//~Sequence() //{ //} #if BEHAVIAC_USE_HTN public override bool decompose(BehaviorNode node, PlannerTaskComplex seqTask, int depth, Planner planner) { Sequence sequence = (Sequence)node; bool bOk = false; int childCount = sequence.GetChildrenCount(); int i = 0; for (; i < childCount; ++i) { BehaviorNode childNode = sequence.GetChild(i); PlannerTask childTask = planner.decomposeNode(childNode, depth); if (childTask == null) { break; } //clear the log cache so that the next node can log all properites LogManager.Instance.PLanningClearCache(); seqTask.AddChild(childTask); } if (i == childCount) { bOk = true; } return(bOk); }
public override bool decompose(BehaviorNode node, PlannerTaskComplex seqTask, int depth, Planner planner) { Parallel parallel = (Parallel)node; bool bOk = false; //parallel currently is the same with sequence int childCount = parallel.GetChildrenCount(); int i = 0; for (; i < childCount; ++i) { BehaviorNode childNode = parallel.GetChild(i); PlannerTask childTask = planner.decomposeNode(childNode, depth); if (childTask == null) { break; } seqTask.AddChild(childTask); } if (i == childCount) { bOk = true; } return(bOk); }
public override bool decompose(BehaviorNode node, PlannerTaskComplex seqTask, int depth, Planner planner) { bool bOk = false; Task task = (Task)node; PlannerTask childTask = planner.decomposeTask((Task)task, depth); if (childTask != null) { seqTask.AddChild(childTask); bOk = true; } return(bOk); }
public override bool decompose(BehaviorNode node, PlannerTaskComplex seqTask, int depth, Planner planner) { ReferencedBehavior taskSubTree = (ReferencedBehavior)node; bool bOk = false; Debug.Check(taskSubTree != null); int depth2 = planner.GetAgent().Variables.Depth; using (AgentState currentState = planner.GetAgent().Variables.Push(false)) { Agent pAgent = planner.GetAgent(); string szTreePath = taskSubTree.GetReferencedTree(pAgent); BehaviorTreeTask subTreeTask = Workspace.Instance.CreateBehaviorTreeTask(szTreePath); taskSubTree.SetTaskParams(pAgent, subTreeTask); Task task = taskSubTree.RootTaskNode(planner.GetAgent()); if (task != null) { planner.LogPlanReferenceTreeEnter(planner.GetAgent(), taskSubTree); //task.Parent.InstantiatePars(this.LocalVars); BehaviorTreeTask oldCurrentTreeTask = pAgent.ExcutingTreeTask; pAgent.ExcutingTreeTask = subTreeTask; PlannerTask childTask = planner.decomposeNode(task, depth); pAgent.ExcutingTreeTask = oldCurrentTreeTask; if (childTask != null) { //taskSubTree.SetTaskParams(planner.GetAgent(), childTask); PlannerTaskReference subTreeRef = (PlannerTaskReference)seqTask; subTreeRef.SubTreeTask = subTreeTask; seqTask.AddChild(childTask); bOk = true; } //task.Parent.UnInstantiatePars(this.LocalVars); planner.LogPlanReferenceTreeExit(planner.GetAgent(), taskSubTree); Debug.Check(true); } } Debug.Check(planner.GetAgent().Variables.Depth == depth2); return(bOk); }
public override bool decompose(BehaviorNode branch, PlannerTaskComplex seqTask, int depth, Planner planner) { bool bOk = false; int childCount = branch.GetChildrenCount(); Debug.Check(childCount == 1); BehaviorNode childNode = branch.GetChild(0); PlannerTask childTask = planner.decomposeNode(childNode, depth); if (childTask != null) { seqTask.AddChild(childTask); bOk = true; } return(bOk); }
