public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/Organ/OrganTurret"); bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty); bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty); bt.AddPar("uint", "p_CmdID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); DecoratorLoop_bt_WrapperAI_Organ_OrganTurret_node14 pChild = new DecoratorLoop_bt_WrapperAI_Organ_OrganTurret_node14(); pChild.SetClassNameString("DecoratorLoop"); pChild.SetId(14); bt.AddChild(pChild); SelectorLoop loop = new SelectorLoop(); loop.SetClassNameString("SelectorLoop"); loop.SetId(1); pChild.AddChild(loop); WithPrecondition precondition = new WithPrecondition(); precondition.SetClassNameString("WithPrecondition"); precondition.SetId(11); loop.AddChild(precondition); Or or = new Or(); or.SetClassNameString("Or"); or.SetId(0); precondition.AddChild(or); Condition_bt_WrapperAI_Organ_OrganTurret_node12 _node2 = new Condition_bt_WrapperAI_Organ_OrganTurret_node12(); _node2.SetClassNameString("Condition"); _node2.SetId(12); or.AddChild(_node2); or.SetHasEvents(or.HasEvents() | _node2.HasEvents()); Condition_bt_WrapperAI_Organ_OrganTurret_node26 _node3 = new Condition_bt_WrapperAI_Organ_OrganTurret_node26(); _node3.SetClassNameString("Condition"); _node3.SetId(0x1a); or.AddChild(_node3); or.SetHasEvents(or.HasEvents() | _node3.HasEvents()); Condition_bt_WrapperAI_Organ_OrganTurret_node27 _node4 = new Condition_bt_WrapperAI_Organ_OrganTurret_node27(); _node4.SetClassNameString("Condition"); _node4.SetId(0x1b); or.AddChild(_node4); or.SetHasEvents(or.HasEvents() | _node4.HasEvents()); precondition.SetHasEvents(precondition.HasEvents() | or.HasEvents()); Sequence sequence = new Sequence(); sequence.SetClassNameString("Sequence"); sequence.SetId(0x56); precondition.AddChild(sequence); Action_bt_WrapperAI_Organ_OrganTurret_node140 _node5 = new Action_bt_WrapperAI_Organ_OrganTurret_node140(); _node5.SetClassNameString("Action"); _node5.SetId(140); sequence.AddChild(_node5); sequence.SetHasEvents(sequence.HasEvents() | _node5.HasEvents()); Action_bt_WrapperAI_Organ_OrganTurret_node88 _node6 = new Action_bt_WrapperAI_Organ_OrganTurret_node88(); _node6.SetClassNameString("Action"); _node6.SetId(0x58); sequence.AddChild(_node6); sequence.SetHasEvents(sequence.HasEvents() | _node6.HasEvents()); Action_bt_WrapperAI_Organ_OrganTurret_node91 _node7 = new Action_bt_WrapperAI_Organ_OrganTurret_node91(); _node7.SetClassNameString("Action"); _node7.SetId(0x5b); sequence.AddChild(_node7); sequence.SetHasEvents(sequence.HasEvents() | _node7.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Organ_OrganTurret_node92 _node8 = new DecoratorLoopUntil_bt_WrapperAI_Organ_OrganTurret_node92(); _node8.SetClassNameString("DecoratorLoopUntil"); _node8.SetId(0x5c); sequence.AddChild(_node8); Condition_bt_WrapperAI_Organ_OrganTurret_node93 _node9 = new Condition_bt_WrapperAI_Organ_OrganTurret_node93(); _node9.SetClassNameString("Condition"); _node9.SetId(0x5d); _node8.AddChild(_node9); _node8.SetHasEvents(_node8.HasEvents() | _node9.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | _node8.HasEvents()); precondition.SetHasEvents(precondition.HasEvents() | sequence.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition.HasEvents()); WithPrecondition precondition2 = new WithPrecondition(); precondition2.SetClassNameString("WithPrecondition"); precondition2.SetId(5); loop.AddChild(precondition2); Condition_bt_WrapperAI_Organ_OrganTurret_node9 _node10 = new Condition_bt_WrapperAI_Organ_OrganTurret_node9(); _node10.SetClassNameString("Condition"); _node10.SetId(9); precondition2.AddChild(_node10); precondition2.SetHasEvents(precondition2.HasEvents() | _node10.HasEvents()); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(0x3b); precondition2.AddChild(sequence2); Selector selector = new Selector(); selector.SetClassNameString("Selector"); selector.SetId(0x1e7); sequence2.AddChild(selector); Action_bt_WrapperAI_Organ_OrganTurret_node488 _node11 = new Action_bt_WrapperAI_Organ_OrganTurret_node488(); _node11.SetClassNameString("Action"); _node11.SetId(0x1e8); selector.AddChild(_node11); selector.SetHasEvents(selector.HasEvents() | _node11.HasEvents()); Action_bt_WrapperAI_Organ_OrganTurret_node10 _node12 = new Action_bt_WrapperAI_Organ_OrganTurret_node10(); _node12.SetClassNameString("Action"); _node12.SetId(10); selector.AddChild(_node12); selector.SetHasEvents(selector.HasEvents() | _node12.