public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/Soldier/BTSoldierSiege"); bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty); bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty); bt.AddPar("uint", "p_CmdID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); Sequence pChild = new Sequence(); pChild.SetClassNameString("Sequence"); pChild.SetId(0); bt.AddChild(pChild); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node106 _node = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node106(); _node.SetClassNameString("Assignment"); _node.SetId(0x6a); pChild.AddChild(_node); pChild.SetHasEvents(pChild.HasEvents() | _node.HasEvents()); DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node14 _node2 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node14(); _node2.SetClassNameString("DecoratorLoop"); _node2.SetId(14); pChild.AddChild(_node2); SelectorLoop loop = new SelectorLoop(); loop.SetClassNameString("SelectorLoop"); loop.SetId(1); _node2.AddChild(loop); WithPrecondition precondition = new WithPrecondition(); precondition.SetClassNameString("WithPrecondition"); precondition.SetId(0x3b); loop.AddChild(precondition); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node78 _node3 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node78(); _node3.SetClassNameString("Condition"); _node3.SetId(0x4e); precondition.AddChild(_node3); precondition.SetHasEvents(precondition.HasEvents() | _node3.HasEvents()); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(0x69); precondition.AddChild(sequence2); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node107 _node4 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node107(); _node4.SetClassNameString("Assignment"); _node4.SetId(0x6b); sequence2.AddChild(_node4); sequence2.SetHasEvents(sequence2.HasEvents() | _node4.HasEvents()); IfElse @else = new IfElse(); @else.SetClassNameString("IfElse"); @else.SetId(0x6c); sequence2.AddChild(@else); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node109 _node5 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node109(); _node5.SetClassNameString("Condition"); _node5.SetId(0x6d); @else.AddChild(_node5); @else.SetHasEvents(@else.HasEvents() | _node5.HasEvents()); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(110); @else.AddChild(sequence3); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node111 _node6 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node111(); _node6.SetClassNameString("Action"); _node6.SetId(0x6f); sequence3.AddChild(_node6); sequence3.SetHasEvents(sequence3.HasEvents() | _node6.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node112 _node7 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node112(); _node7.SetClassNameString("Action"); _node7.SetId(0x70); sequence3.AddChild(_node7); sequence3.SetHasEvents(sequence3.HasEvents() | _node7.HasEvents()); IfElse else2 = new IfElse(); else2.SetClassNameString("IfElse"); else2.SetId(5); sequence3.AddChild(else2); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6 _node8 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6(); _node8.SetClassNameString("Condition"); _node8.SetId(6); else2.AddChild(_node8); else2.SetHasEvents(else2.HasEvents() | _node8.HasEvents()); Sequence sequence4 = new Sequence(); sequence4.SetClassNameString("Sequence"); sequence4.SetId(7); else2.AddChild(sequence4); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node23 _node9 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node23(); _node9.SetClassNameString("Action"); _node9.SetId(0x17); sequence4.AddChild(_node9); sequence4.SetHasEvents(sequence4.HasEvents() | _node9.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node113 _node10 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node113(); _node10.SetClassNameString("Action"); _node10.SetId(0x71); sequence4.AddChild(_node10); sequence4.SetHasEvents(sequence4.HasEvents() | _node10.HasEvents()); Selector selector = new Selector(); selector.SetClassNameString("Selector"); selector.SetId(0x11); sequence4.AddChild(selector); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node114 _node11 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node114(); _node11.SetClassNameString("Action"); _node11.SetId(0x72); selector.AddChild(_node11); selector.SetHasEvents(selector.HasEvents() | _node11.HasEvents()); DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node19 _node12 = new DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node19(); _node12.SetClassNameString("DecoratorAlwaysFailure"); _node12.SetId(0x13); selector.AddChild(_node12); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node18 _node13 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node18(); _node13.SetClassNameString("Assignment"); _node13.SetId(0x12); _node12.AddChild(_node13); _node12.SetHasEvents(_node12.HasEvents() | _node13.HasEvents()); selector.SetHasEvents(selector.HasEvents() | _node12.HasEvents()); sequence4.SetHasEvents(sequence4.HasEvents() | selector.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node140 _node14 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node140(); _node14.SetClassNameString("Action"); _node14.SetId(140); sequence4.AddChild(_node14); sequence4.SetHasEvents(sequence4.HasEvents() | _node14.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node116 _node15 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node116(); _node15.SetClassNameString("Action"); _node15.SetId(0x74); sequence4.AddChild(_node15); sequence4.SetHasEvents(sequence4.HasEvents() | _node15.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node117 _node16 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node117(); _node16.SetClassNameString("DecoratorLoopUntil"); _node16.SetId(0x75); sequence4.AddChild(_node16); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node118 _node17 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node118(); _node17.SetClassNameString("Condition"); _node17.SetId(0x76); _node16.AddChild(_node17); _node16.SetHasEvents(_node16.HasEvents() | _node17.HasEvents()); sequence4.SetHasEvents(sequence4.HasEvents() | _node16.HasEvents()); else2.SetHasEvents(else2.HasEvents() | sequence4.HasEvents()); Sequence sequence5 = new Sequence(); sequence5.SetClassNameString("Sequence"); sequence5.SetId(9); else2.AddChild(sequence5); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node4 _node18 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node4(); _node18.SetClassNameString("Action"); _node18.SetId(4); sequence5.AddChild(_node18); sequence5.SetHasEvents(sequence5.HasEvents() | _node18.