.SetClassNameString("DecoratorLoop"); node50.SetId(50); #if !BEHAVIAC_RELEASE node50.SetAgentType("GameLevelCommon"); #endif node6.AddChild(node50); { Parallel_bt_Level_DeathMatch_1_node14 node14 = new Parallel_bt_Level_DeathMatch_1_node14(); node14.SetClassNameString("Parallel"); node14.SetId(14); #if !BEHAVIAC_RELEASE node14.SetAgentType("GameLevelCommon"); #endif node50.AddChild(node14); { Sequence node11 = new Sequence(); node11.SetClassNameString("Sequence"); node11.SetId(11); #if !BEHAVIAC_RELEASE node11.SetAgentType("GameLevelCommon"); #endif node14.AddChild(node11); { DecoratorAlwaysSuccess_bt_Level_DeathMatch_1_node18 node18 = new DecoratorAlwaysSuccess_bt_Level_DeathMatch_1_node18(); node18.SetClassNameString("DecoratorAlwaysSuccess"); node18.SetId(18); #if !BEHAVIAC_RELEASE node18.SetAgentType("GameLevelCommon"); #endif node11.AddChild(node18); { Sequence node8 = new Sequence(); node8.SetClassNameString("Sequence"); node8.SetId(8); #if !BEHAVIAC_RELEASE node8.SetAgentType("GameLevelCommon"); #endif node18.AddChild(node8); { Condition_bt_Level_DeathMatch_1_node9 node9 = new Condition_bt_Level_DeathMatch_1_node9(); node9.SetClassNameString("Condition"); node9.SetId(9); #if !BEHAVIAC_RELEASE node9.SetAgentType("GameLevelCommon"); #endif node8.AddChild(node9); node8.SetHasEvents(node8.HasEvents() | node9.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node19 node19 = new Assignment_bt_Level_DeathMatch_1_node19(); node19.SetClassNameString("Assignment"); node19.SetId(19); #if !BEHAVIAC_RELEASE node19.SetAgentType("GameLevelCommon"); #endif node8.AddChild(node19); node8.SetHasEvents(node8.HasEvents() | node19.HasEvents()); } node18.SetHasEvents(node18.HasEvents() | node8.HasEvents()); } node11.SetHasEvents(node11.HasEvents() | node18.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node20 node20 = new Assignment_bt_Level_DeathMatch_1_node20(); node20.SetClassNameString("Assignment"); node20.SetId(20); #if !BEHAVIAC_RELEASE node20.SetAgentType("GameLevelCommon"); #endif node11.AddChild(node20); node11.SetHasEvents(node11.HasEvents() | node20.HasEvents()); } { DecoratorAlwaysSuccess_bt_Level_DeathMatch_1_node21 node21 = new DecoratorAlwaysSuccess_bt_Level_DeathMatch_1_node21(); node21.SetClassNameString("DecoratorAlwaysSuccess"); node21.SetId(21); #if !BEHAVIAC_RELEASE node21.SetAgentType("GameLevelCommon"); #endif node11.AddChild(node21); { Sequence node29 = new Sequence(); node29.SetClassNameString("Sequence"); node29.SetId(29); #if !BEHAVIAC_RELEASE node29.SetAgentType("GameLevelCommon"); #endif node21.AddChild(node29); { DecoratorNot_bt_Level_DeathMatch_1_node36 node36 = new DecoratorNot_bt_Level_DeathMatch_1_node36(); node36.SetClassNameString("DecoratorNot"); node36.SetId(36); #if !BEHAVIAC_RELEASE node36.SetAgentType("GameLevelCommon"); #endif node29.AddChild(node36); { Action_bt_Level_DeathMatch_1_node7 node7 = new Action_bt_Level_DeathMatch_1_node7(); node7.SetClassNameString("Action"); node7.SetId(7); #if !BEHAVIAC_RELEASE node7.SetAgentType("GameLevelCommon"); #endif node36.AddChild(node7); node36.SetHasEvents(node36.HasEvents() | node7.HasEvents()); } node29.SetHasEvents(node29.HasEvents() | node36.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node39 node39 = new Assignment_bt_Level_DeathMatch_1_node39(); node39.SetClassNameString("Assignment"); node39.SetId(39); #if !BEHAVIAC_RELEASE node39.SetAgentType("GameLevelCommon"); #endif node29.AddChild(node39); node29.SetHasEvents(node29.HasEvents() | node39.HasEvents()); } { Condition_bt_Level_DeathMatch_1_node37 node37 = new Condition_bt_Level_DeathMatch_1_node37(); node37.SetClassNameString("Condition"); node37.SetId(37); #if !BEHAVIAC_RELEASE node37.SetAgentType("GameLevelCommon"); #endif node29.AddChild(node37); node29.SetHasEvents(node29.HasEvents() | node37.