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | selector.HasEvents()); DecoratorLoop_bt_WrapperAI_Organ_OrganTurret_node65 _node13 = new DecoratorLoop_bt_WrapperAI_Organ_OrganTurret_node65(); _node13.SetClassNameString("DecoratorLoop"); _node13.SetId(0x41); sequence2.AddChild(_node13); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(0x42); _node13.AddChild(noop); _node13.SetHasEvents(_node13.HasEvents() | noop.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | _node13.HasEvents()); precondition2.SetHasEvents(precondition2.HasEvents() | sequence2.HasEvents()); loop.SetHasEvents(loop.HasEvents() | precondition2.HasEvents()); pChild.SetHasEvents(pChild.HasEvents() | loop.HasEvents()); bt.SetHasEvents(bt.HasEvents() | pChild.HasEvents()); return(true); }
public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("WrapperAI/Organ/OrganTurret"); bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty); bt.AddPar("uint", "p_targetID", "0", string.Empty); bt.AddPar("int", "p_srchRange", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty); bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty); bt.AddPar("uint", "p_CmdID", "0", string.Empty); bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty); DecoratorLoop_bt_WrapperAI_Organ_OrganTurret_node14 decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node = new DecoratorLoop_bt_WrapperAI_Organ_OrganTurret_node14(); decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node.SetId(14); bt.AddChild(decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node); SelectorLoop selectorLoop = new SelectorLoop(); selectorLoop.SetClassNameString("SelectorLoop"); selectorLoop.SetId(1); decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node.AddChild(selectorLoop); WithPrecondition withPrecondition = new WithPrecondition(); withPrecondition.SetClassNameString("WithPrecondition"); withPrecondition.SetId(11); selectorLoop.AddChild(withPrecondition); Or or = new Or(); or.SetClassNameString("Or"); or.SetId(0); withPrecondition.AddChild(or); Condition_bt_WrapperAI_Organ_OrganTurret_node12 condition_bt_WrapperAI_Organ_OrganTurret_node = new Condition_bt_WrapperAI_Organ_OrganTurret_node12(); condition_bt_WrapperAI_Organ_OrganTurret_node.SetClassNameString("Condition"); condition_bt_WrapperAI_Organ_OrganTurret_node.SetId(12); or.AddChild(condition_bt_WrapperAI_Organ_OrganTurret_node); or.SetHasEvents(or.HasEvents() | condition_bt_WrapperAI_Organ_OrganTurret_node.HasEvents()); Condition_bt_WrapperAI_Organ_OrganTurret_node26 condition_bt_WrapperAI_Organ_OrganTurret_node2 = new Condition_bt_WrapperAI_Organ_OrganTurret_node26(); condition_bt_WrapperAI_Organ_OrganTurret_node2.SetClassNameString("Condition"); condition_bt_WrapperAI_Organ_OrganTurret_node2.SetId(26); or.AddChild(condition_bt_WrapperAI_Organ_OrganTurret_node2); or.SetHasEvents(or.HasEvents() | condition_bt_WrapperAI_Organ_OrganTurret_node2.HasEvents()); Condition_bt_WrapperAI_Organ_OrganTurret_node27 condition_bt_WrapperAI_Organ_OrganTurret_node3 = new Condition_bt_WrapperAI_Organ_OrganTurret_node27(); condition_bt_WrapperAI_Organ_OrganTurret_node3.SetClassNameString("Condition"); condition_bt_WrapperAI_Organ_OrganTurret_node3.SetId(27); or.AddChild(condition_bt_WrapperAI_Organ_OrganTurret_node3); or.SetHasEvents(or.HasEvents() | condition_bt_WrapperAI_Organ_OrganTurret_node3.HasEvents()); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | or.HasEvents()); Sequence sequence = new Sequence(); sequence.SetClassNameString("Sequence"); sequence.SetId(86); withPrecondition.AddChild(sequence); Action_bt_WrapperAI_Organ_OrganTurret_node140 action_bt_WrapperAI_Organ_OrganTurret_node = new Action_bt_WrapperAI_Organ_OrganTurret_node140(); action_bt_WrapperAI_Organ_OrganTurret_node.SetClassNameString("Action"); action_bt_WrapperAI_Organ_OrganTurret_node.SetId(140); sequence.AddChild(action_bt_WrapperAI_Organ_OrganTurret_node); sequence.SetHasEvents(sequence.HasEvents() | action_bt_WrapperAI_Organ_OrganTurret_node.HasEvents()); Action_bt_WrapperAI_Organ_OrganTurret_node88 