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node13 _node19 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node13(); _node19.SetClassNameString("Action"); _node19.SetId(13); sequence5.AddChild(_node19); sequence5.SetHasEvents(sequence5.HasEvents() | _node19.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node15 _node20 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node15(); _node20.SetClassNameString("DecoratorLoopUntil"); _node20.SetId(15); sequence5.AddChild(_node20); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16 _node21 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16(); _node21.SetClassNameString("Condition"); _node21.SetId(0x10); _node20.AddChild(_node21); _node20.SetHasEvents(_node20.HasEvents() | _node21.HasEvents()); sequence5.SetHasEvents(sequence5.HasEvents() | _node20.HasEvents()); else2.SetHasEvents(else2.HasEvents() | sequence5.HasEvents()); sequence3.SetHasEvents(sequence3.HasEvents() | else2.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node28 _node22 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node28(); _node22.SetClassNameString("Action"); _node22.SetId(0x1c); sequence3.AddChild(_node22); sequence3.SetHasEvents(sequence3.HasEvents() | _node22.HasEvents()); @else.SetHasEvents(@else.HasEvents() | sequence3.HasEvents()); Sequence sequence6 = new Sequence(); sequence6.SetClassNameString("Sequence"); sequence6.SetId(0x80); @else.AddChild(sequence6); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node129 _node23 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node129(); _node23.SetClassNameString("Action"); _node23.SetId(0x81); sequence6.AddChild(_node23); sequence6.SetHasEvents(sequence6.HasEvents() | _node23.HasEvents()); IfElse else3 = new IfElse(); else3.SetClassNameString("IfElse"); else3.SetId(0x77); sequence6.AddChild(else3); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node120 _node24 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node120(); _node24.SetClassNameString("Condition"); _node24.SetId(120); else3.AddChild(_node24); else3.SetHasEvents(else3.HasEvents() | _node24.HasEvents()); Sequence sequence7 = new Sequence(); sequence7.SetClassNameString("Sequence"); sequence7.SetId(0x79); else3.AddChild(sequence7); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node24 _node25 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node24(); _node25.SetClassNameString("Action"); _node25.SetId(0x18); sequence7.AddChild(_node25); sequence7.SetHasEvents(sequence7.HasEvents() | _node25.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node444 _node26 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node444(); _node26.SetClassNameString("Action"); _node26.SetId(0x1bc); sequence7.AddChild(_node26); sequence7.SetHasEvents(sequence7.HasEvents() | _node26.HasEvents()); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node122 _node27 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node122(); _node27.SetClassNameString("Assignment"); _node27.SetId(0x7a); sequence7.AddChild(_node27); sequence7.SetHasEvents(sequence7.HasEvents() | _node27.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node123 _node28 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node123(); _node28.SetClassNameString("Action"); _node28.SetId(0x7b); sequence7.AddChild(_node28); sequence7.SetHasEvents(sequence7.HasEvents() | _node28.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node124 _node29 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node124(); _node29.SetClassNameString("Action"); _node29.SetId(0x7c); sequence7.AddChild(_node29); sequence7.SetHasEvents(sequence7.HasEvents() | _node29.HasEvents()); else3.SetHasEvents(else3.HasEvents() | sequence7.HasEvents()); Sequence sequence8 = new Sequence(); sequence8.SetClassNameString("Sequence"); sequence8.SetId(0x7d); else3.AddChild(sequence8); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node126 _node30 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node126(); _node30.SetClassNameString("Action"); _node30.SetId(0x7e); sequence8.AddChild(_node30); sequence8.SetHasEvents(sequence8.HasEvents() | _node30.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node127 _node31 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node127(); _node31.SetClassNameString("Action"); _node31.SetId(0x7f); sequence8.AddChild(_node31); sequence8.SetHasEvents(sequence8.HasEvents() | _node31.HasEvents()); else3.SetHasEvents(else3.HasEvents() | sequence8.HasEvents()); sequence6.SetHasEvents(sequence6.HasEvents() | else3.HasEvents()); @else.SetHasEvents(@else.HasEvents() | sequence6.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | @else.HasEvents()); precondition.SetHasEvents(precondition.HasEvents() | sequence2.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition.HasEvents()); WithPrecondition precondition2 = new WithPrecondition(); precondition2.SetClassNameString("WithPrecondition"); precondition2.SetId(0x203); loop.AddChild(precondition2); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node516 _node32 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node516(); _node32.SetClassNameString("Condition"); _node32.SetId(0x204); precondition2.AddChild(_node32); precondition2.SetHasEvents(precondition2.HasEvents() | _node32.HasEvents()); Sequence sequence9 = new Sequence(); sequence9.SetClassNameString("Sequence"); sequence9.SetId(0x205); precondition2.AddChild(sequence9); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node518 _node33 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node518(); _node33.SetClassNameString("Action"); _node33.SetId(0x206); sequence9.AddChild(_node33); sequence9.SetHasEvents(sequence9.HasEvents() | _node33.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node519 _node34 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node519(); _node34.SetClassNameString("Action"); _node34.SetId(0x207); sequence9.AddChild(_node34); sequence9.SetHasEvents(sequence9.HasEvents() | _node34.HasEvents()); IfElse else4 = new IfElse(); else4.SetClassNameString("IfElse"); else4.SetId(520); sequence9.AddChild(else4); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node521 _node35 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node521(); _node35.SetClassNameString("Condition"); _node35.SetId(0x209); else4.AddChild(_node35); else4.SetHasEvents(else4.HasEvents() | _node35.HasEvents()); Sequence sequence10 = new Sequence(); sequence10.SetClassNameString("Sequence"); sequence10.SetId(0x20a); else4.AddChild(sequence10); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node523 _node36 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node523(); _node36.SetClassNameString("Action"); _node36.SetId(0x20b); sequence10.AddChild(_node36); sequence10.SetHasEvents(sequence10.HasEvents() | _node36.