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node40 node40 = new Assignment_bt_Level_DeathMatch_1_node40(); node40.SetClassNameString("Assignment"); node40.SetId(40); #if !BEHAVIAC_RELEASE node40.SetAgentType("GameLevelCommon"); #endif node29.AddChild(node40); node29.SetHasEvents(node29.HasEvents() | node40.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node48 node48 = new Assignment_bt_Level_DeathMatch_1_node48(); node48.SetClassNameString("Assignment"); node48.SetId(48); #if !BEHAVIAC_RELEASE node48.SetAgentType("GameLevelCommon"); #endif node29.AddChild(node48); node29.SetHasEvents(node29.HasEvents() | node48.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node25 node25 = new Assignment_bt_Level_DeathMatch_1_node25(); node25.SetClassNameString("Assignment"); node25.SetId(25); #if !BEHAVIAC_RELEASE node25.SetAgentType("GameLevelCommon"); #endif node29.AddChild(node25); node29.SetHasEvents(node29.HasEvents() | node25.HasEvents()); } { Action_bt_Level_DeathMatch_1_node49 node49 = new Action_bt_Level_DeathMatch_1_node49(); node49.SetClassNameString("Action"); node49.SetId(49); #if !BEHAVIAC_RELEASE node49.SetAgentType("GameLevelCommon"); #endif node29.AddChild(node49); node29.SetHasEvents(node29.HasEvents() | node49.HasEvents()); } { Compute_bt_Level_DeathMatch_1_node41 node41 = new Compute_bt_Level_DeathMatch_1_node41(); node41.SetClassNameString("Compute"); node41.SetId(41); #if !BEHAVIAC_RELEASE node41.SetAgentType("GameLevelCommon"); #endif node29.AddChild(node41); node29.SetHasEvents(node29.HasEvents() | node41.HasEvents()); } { Action_bt_Level_DeathMatch_1_node35 node35 = new Action_bt_Level_DeathMatch_1_node35(); node35.SetClassNameString("Action"); node35.SetId(35); #if !BEHAVIAC_RELEASE node35.SetAgentType("GameLevelCommon"); #endif node29.AddChild(node35); node29.SetHasEvents(node29.HasEvents() | node35.HasEvents()); } node21.SetHasEvents(node21.HasEvents() | node29.HasEvents()); } node11.SetHasEvents(node11.HasEvents() | node21.HasEvents()); } { Compute_bt_Level_DeathMatch_1_node0 node0 = new Compute_bt_Level_DeathMatch_1_node0(); node0.SetClassNameString("Compute"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("GameLevelCommon"); #endif node11.AddChild(node0); node11.SetHasEvents(node11.HasEvents() | node0.HasEvents()); } node14.SetHasEvents(node14.HasEvents() | node11.HasEvents()); } { Selector node2 = new Selector(); node2.SetClassNameString("Selector"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("GameLevelCommon"); #endif node14.AddChild(node2); { Sequence node38 = new Sequence(); node38.SetClassNameString("Sequence"); node38.SetId(38); #if !BEHAVIAC_RELEASE node38.SetAgentType("GameLevelCommon"); #endif node2.AddChild(node38); { Action_bt_Level_DeathMatch_1_node5 node5 = new Action_bt_Level_DeathMatch_1_node5(); node5.SetClassNameString("Action"); node5.SetId(5); #if !BEHAVIAC_RELEASE node5.SetAgentType("GameLevelCommon"); #endif node38.AddChild(node5); node38.SetHasEvents(node38.HasEvents() | node5.HasEvents()); } { Wait_bt_Level_DeathMatch_1_node1 node1 = new Wait_bt_Level_DeathMatch_1_node1(); node1.SetClassNameString("Wait"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("GameLevelCommon"); #endif node38.AddChild(node1); node38.SetHasEvents(node38.HasEvents() | node1.HasEvents()); } { Action_bt_Level_DeathMatch_1_node30 node30 = new Action_bt_Level_DeathMatch_1_node30(); node30.SetClassNameString("Action"); node30.SetId(30); #if !BEHAVIAC_RELEASE node30.SetAgentType("GameLevelCommon"); #endif node38.AddChild(node30); node38.SetHasEvents(node38.HasEvents() | node30.HasEvents()); } { Wait_bt_Level_DeathMatch_1_node32 node32 = new Wait_bt_Level_DeathMatch_1_node32(); node32.SetClassNameString("Wait"); node32.SetId(32); #if !BEHAVIAC_RELEASE node32.SetAgentType("GameLevelCommon"); #endif node38.AddChild(node32); node38.SetHasEvents(node38.HasEvents() | node32.HasEvents()); } { Action_bt_Level_DeathMatch_1_node23 node23 = new Action_bt_Level_DeathMatch_1_node23(); node23.SetClassNameString("Action"); node23.SetId(23); #if !BEHAVIAC_RELEASE node23.SetAgentType("GameLevelCommon"); #endif