public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/FireTrapRand"); bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty); bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty); bt.AddPar("uint", "p_CmdID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("int", "p_waitFrame", "0", string.Empty); DecoratorLoop_bt_WrapperAI_FireTrapRand_node14 pChild = new DecoratorLoop_bt_WrapperAI_FireTrapRand_node14(); pChild.SetClassNameString("DecoratorLoop"); pChild.SetId(14); bt.AddChild(pChild); SelectorLoop loop = new SelectorLoop(); loop.SetClassNameString("SelectorLoop"); loop.SetId(7); pChild.AddChild(loop); WithPrecondition precondition = new WithPrecondition(); precondition.SetClassNameString("WithPrecondition"); precondition.SetId(11); loop.AddChild(precondition); Or or = new Or(); or.SetClassNameString("Or"); or.SetId(1); precondition.AddChild(or); Condition_bt_WrapperAI_FireTrapRand_node12 _node2 = new Condition_bt_WrapperAI_FireTrapRand_node12(); _node2.SetClassNameString("Condition"); _node2.SetId(12); or.AddChild(_node2); or.SetHasEvents(or.HasEvents() | _node2.HasEvents()); Condition_bt_WrapperAI_FireTrapRand_node2 _node3 = new Condition_bt_WrapperAI_FireTrapRand_node2(); _node3.SetClassNameString("Condition"); _node3.SetId(2); or.AddChild(_node3); or.SetHasEvents(or.HasEvents() | _node3.HasEvents()); Condition_bt_WrapperAI_FireTrapRand_node3 _node4 = new Condition_bt_WrapperAI_FireTrapRand_node3(); _node4.SetClassNameString("Condition"); _node4.SetId(3); or.AddChild(_node4); or.SetHasEvents(or.HasEvents() | _node4.HasEvents()); precondition.SetHasEvents(precondition.HasEvents() | or.HasEvents()); Sequence sequence = new Sequence(); sequence.SetClassNameString("Sequence"); sequence.SetId(0x51); precondition.AddChild(sequence); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(0x56); sequence.AddChild(sequence2); Condition_bt_WrapperAI_FireTrapRand_node30 _node5 = new Condition_bt_WrapperAI_FireTrapRand_node30(); _node5.SetClassNameString("Condition"); _node5.SetId(30); sequence2.AddChild(_node5); sequence2.SetHasEvents(sequence2.HasEvents() | _node5.HasEvents()); Action_bt_WrapperAI_FireTrapRand_node88 _node6 = new Action_bt_WrapperAI_FireTrapRand_node88(); _node6.SetClassNameString("Action"); _node6.SetId(0x58); sequence2.AddChild(_node6); sequence2.SetHasEvents(sequence2.HasEvents() | _node6.HasEvents()); Action_bt_WrapperAI_FireTrapRand_node91 _node7 = new Action_bt_WrapperAI_FireTrapRand_node91(); _node7.SetClassNameString("Action"); _node7.SetId(0x5b); sequence2.AddChild(_node7); sequence2.SetHasEvents(sequence2.HasEvents() | _node7.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_FireTrapRand_node92 _node8 = new DecoratorLoopUntil_bt_WrapperAI_FireTrapRand_node92(); _node8.SetClassNameString("DecoratorLoopUntil"); _node8.SetId(0x5c); sequence2.AddChild(_node8); Condition_bt_WrapperAI_FireTrapRand_node93 _node9 = new Condition_bt_WrapperAI_FireTrapRand_node93(); _node9.SetClassNameString("Condition"); _node9.SetId(0x5d); _node8.AddChild(_node9); _node8.SetHasEvents(_node8.HasEvents() | _node9.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | _node8.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | sequence2.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_FireTrapRand_node4 _node10 = new DecoratorLoopUntil_bt_WrapperAI_FireTrapRand_node4(); _node10.SetClassNameString("DecoratorLoopUntil"); _node10.SetId(4); sequence.AddChild(_node10); Condition_bt_WrapperAI_FireTrapRand_node6 _node11 = new Condition_bt_WrapperAI_FireTrapRand_node6(); _node11.SetClassNameString("Condition"); _node11.SetId(6); _node10.AddChild(_node11); _node10.SetHasEvents(_node10.HasEvents() | _node11.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | _node10.HasEvents()); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(8); sequence.AddChild(sequence3); Compute_bt_WrapperAI_FireTrapRand_node0 _node12 = new Compute_bt_WrapperAI_FireTrapRand_node0(); _node12.SetClassNameString("Compute"); _node12.SetId(0); sequence3.AddChild(_node12); sequence3.SetHasEvents(sequence3.HasEvents() | _node12.HasEvents()); WaitFrames_bt_WrapperAI_FireTrapRand_node5 _node13 = new WaitFrames_bt_WrapperAI_FireTrapRand_node5(); _node13.SetClassNameString("WaitFrames"); _node13.SetId(5); sequence3.AddChild(_node13); sequence3.SetHasEvents(sequence3.HasEvents() | _node13.