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node524 _node37 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node524(); _node37.SetClassNameString("Action"); _node37.SetId(0x20c); sequence10.AddChild(_node37); sequence10.SetHasEvents(sequence10.HasEvents() | _node37.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node526 _node38 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node526(); _node38.SetClassNameString("Action"); _node38.SetId(0x20e); sequence10.AddChild(_node38); sequence10.SetHasEvents(sequence10.HasEvents() | _node38.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node2 _node39 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node2(); _node39.SetClassNameString("Action"); _node39.SetId(2); sequence10.AddChild(_node39); sequence10.SetHasEvents(sequence10.HasEvents() | _node39.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node530 _node40 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node530(); _node40.SetClassNameString("Action"); _node40.SetId(530); sequence10.AddChild(_node40); sequence10.SetHasEvents(sequence10.HasEvents() | _node40.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node531 _node41 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node531(); _node41.SetClassNameString("DecoratorLoopUntil"); _node41.SetId(0x213); sequence10.AddChild(_node41); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node532 _node42 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node532(); _node42.SetClassNameString("Condition"); _node42.SetId(0x214); _node41.AddChild(_node42); _node41.SetHasEvents(_node41.HasEvents() | _node42.HasEvents()); sequence10.SetHasEvents(sequence10.HasEvents() | _node41.HasEvents()); else4.SetHasEvents(else4.HasEvents() | sequence10.HasEvents()); Sequence sequence11 = new Sequence(); sequence11.SetClassNameString("Sequence"); sequence11.SetId(0x215); else4.AddChild(sequence11); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node3 _node43 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node3(); _node43.SetClassNameString("Action"); _node43.SetId(3); sequence11.AddChild(_node43); sequence11.SetHasEvents(sequence11.HasEvents() | _node43.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node535 _node44 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node535(); _node44.SetClassNameString("Action"); _node44.SetId(0x217); sequence11.AddChild(_node44); sequence11.SetHasEvents(sequence11.HasEvents() | _node44.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node536 _node45 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node536(); _node45.SetClassNameString("DecoratorLoopUntil"); _node45.SetId(0x218); sequence11.AddChild(_node45); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node537 _node46 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node537(); _node46.SetClassNameString("Condition"); _node46.SetId(0x219); _node45.AddChild(_node46); _node45.SetHasEvents(_node45.HasEvents() | _node46.HasEvents()); sequence11.SetHasEvents(sequence11.HasEvents() | _node45.HasEvents()); else4.SetHasEvents(else4.HasEvents() | sequence11.HasEvents()); sequence9.SetHasEvents(sequence9.HasEvents() | else4.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node538 _node47 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node538(); _node47.SetClassNameString("Action"); _node47.SetId(0x21a); sequence9.AddChild(_node47); sequence9.SetHasEvents(sequence9.HasEvents() | _node47.HasEvents()); precondition2.SetHasEvents(precondition2.HasEvents() | sequence9.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition2.HasEvents()); WithPrecondition precondition3 = new WithPrecondition(); precondition3.SetClassNameString("WithPrecondition"); precondition3.SetId(0x15); loop.AddChild(precondition3); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node22 _node48 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node22(); _node48.SetClassNameString("Condition"); _node48.SetId(0x16); precondition3.AddChild(_node48); precondition3.SetHasEvents(precondition3.HasEvents() | _node48.HasEvents()); Sequence sequence12 = new Sequence(); sequence12.SetClassNameString("Sequence"); sequence12.SetId(0x1b); precondition3.AddChild(sequence12); Selector selector2 = new Selector(); selector2.SetClassNameString("Selector"); selector2.SetId(0x1e7); sequence12.AddChild(selector2); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node488 _node49 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node488(); _node49.SetClassNameString("Action"); _node49.SetId(0x1e8); selector2.AddChild(_node49); selector2.SetHasEvents(selector2.HasEvents() | _node49.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node35 _node50 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node35(); _node50.SetClassNameString("Action"); _node50.SetId(0x23); selector2.AddChild(_node50); selector2.SetHasEvents(selector2.HasEvents() | _node50.HasEvents()); sequence12.SetHasEvents(sequence12.HasEvents() | selector2.HasEvents()); DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node65 _node51 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node65(); _node51.SetClassNameString("DecoratorLoop"); _node51.SetId(0x41); sequence12.AddChild(_node51); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(0x42); _node51.AddChild(noop); _node51.SetHasEvents(_node51.HasEvents() | noop.HasEvents()); sequence12.SetHasEvents(sequence12.HasEvents() | _node51.HasEvents()); precondition3.SetHasEvents(precondition3.HasEvents() | sequence12.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition3.HasEvents()); WithPrecondition precondition4 = new WithPrecondition(); precondition4.SetClassNameString("WithPrecondition"); precondition4.SetId(450); loop.AddChild(precondition4); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node454 _node52 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node454(); _node52.SetClassNameString("Condition"); _node52.SetId(0x1c6); precondition4.AddChild(_node52); precondition4.SetHasEvents(precondition4.HasEvents() | _node52.HasEvents()); Sequence sequence13 = new Sequence(); sequence13.SetClassNameString("Sequence"); sequence13.SetId(0x1c7); precondition4.AddChild(sequence13); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node456 _node53 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node456(); _node53.SetClassNameString("Action"); _node53.SetId(0x1c8); sequence13.AddChild(_node53); sequence13.SetHasEvents(sequence13.HasEvents() | _node53.HasEvents()); DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node457 _node54 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node457(); _node54.SetClassNameString("DecoratorLoop"); _node54.SetId(0x1c9); sequence13.AddChild(_node54); Noop noop2 = new Noop(); noop2.SetClassNameString("Noop"); noop2.SetId(0x1ca); _node54.AddChild(noop2); _node54.SetHasEvents(_node54.HasEvents() | noop2.HasEvents()); sequence13.SetHasEvents(sequence13.HasEvents() | _node54.HasEvents()); precondition4.SetHasEvents(precondition4.HasEvents() | sequence13.