node38.AddChild(node23); node38.SetHasEvents(node38.HasEvents() | node23.HasEvents()); } node2.SetHasEvents(node2.HasEvents() | node38.HasEvents()); } { Sequence node24 = new Sequence(); node24.SetClassNameString("Sequence"); node24.SetId(24); #if !BEHAVIAC_RELEASE node24.SetAgentType("GameLevelCommon"); #endif node2.AddChild(node24); { Action_bt_Level_DeathMatch_1_node22 node22 = new Action_bt_Level_DeathMatch_1_node22(); node22.SetClassNameString("Action"); node22.SetId(22); #if !BEHAVIAC_RELEASE node22.SetAgentType("GameLevelCommon"); #endif node24.AddChild(node22); node24.SetHasEvents(node24.HasEvents() | node22.HasEvents()); } { Wait_bt_Level_DeathMatch_1_node28 node28 = new Wait_bt_Level_DeathMatch_1_node28(); node28.SetClassNameString("Wait"); node28.SetId(28); #if !BEHAVIAC_RELEASE node28.SetAgentType("GameLevelCommon"); #endif node24.AddChild(node28); node24.SetHasEvents(node24.HasEvents() | node28.HasEvents()); } { Action_bt_Level_DeathMatch_1_node33 node33 = new Action_bt_Level_DeathMatch_1_node33(); node33.SetClassNameString("Action"); node33.SetId(33); #if !BEHAVIAC_RELEASE node33.SetAgentType("GameLevelCommon"); #endif node24.AddChild(node33); node24.SetHasEvents(node24.HasEvents() | node33.HasEvents()); } { Wait_bt_Level_DeathMatch_1_node56 node56 = new Wait_bt_Level_DeathMatch_1_node56(); node56.SetClassNameString("Wait"); node56.SetId(56); #if !BEHAVIAC_RELEASE node56.SetAgentType("GameLevelCommon"); #endif node24.AddChild(node56); node24.SetHasEvents(node24.HasEvents() | node56.HasEvents()); } { Action_bt_Level_DeathMatch_1_node27 node27 = new Action_bt_Level_DeathMatch_1_node27(); node27.SetClassNameString("Action"); node27.SetId(27); #if !BEHAVIAC_RELEASE node27.SetAgentType("GameLevelCommon"); #endif node24.AddChild(node27); node24.SetHasEvents(node24.HasEvents() | node27.HasEvents()); } node2.SetHasEvents(node2.HasEvents() | node24.HasEvents()); } node14.SetHasEvents(node14.HasEvents() | node2.HasEvents()); } { Sequence node34 = new Sequence(); node34.SetClassNameString("Sequence"); node34.SetId(34); #if !BEHAVIAC_RELEASE node34.SetAgentType("GameLevelCommon"); #endif node14.AddChild(node34); { Wait_bt_Level_DeathMatch_1_node31 node31 = new Wait_bt_Level_DeathMatch_1_node31(); node31.SetClassNameString("Wait"); node31.SetId(31); #if !BEHAVIAC_RELEASE node31.SetAgentType("GameLevelCommon"); #endif node34.AddChild(node31); node34.SetHasEvents(node34.HasEvents() | node31.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node42 node42 = new Assignment_bt_Level_DeathMatch_1_node42(); node42.SetClassNameString("Assignment"); node42.SetId(42); #if !BEHAVIAC_RELEASE node42.SetAgentType("GameLevelCommon"); #endif node34.AddChild(node42); node34.SetHasEvents(node34.HasEvents() | node42.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node43 node43 = new Assignment_bt_Level_DeathMatch_1_node43(); node43.SetClassNameString("Assignment"); node43.SetId(43); #if !BEHAVIAC_RELEASE node43.SetAgentType("GameLevelCommon"); #endif node34.AddChild(node43); node34.SetHasEvents(node34.HasEvents() | node43.HasEvents()); } { Assignment_bt_Level_DeathMatch_1_node44 node44 = new Assignment_bt_Level_DeathMatch_1_node44(); node44.SetClassNameString("Assignment"); node44.SetId(44); #if !BEHAVIAC_RELEASE node44.SetAgentType("GameLevelCommon"); #endif node34.AddChild(node44); node34.SetHasEvents(node34.HasEvents() | node44.HasEvents()); } { Action_bt_Level_DeathMatch_1_node45 node45 = new Action_bt_Level_DeathMatch_1_node45(); node45.SetClassNameString("Action"); node45.SetId(45); #if !BEHAVIAC_RELEASE node45.SetAgentType("GameLevelCommon"); #endif node34.AddChild(node45); node34.SetHasEvents(node34.HasEvents() | node45.HasEvents()); } { Wait_bt_Level_DeathMatch_1_node46 node46 = new Wait_bt_Level_DeathMatch_1_node46(); node46.SetClassNameString("Wait"); node46.SetId(46); #if !BEHAVIAC_RELEASE node46.SetAgentType("GameLevelCommon"); #endif node34.AddChild(node46); node34.SetHasEvents(node34.HasEvents() | node46.HasEvents()); } node14.SetHasEvents(node14.HasEvents() | node34.HasEvents()); } node50.SetHasEvents(node50.HasEvents() | node14.HasEvents()); } node6.SetHasEvents(node6.HasEvents() | node50.HasEvents()); } node3.SetHasEvents(node3.HasEvents() | node6.