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | sequence3.HasEvents()); precondition.SetHasEvents(precondition.HasEvents() | sequence.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition.HasEvents()); pChild.SetHasEvents(pChild.HasEvents() | loop.HasEvents()); bt.SetHasEvents(bt.HasEvents() | pChild.HasEvents()); return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/FireTrapRand"); bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty); bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty); bt.AddPar("uint", "p_CmdID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("int", "p_waitFrame", "0", string.Empty); DecoratorLoop_bt_WrapperAI_FireTrapRand_node14 decoratorLoop_bt_WrapperAI_FireTrapRand_node = new DecoratorLoop_bt_WrapperAI_FireTrapRand_node14(); decoratorLoop_bt_WrapperAI_FireTrapRand_node.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_FireTrapRand_node.SetId(14); bt.AddChild(decoratorLoop_bt_WrapperAI_FireTrapRand_node); SelectorLoop selectorLoop = new SelectorLoop(); selectorLoop.SetClassNameString("SelectorLoop"); selectorLoop.SetId(7); decoratorLoop_bt_WrapperAI_FireTrapRand_node.AddChild(selectorLoop); WithPrecondition withPrecondition = new WithPrecondition(); withPrecondition.SetClassNameString("WithPrecondition"); withPrecondition.SetId(11); selectorLoop.AddChild(withPrecondition); Or or = new Or(); or.SetClassNameString("Or"); or.SetId(1); withPrecondition.AddChild(or); Condition_bt_WrapperAI_FireTrapRand_node12 condition_bt_WrapperAI_FireTrapRand_node = new Condition_bt_WrapperAI_FireTrapRand_node12(); condition_bt_WrapperAI_FireTrapRand_node.SetClassNameString("Condition"); condition_bt_WrapperAI_FireTrapRand_node.SetId(12); or.AddChild(condition_bt_WrapperAI_FireTrapRand_node); or.SetHasEvents(or.HasEvents() | condition_bt_WrapperAI_FireTrapRand_node.HasEvents()); Condition_bt_WrapperAI_FireTrapRand_node2 condition_bt_WrapperAI_FireTrapRand_node2 = new Condition_bt_WrapperAI_FireTrapRand_node2(); condition_bt_WrapperAI_FireTrapRand_node2.SetClassNameString("Condition"); condition_bt_WrapperAI_FireTrapRand_node2.SetId(2); or.AddChild(condition_bt_WrapperAI_FireTrapRand_node2); or.SetHasEvents(or.HasEvents() | condition_bt_WrapperAI_FireTrapRand_node2.HasEvents()); Condition_bt_WrapperAI_FireTrapRand_node3 condition_bt_WrapperAI_FireTrapRand_node3 = new Condition_bt_WrapperAI_FireTrapRand_node3(); condition_bt_WrapperAI_FireTrapRand_node3.SetClassNameString("Condition"); condition_bt_WrapperAI_FireTrapRand_node3.SetId(3); or.AddChild(condition_bt_WrapperAI_FireTrapRand_node3); or.SetHasEvents(or.HasEvents() | condition_bt_WrapperAI_FireTrapRand_node3.HasEvents()); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | or.HasEvents()); Sequence sequence = new Sequence(); sequence.SetClassNameString("Sequence"); sequence.SetId(81); withPrecondition.AddChild(sequence); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(86); sequence.AddChild(sequence2); Condition_bt_WrapperAI_FireTrapRand_node30 condition_bt_WrapperAI_FireTrapRand_node4 = new Condition_bt_WrapperAI_FireTrapRand_node30(); condition_bt_WrapperAI_FireTrapRand_node4.SetClassNameString("Condition"); condition_bt_WrapperAI_FireTrapRand_node4.SetId(30); sequence2.AddChild(condition_bt_WrapperAI_FireTrapRand_node4); sequence2.SetHasEvents(sequence2.HasEvents() | condition_bt_WrapperAI_FireTrapRand_node4.HasEvents()); Action_bt_WrapperAI_FireTrapRand_node88 action_bt_WrapperAI_FireTrapRand_node = new Action_bt_WrapperAI_FireTrapRand_node88(); action_bt_WrapperAI_FireTrapRand_node.SetClassNameString("Action"); action_bt_WrapperAI_FireTrapRand_node.SetId(88); sequence2.AddChild(action_bt_WrapperAI_FireTrapRand_node); sequence2.SetHasEvents(sequence2.HasEvents() | action_bt_WrapperAI_FireTrapRand_node.HasEvents()); Action_bt_WrapperAI_FireTrapRand_node91 action_bt_WrapperAI_FireTrapRand_node2 = new Action_bt_WrapperAI_FireTrapRand_node91(); action_bt_WrapperAI_FireTrapRand_node2.SetClassNameString("Action"); action_bt_WrapperAI_FireTrapRand_node2.SetId(91); sequence2.AddChild(action_bt_WrapperAI_FireTrapRand_node2); sequence2.SetHasEvents(sequence2.HasEvents() | action_bt_WrapperAI_FireTrapRand_node2.