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition4.HasEvents()); _node2.SetHasEvents(_node2.HasEvents() | loop.HasEvents()); pChild.SetHasEvents(pChild.HasEvents() | _node2.HasEvents()); bt.SetHasEvents(bt.HasEvents() | pChild.HasEvents()); return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/Soldier/BTSoldierSiege"); bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty); bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty); bt.AddPar("uint", "p_CmdID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("uint", "p_tempTargetId", "0", string.Empty); bt.AddPar("ushort", "p_chooseTargetCount", "0", string.Empty); Sequence sequence = new Sequence(); sequence.SetClassNameString("Sequence"); sequence.SetId(0); bt.AddChild(sequence); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node106 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node106(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(106); sequence.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node); sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node14 decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node14(); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(14); sequence.AddChild(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node); SelectorLoop selectorLoop = new SelectorLoop(); selectorLoop.SetClassNameString("SelectorLoop"); selectorLoop.SetId(1); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.AddChild(selectorLoop); WithPrecondition withPrecondition = new WithPrecondition(); withPrecondition.SetClassNameString("WithPrecondition"); withPrecondition.SetId(59); selectorLoop.AddChild(withPrecondition); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node78 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node78(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(78); withPrecondition.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(41); withPrecondition.AddChild(sequence2); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node42 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node42(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(42); sequence2.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2); sequence2.SetHasEvents(sequence2.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents()); SelectorLoop selectorLoop2 = new SelectorLoop(); selectorLoop2.SetClassNameString("SelectorLoop"); selectorLoop2.SetId(29); sequence2.AddChild(selectorLoop2); WithPrecondition withPrecondition2 = new WithPrecondition(); withPrecondition2.SetClassNameString("WithPrecondition"); withPrecondition2.SetId(4); selectorLoop2.AddChild(withPrecondition2); Sequence sequence3 = new Sequence(); sequence3.SetClassNameString("Sequence"); sequence3.SetId(105); withPrecondition2.AddChild(sequence3); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node39 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node39(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(39); sequence3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2); sequence3.SetHasEvents(sequence3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents()); Compute_bt_WrapperAI_Soldier_BTSoldierSiege_node40 compute_bt_WrapperAI_Soldier_BTSoldierSiege_node = new Compute_bt_WrapperAI_Soldier_BTSoldierSiege_node40(); compute_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("Compute"); compute_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(40); sequence3.AddChild(compute_bt_WrapperAI_Soldier_BTSoldierSiege_node); sequence3.SetHasEvents(sequence3.HasEvents() | compute_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node37 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node37(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(37); sequence3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3); sequence3.SetHasEvents(sequence3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents()); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node107 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node107(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(107); sequence3.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3); sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents()); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node38 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node38(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetId(38); sequence3.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4); sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents()); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node33 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node33(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetId(33); sequence3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4); sequence3.SetHasEvents(sequence3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents()); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node34 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node34(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetId(34); sequence3.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5); sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5.HasEvents()); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | sequence3.HasEvents()); False @false = new False(); @false.SetClassNameString("False"); @false.SetId(36); withPrecondition2.AddChild(@false); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | @false.HasEvents()); selectorLoop2.SetHasEvents(selectorLoop2.HasEvents() | withPrecondition2.HasEvents()); WithPrecondition withPrecondition3 = new WithPrecondition(); withPrecondition3.SetClassNameString("WithPrecondition"); withPrecondition3.SetId(30); selectorLoop2.AddChild(withPrecondition3); True @true = new True(); @true.SetClassNameString("True"); @true.SetId(31); withPrecondition3.AddChild(@true); withPrecondition3.SetHasEvents(withPrecondition3.HasEvents() | @true.HasEvents()); IfElse ifElse = new IfElse(); ifElse.SetClassNameString("IfElse"); ifElse.SetId(108); withPrecondition3.AddChild(ifElse); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node109 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node109(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetId(109); ifElse.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5); ifElse.SetHasEvents(ifElse.