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node3.HasEvents()); } return true; }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("SelectBT"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("FirstAgent"); #endif // children { Sequence node0 = new Sequence(); node0.SetClassNameString("Sequence"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("FirstAgent"); #endif bt.AddChild(node0); { Assignment_bt_SelectBT_node1 node1 = new Assignment_bt_SelectBT_node1(); node1.SetClassNameString("Assignment"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("FirstAgent"); #endif node0.AddChild(node1); node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } { Selector node2 = new Selector(); node2.SetClassNameString("Selector"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("FirstAgent"); #endif node0.AddChild(node2); { Condition_bt_SelectBT_node3 node3 = new Condition_bt_SelectBT_node3(); node3.SetClassNameString("Condition"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("FirstAgent"); #endif node2.AddChild(node3); node2.SetHasEvents(node2.HasEvents() | node3.HasEvents()); } { Action_bt_SelectBT_node4 node4 = new Action_bt_SelectBT_node4(); node4.SetClassNameString("Action"); node4.SetId(4); #if !BEHAVIAC_RELEASE node4.SetAgentType("FirstAgent"); #endif node2.AddChild(node4); node2.SetHasEvents(node2.HasEvents() | node4.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node2.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("node_test/decoration_countlimit_ut_3"); #if !BEHAVIAC_RELEASE bt.SetAgentType("AgentNodeTest"); #endif // children { Selector node0 = new Selector(); node0.SetClassNameString("Selector"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("AgentNodeTest"); #endif bt.AddChild(node0); { DecoratorCountLimit_bt_node_test_decoration_countlimit_ut_3_node1 node1 = new DecoratorCountLimit_bt_node_test_decoration_countlimit_ut_3_node1(); node1.SetClassNameString("DecoratorCountLimit"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("AgentNodeTest"); #endif // attachments { Predicate_bt_node_test_decoration_countlimit_ut_3_attach4 attach4 = new Predicate_bt_node_test_decoration_countlimit_ut_3_attach4(); attach4.SetClassNameString("Predicate"); attach4.SetId(4); #if !BEHAVIAC_RELEASE attach4.SetAgentType("AgentNodeTest"); #endif node1.Attach(attach4); } { Predicate_bt_node_test_decoration_countlimit_ut_3_attach5 attach5 = new Predicate_bt_node_test_decoration_countlimit_ut_3_attach5(); attach5.SetClassNameString("Predicate"); attach5.SetId(5); #if !BEHAVIAC_RELEASE attach5.SetAgentType("AgentNodeTest"); #endif node1.Attach(attach5); } { Predicate_bt_node_test_decoration_countlimit_ut_3_attach6 attach6 = new Predicate_bt_node_test_decoration_countlimit_ut_3_attach6(); attach6.SetClassNameString("Predicate"); attach6.SetId(6); #if !BEHAVIAC_RELEASE attach6.SetAgentType("AgentNodeTest"); #endif node1.Attach(attach6); } node0.AddChild(node1); { Action_bt_node_test_decoration_countlimit_ut_3_node2 node2 = new Action_bt_node_test_decoration_countlimit_ut_3_node2(); node2.SetClassNameString("Action"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("AgentNodeTest"); #endif node1.AddChild(node2); node1.SetHasEvents(node1.HasEvents() | node2.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } { Action_bt_node_test_decoration_countlimit_ut_3_node3 node3 = new Action_bt_node_test_decoration_countlimit_ut_3_node3(); node3.SetClassNameString("Action"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("AgentNodeTest"); #endif node0.AddChild(node3); node0.SetHasEvents(node0.HasEvents() | node3.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return true; }