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_FireTrapRand_node92 decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node = new DecoratorLoopUntil_bt_WrapperAI_FireTrapRand_node92(); decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node.SetClassNameString("DecoratorLoopUntil"); decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node.SetId(92); sequence2.AddChild(decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node); Condition_bt_WrapperAI_FireTrapRand_node93 condition_bt_WrapperAI_FireTrapRand_node5 = new Condition_bt_WrapperAI_FireTrapRand_node93(); condition_bt_WrapperAI_FireTrapRand_node5.SetClassNameString("Condition"); condition_bt_WrapperAI_FireTrapRand_node5.SetId(93); decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node.AddChild(condition_bt_WrapperAI_FireTrapRand_node5); decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node.HasEvents() | condition_bt_WrapperAI_FireTrapRand_node5.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | sequence2.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_FireTrapRand_node4 decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node2 = new DecoratorLoopUntil_bt_WrapperAI_FireTrapRand_node4(); decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node2.SetClassNameString("DecoratorLoopUntil"); decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node2.SetId(4); sequence.AddChild(decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node2); Condition_bt_WrapperAI_FireTrapRand_node6 condition_bt_WrapperAI_FireTrapRand_node6 = new Condition_bt_WrapperAI_FireTrapRand_node6(); condition_bt_WrapperAI_FireTrapRand_node6.SetClassNameString("Condition"); condition_bt_WrapperAI_FireTrapRand_node6.SetId(6); decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node2.AddChild(condition_bt_WrapperAI_FireTrapRand_node6); decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node2.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node2.HasEvents() | condition_bt_WrapperAI_FireTrapRand_node6.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | decoratorLoopUntil_bt_WrapperAI_FireTrapRand_node2.HasEvents()); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(8); sequence.AddChild(sequence3); Compute_bt_WrapperAI_FireTrapRand_node0 compute_bt_WrapperAI_FireTrapRand_node = new Compute_bt_WrapperAI_FireTrapRand_node0(); compute_bt_WrapperAI_FireTrapRand_node.SetClassNameString("Compute"); compute_bt_WrapperAI_FireTrapRand_node.SetId(0); sequence3.AddChild(compute_bt_WrapperAI_FireTrapRand_node); sequence3.SetHasEvents(sequence3.HasEvents() | compute_bt_WrapperAI_FireTrapRand_node.HasEvents()); WaitFrames_bt_WrapperAI_FireTrapRand_node5 waitFrames_bt_WrapperAI_FireTrapRand_node = new WaitFrames_bt_WrapperAI_FireTrapRand_node5(); waitFrames_bt_WrapperAI_FireTrapRand_node.SetClassNameString("WaitFrames"); waitFrames_bt_WrapperAI_FireTrapRand_node.SetId(5); sequence3.AddChild(waitFrames_bt_WrapperAI_FireTrapRand_node); sequence3.SetHasEvents(sequence3.HasEvents() | waitFrames_bt_WrapperAI_FireTrapRand_node.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | sequence3.HasEvents()); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | sequence.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition.HasEvents()); decoratorLoop_bt_WrapperAI_FireTrapRand_node.SetHasEvents(decoratorLoop_bt_WrapperAI_FireTrapRand_node.HasEvents() | selectorLoop.HasEvents()); bt.SetHasEvents(bt.HasEvents() | decoratorLoop_bt_WrapperAI_FireTrapRand_node.HasEvents()); return(true); }