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5.HasEvents()); Sequence sequence4 = new Sequence(); sequence4.SetClassNameString("Sequence"); sequence4.SetId(110); ifElse.AddChild(sequence4); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node111 action_bt_WrapperAI_Soldier_BTSoldierSiege_node = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node111(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(111); sequence4.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node); sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node112 action_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node112(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(112); sequence4.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node2); sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents()); IfElse ifElse2 = new IfElse(); ifElse2.SetClassNameString("IfElse"); ifElse2.SetId(5); sequence4.AddChild(ifElse2); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetId(6); ifElse2.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6); ifElse2.SetHasEvents(ifElse2.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6.HasEvents()); Sequence sequence5 = new Sequence(); sequence5.SetClassNameString("Sequence"); sequence5.SetId(7); ifElse2.AddChild(sequence5); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node23 action_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node23(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(23); sequence5.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node3); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node113 action_bt_WrapperAI_Soldier_BTSoldierSiege_node4 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node113(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetId(113); sequence5.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node4); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents()); Selector selector = new Selector(); selector.SetClassNameString("Selector"); selector.SetId(17); sequence5.AddChild(selector); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node114 action_bt_WrapperAI_Soldier_BTSoldierSiege_node5 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node114(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetId(114); selector.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node5); selector.SetHasEvents(selector.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node5.HasEvents()); DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node19 decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node = new DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node19(); decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("DecoratorAlwaysFailure"); decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(19); selector.AddChild(decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node18 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node18(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetId(18); decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6); decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetHasEvents(decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6.HasEvents()); selector.SetHasEvents(selector.HasEvents() | decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); sequence5.SetHasEvents(sequence5.HasEvents() | selector.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node140 action_bt_WrapperAI_Soldier_BTSoldierSiege_node6 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node140(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetId(140); sequence5.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node6); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node6.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node116 action_bt_WrapperAI_Soldier_BTSoldierSiege_node7 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node116(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetId(116); sequence5.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node7); sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node7.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node117 decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node117(); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("DecoratorLoopUntil"); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(117); sequence5.AddChild(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node118 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node118(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetId(118); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7.HasEvents()); sequence5.SetHasEvents(sequence5.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); ifElse2.SetHasEvents(ifElse2.HasEvents() | sequence5.HasEvents()); Sequence sequence6 = new Sequence(); sequence6.SetClassNameString("Sequence"); sequence6.SetId(9); ifElse2.AddChild(sequence6); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node32 action_bt_WrapperAI_Soldier_BTSoldierSiege_node8 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node32(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetId(32); sequence6.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node8); sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node8.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node13 action_bt_WrapperAI_Soldier_BTSoldierSiege_node9 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node13(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node9.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node9.SetId(13); sequence6.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node9); sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node9.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node15 decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node15(); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("DecoratorLoopUntil"); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(15); sequence6.AddChild(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetId(16); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8.HasEvents()); sequence6.SetHasEvents(sequence6.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents()); ifElse2.SetHasEvents(ifElse2.HasEvents() | sequence6.HasEvents()); sequence4.SetHasEvents(sequence4.HasEvents() | ifElse2.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node28 action_bt_WrapperAI_Soldier_BTSoldierSiege_node10 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node28(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node10.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node10.SetId(28); sequence4.