public override bool decompose(BehaviorNode node, PlannerTaskComplex seqTask, int depth, Planner planner) { DecoratorIterator pForEach = (DecoratorIterator)node; bool bOk = false; int childCount = pForEach.GetChildrenCount(); Debug.Check(childCount == 1); BehaviorNode childNode = pForEach.GetChild(0); bool bGoOn = true; int count = 0; int index = 0; while (bGoOn) { int depth2 = planner.GetAgent().Variables.Depth; using (AgentState currentState = planner.GetAgent().Variables.Push(false)) { bGoOn = pForEach.IterateIt(planner.GetAgent(), index, ref count); if (bGoOn) { planner.LogPlanForEachBegin(planner.GetAgent(), pForEach, index, count); PlannerTask childTask = planner.decomposeNode(childNode, depth); planner.LogPlanForEachEnd(planner.GetAgent(), pForEach, index, count, childTask != null ? "success" : "failure"); if (childTask != null) { Debug.Check(seqTask is PlannerTaskIterator); PlannerTaskIterator pForEachTask = seqTask as PlannerTaskIterator; pForEachTask.Index = index; seqTask.AddChild(childTask); bOk = true; break; } index++; } } Debug.Check(planner.GetAgent().Variables.Depth == depth2); } return(bOk); }
private bool decomposeComplex(BehaviorNode node, PlannerTaskComplex seqTask, int depth) { try { int depth1 = this.agent.Variables.Depth; bool bOk = false; bOk = node.decompose(node, seqTask, depth, this); Debug.Check(this.agent.Variables.Depth == depth1); return(bOk); } catch (Exception ex) { Debug.Check(false, ex.Message); } return(false); }
//~Selector() //{ //} #if BEHAVIAC_USE_HTN public override bool decompose(BehaviorNode node, PlannerTaskComplex seqTask, int depth, Planner planner) { Selector sel = (Selector)node; bool bOk = false; int childCount = sel.GetChildrenCount(); int i = 0; for (; i < childCount; ++i) { BehaviorNode childNode = sel.GetChild(i); PlannerTask childTask = planner.decomposeNode(childNode, depth); if (childTask != null) { seqTask.AddChild(childTask); bOk = true; break; } } return(bOk); }
//~ReferencedBehavior() //{ //} public override bool decompose(BehaviorNode node, PlannerTaskComplex seqTask, int depth, Planner planner) { ReferencedBehavior taskSubTree = (ReferencedBehavior)node; bool bOk = false; Debug.Check(taskSubTree != null); int depth2 = planner.GetAgent().Variables.Depth; using (AgentState currentState = planner.GetAgent().Variables.Push(false)) { //planner.agent.Variables.Log(planner.agent, true); taskSubTree.SetTaskParams(planner.GetAgent()); Task task = taskSubTree.RootTaskNode(planner.GetAgent()); if (task != null) { planner.LogPlanReferenceTreeEnter(planner.GetAgent(), taskSubTree); task.Parent.InstantiatePars(planner.GetAgent()); PlannerTask childTask = planner.decomposeNode(task, depth); if (childTask != null) { seqTask.AddChild(childTask); bOk = true; } task.Parent.UnInstantiatePars(planner.GetAgent()); planner.LogPlanReferenceTreeExit(planner.GetAgent(), taskSubTree); Debug.Check(true); } } Debug.Check(planner.GetAgent().Variables.Depth == depth2); return(bOk); }
public override bool decompose(BehaviorNode node, PlannerTaskComplex seqTask, int depth, Planner planner) { Debug.Check(false); return(false); }
public PlannerTask decomposeNode(BehaviorNode node, int depth) { try { // Ensure that the planner does not get stuck in an infinite loop if (depth >= 256) { Debug.LogError("Exceeded task nesting depth. Does the graph contain an invalid cycle?"); return(null); } LogPlanNodeBegin(this.agent, node); int depth1 = this.agent.Variables.Depth; PlannerTask taskAdded = null; bool isPreconditionOk = node.CheckPreconditions(this.agent, false); if (isPreconditionOk) { bool bOk = true; taskAdded = PlannerTask.Create(node, this.agent); if (node is Action) { //nothing to do for action Debug.Check(true); } else { Debug.Check(taskAdded is PlannerTaskComplex); PlannerTaskComplex seqTask = taskAdded as PlannerTaskComplex; bOk = this.decomposeComplex(node, seqTask, depth); } if (bOk) { node.ApplyEffects(this.agent, Effector.EPhase.E_SUCCESS); } else { BehaviorTask.DestroyTask(taskAdded); taskAdded = null; } } else { //precondition failed LogPlanNodePreconditionFailed(this.agent, node); } LogPlanNodeEnd(this.agent, node, taskAdded != null ? "success" : "failure"); Debug.Check(this.agent.Variables.Depth == depth1); return(taskAdded); } catch (Exception ex) { Debug.Check(false, ex.Message); } return(null); }