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node10); sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node10.HasEvents()); ifElse.SetHasEvents(ifElse.HasEvents() | sequence4.HasEvents()); Sequence sequence7 = new Sequence(); sequence7.SetClassNameString("Sequence"); sequence7.SetId(128); ifElse.AddChild(sequence7); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node129 action_bt_WrapperAI_Soldier_BTSoldierSiege_node11 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node129(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node11.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node11.SetId(129); sequence7.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node11); sequence7.SetHasEvents(sequence7.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node11.HasEvents()); IfElse ifElse3 = new IfElse(); ifElse3.SetClassNameString("IfElse"); ifElse3.SetId(119); sequence7.AddChild(ifElse3); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node120 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node120(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9.SetId(120); ifElse3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9); ifElse3.SetHasEvents(ifElse3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9.HasEvents()); Sequence sequence8 = new Sequence(); sequence8.SetClassNameString("Sequence"); sequence8.SetId(121); ifElse3.AddChild(sequence8); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node24 action_bt_WrapperAI_Soldier_BTSoldierSiege_node12 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node24(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node12.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node12.SetId(24); sequence8.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node12); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node12.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node444 action_bt_WrapperAI_Soldier_BTSoldierSiege_node13 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node444(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node13.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node13.SetId(444); sequence8.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node13); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node13.HasEvents()); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node122 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node122(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetId(122); sequence8.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7); sequence8.SetHasEvents(sequence8.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node123 action_bt_WrapperAI_Soldier_BTSoldierSiege_node14 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node123(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node14.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node14.SetId(123); sequence8.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node14); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node14.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node124 action_bt_WrapperAI_Soldier_BTSoldierSiege_node15 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node124(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node15.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node15.SetId(124); sequence8.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node15); sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node15.HasEvents()); ifElse3.SetHasEvents(ifElse3.HasEvents() | sequence8.HasEvents()); Sequence sequence9 = new Sequence(); sequence9.SetClassNameString("Sequence"); sequence9.SetId(125); ifElse3.AddChild(sequence9); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node126 action_bt_WrapperAI_Soldier_BTSoldierSiege_node16 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node126(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node16.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node16.SetId(126); sequence9.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node16); sequence9.SetHasEvents(sequence9.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node16.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node127 action_bt_WrapperAI_Soldier_BTSoldierSiege_node17 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node127(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node17.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node17.SetId(127); sequence9.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node17); sequence9.SetHasEvents(sequence9.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node17.HasEvents()); ifElse3.SetHasEvents(ifElse3.HasEvents() | sequence9.HasEvents()); sequence7.SetHasEvents(sequence7.HasEvents() | ifElse3.HasEvents()); ifElse.SetHasEvents(ifElse.HasEvents() | sequence7.HasEvents()); withPrecondition3.SetHasEvents(withPrecondition3.HasEvents() | ifElse.HasEvents()); selectorLoop2.SetHasEvents(selectorLoop2.HasEvents() | withPrecondition3.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | selectorLoop2.HasEvents()); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | sequence2.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition.HasEvents()); WithPrecondition withPrecondition4 = new WithPrecondition(); withPrecondition4.SetClassNameString("WithPrecondition"); withPrecondition4.SetId(515); selectorLoop.AddChild(withPrecondition4); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node516 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node516(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10.SetId(516); withPrecondition4.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10); withPrecondition4.SetHasEvents(withPrecondition4.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10.HasEvents()); Selector selector2 = new Selector(); selector2.SetClassNameString("Selector"); selector2.SetId(2); withPrecondition4.AddChild(selector2); Sequence sequence10 = new Sequence(); sequence10.SetClassNameString("Sequence"); sequence10.SetId(3); selector2.AddChild(sequence10); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11.SetId(10); sequence10.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11); sequence10.SetHasEvents(sequence10.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11.HasEvents()); Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node11 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node11(); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetClassNameString("Assignment"); assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetId(11); sequence10.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8); sequence10.SetHasEvents(sequence10.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node12 action_bt_WrapperAI_Soldier_BTSoldierSiege_node18 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node12(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node18.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node18.SetId(12); sequence10.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node18); sequence10.SetHasEvents(sequence10.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node18.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node8 action_bt_WrapperAI_Soldier_BTSoldierSiege_node19 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node8(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node19.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node19.SetId(8); sequence10.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node19); sequence10.SetHasEvents(sequence10.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node19.HasEvents()); selector2.SetHasEvents(selector2.HasEvents() | sequence10.HasEvents()); Sequence sequence11 = new Sequence(); sequence11.SetClassNameString("Sequence"); sequence11.SetId(517); selector2.AddChild(sequence11); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node20 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node20(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12.SetId(20); sequence11.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12); sequence11.SetHasEvents(sequence11.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node518 action_bt_WrapperAI_Soldier_BTSoldierSiege_node20 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node518(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node20.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node20.SetId(518); sequence11.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node20); sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node20.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node519 action_bt_WrapperAI_Soldier_BTSoldierSiege_node21 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node519(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node21.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node21.SetId(519); sequence11.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node21); sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node21.HasEvents()); IfElse ifElse4 = new IfElse(); ifElse4.SetClassNameString("IfElse"); ifElse4.SetId(520); sequence11.AddChild(ifElse4); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node521 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node521(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13.SetId(521); ifElse4.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13); ifElse4.SetHasEvents(ifElse4.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13.HasEvents()); Sequence sequence12 = new Sequence(); sequence12.SetClassNameString("Sequence"); sequence12.SetId(522); ifElse4.AddChild(sequence12); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node523 action_bt_WrapperAI_Soldier_BTSoldierSiege_node22 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node523(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node22.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node22.SetId(523); sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node22); sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node22.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node524 action_bt_WrapperAI_Soldier_BTSoldierSiege_node23 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node524(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node23.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node23.SetId(524); sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node23); sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node23.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node526 action_bt_WrapperAI_Soldier_BTSoldierSiege_node24 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node526(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node24.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node24.SetId(526); sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node24); sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node24.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node25 action_bt_WrapperAI_Soldier_BTSoldierSiege_node25 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node25(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node25.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node25.SetId(25); sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node25); sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node25.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node530 action_bt_WrapperAI_Soldier_BTSoldierSiege_node26 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node530(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node26.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node26.SetId(530); sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node26); sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node26.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node531 decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node531(); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("DecoratorLoopUntil"); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(531); sequence12.AddChild(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node532 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node532(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14.SetId(532); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14.HasEvents()); sequence12.SetHasEvents(sequence12.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents()); ifElse4.SetHasEvents(ifElse4.HasEvents() | sequence12.HasEvents()); Sequence sequence13 = new Sequence(); sequence13.SetClassNameString("Sequence"); sequence13.SetId(533); ifElse4.AddChild(sequence13); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node26 action_bt_WrapperAI_Soldier_BTSoldierSiege_node27 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node26(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node27.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node27.SetId(26); sequence13.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node27); sequence13.SetHasEvents(sequence13.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node27.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node535 action_bt_WrapperAI_Soldier_BTSoldierSiege_node28 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node535(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node28.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node28.SetId(535); sequence13.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node28); sequence13.SetHasEvents(sequence13.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node28.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node536 decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node536(); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetClassNameString("DecoratorLoopUntil"); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetId(536); sequence13.AddChild(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node537 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node537(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15.SetId(537); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15); decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15.HasEvents()); sequence13.SetHasEvents(sequence13.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents()); ifElse4.SetHasEvents(ifElse4.HasEvents() | sequence13.HasEvents()); sequence11.SetHasEvents(sequence11.HasEvents() | ifElse4.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node538 action_bt_WrapperAI_Soldier_BTSoldierSiege_node29 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node538(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node29.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node29.SetId(538); sequence11.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node29); sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node29.HasEvents()); selector2.SetHasEvents(selector2.HasEvents() | sequence11.HasEvents()); withPrecondition4.SetHasEvents(withPrecondition4.HasEvents() | selector2.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition4.HasEvents()); WithPrecondition withPrecondition5 = new WithPrecondition(); withPrecondition5.SetClassNameString("WithPrecondition"); withPrecondition5.SetId(21); selectorLoop.AddChild(withPrecondition5); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node22 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node22(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16.SetId(22); withPrecondition5.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16); withPrecondition5.SetHasEvents(withPrecondition5.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16.HasEvents()); Sequence sequence14 = new Sequence(); sequence14.SetClassNameString("Sequence"); sequence14.SetId(27); withPrecondition5.AddChild(sequence14); Selector selector3 = new Selector(); selector3.SetClassNameString("Selector"); selector3.SetId(487); sequence14.AddChild(selector3); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node488 action_bt_WrapperAI_Soldier_BTSoldierSiege_node30 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node488(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node30.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node30.SetId(488); selector3.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node30); selector3.SetHasEvents(selector3.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node30.HasEvents()); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node35 action_bt_WrapperAI_Soldier_BTSoldierSiege_node31 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node35(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node31.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node31.SetId(35); selector3.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node31); selector3.SetHasEvents(selector3.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node31.HasEvents()); sequence14.SetHasEvents(sequence14.HasEvents() | selector3.HasEvents()); DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node65 decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node65(); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(65); sequence14.AddChild(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(66); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.AddChild(noop); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetHasEvents(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents() | noop.HasEvents()); sequence14.SetHasEvents(sequence14.HasEvents() | decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents()); withPrecondition5.SetHasEvents(withPrecondition5.HasEvents() | sequence14.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition5.HasEvents()); WithPrecondition withPrecondition6 = new WithPrecondition(); withPrecondition6.SetClassNameString("WithPrecondition"); withPrecondition6.SetId(450); selectorLoop.AddChild(withPrecondition6); Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node454 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node454(); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17.SetClassNameString("Condition"); condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17.SetId(454); withPrecondition6.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17); withPrecondition6.SetHasEvents(withPrecondition6.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17.HasEvents()); Sequence sequence15 = new Sequence(); sequence15.SetClassNameString("Sequence"); sequence15.SetId(455); withPrecondition6.AddChild(sequence15); Action_bt_WrapperAI_Soldier_BTSoldierSiege_node456 action_bt_WrapperAI_Soldier_BTSoldierSiege_node32 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node456(); action_bt_WrapperAI_Soldier_BTSoldierSiege_node32.SetClassNameString("Action"); action_bt_WrapperAI_Soldier_BTSoldierSiege_node32.SetId(456); sequence15.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node32); sequence15.SetHasEvents(sequence15.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node32.HasEvents()); DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node457 decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node457(); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(457); sequence15.AddChild(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3); Noop noop2 = new Noop(); noop2.SetClassNameString("Noop"); noop2.SetId(458); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.AddChild(noop2); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetHasEvents(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents() | noop2.HasEvents()); sequence15.SetHasEvents(sequence15.HasEvents() | decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents()); withPrecondition6.SetHasEvents(withPrecondition6.HasEvents() | sequence15.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition6.HasEvents()); decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetHasEvents(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents() | selectorLoop.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents()); bt.SetHasEvents(bt.HasEvents() | sequence.HasEvents()); return(true); }