action_bt_WrapperAI_Organ_OrganTurret_node2 = new Action_bt_WrapperAI_Organ_OrganTurret_node88(); action_bt_WrapperAI_Organ_OrganTurret_node2.SetClassNameString("Action"); action_bt_WrapperAI_Organ_OrganTurret_node2.SetId(88); sequence.AddChild(action_bt_WrapperAI_Organ_OrganTurret_node2); sequence.SetHasEvents(sequence.HasEvents() | action_bt_WrapperAI_Organ_OrganTurret_node2.HasEvents()); Action_bt_WrapperAI_Organ_OrganTurret_node91 action_bt_WrapperAI_Organ_OrganTurret_node3 = new Action_bt_WrapperAI_Organ_OrganTurret_node91(); action_bt_WrapperAI_Organ_OrganTurret_node3.SetClassNameString("Action"); action_bt_WrapperAI_Organ_OrganTurret_node3.SetId(91); sequence.AddChild(action_bt_WrapperAI_Organ_OrganTurret_node3); sequence.SetHasEvents(sequence.HasEvents() | action_bt_WrapperAI_Organ_OrganTurret_node3.HasEvents()); DecoratorLoopUntil_bt_WrapperAI_Organ_OrganTurret_node92 decoratorLoopUntil_bt_WrapperAI_Organ_OrganTurret_node = new DecoratorLoopUntil_bt_WrapperAI_Organ_OrganTurret_node92(); decoratorLoopUntil_bt_WrapperAI_Organ_OrganTurret_node.SetClassNameString("DecoratorLoopUntil"); decoratorLoopUntil_bt_WrapperAI_Organ_OrganTurret_node.SetId(92); sequence.AddChild(decoratorLoopUntil_bt_WrapperAI_Organ_OrganTurret_node); Condition_bt_WrapperAI_Organ_OrganTurret_node93 condition_bt_WrapperAI_Organ_OrganTurret_node4 = new Condition_bt_WrapperAI_Organ_OrganTurret_node93(); condition_bt_WrapperAI_Organ_OrganTurret_node4.SetClassNameString("Condition"); condition_bt_WrapperAI_Organ_OrganTurret_node4.SetId(93); decoratorLoopUntil_bt_WrapperAI_Organ_OrganTurret_node.AddChild(condition_bt_WrapperAI_Organ_OrganTurret_node4); decoratorLoopUntil_bt_WrapperAI_Organ_OrganTurret_node.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Organ_OrganTurret_node.HasEvents() | condition_bt_WrapperAI_Organ_OrganTurret_node4.HasEvents()); sequence.SetHasEvents(sequence.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Organ_OrganTurret_node.HasEvents()); withPrecondition.SetHasEvents(withPrecondition.HasEvents() | sequence.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition.HasEvents()); WithPrecondition withPrecondition2 = new WithPrecondition(); withPrecondition2.SetClassNameString("WithPrecondition"); withPrecondition2.SetId(5); selectorLoop.AddChild(withPrecondition2); Condition_bt_WrapperAI_Organ_OrganTurret_node9 condition_bt_WrapperAI_Organ_OrganTurret_node5 = new Condition_bt_WrapperAI_Organ_OrganTurret_node9(); condition_bt_WrapperAI_Organ_OrganTurret_node5.SetClassNameString("Condition"); condition_bt_WrapperAI_Organ_OrganTurret_node5.SetId(9); withPrecondition2.AddChild(condition_bt_WrapperAI_Organ_OrganTurret_node5); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | condition_bt_WrapperAI_Organ_OrganTurret_node5.HasEvents()); Sequence sequence2 = new Sequence(); sequence2.SetClassNameString("Sequence"); sequence2.SetId(59); withPrecondition2.AddChild(sequence2); Selector selector = new Selector(); selector.SetClassNameString("Selector"); selector.SetId(487); sequence2.AddChild(selector); Action_bt_WrapperAI_Organ_OrganTurret_node488 action_bt_WrapperAI_Organ_OrganTurret_node4 = new Action_bt_WrapperAI_Organ_OrganTurret_node488(); action_bt_WrapperAI_Organ_OrganTurret_node4.SetClassNameString("Action"); action_bt_WrapperAI_Organ_OrganTurret_node4.SetId(488); selector.AddChild(action_bt_WrapperAI_Organ_OrganTurret_node4); selector.SetHasEvents(selector.HasEvents() | action_bt_WrapperAI_Organ_OrganTurret_node4.HasEvents()); Action_bt_WrapperAI_Organ_OrganTurret_node10 action_bt_WrapperAI_Organ_OrganTurret_node5 = new Action_bt_WrapperAI_Organ_OrganTurret_node10(); action_bt_WrapperAI_Organ_OrganTurret_node5.SetClassNameString("Action"); action_bt_WrapperAI_Organ_OrganTurret_node5.SetId(10); selector.AddChild(action_bt_WrapperAI_Organ_OrganTurret_node5); selector.SetHasEvents(selector.HasEvents() | action_bt_WrapperAI_Organ_OrganTurret_node5.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | selector.HasEvents()); DecoratorLoop_bt_WrapperAI_Organ_OrganTurret_node65 decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node2 = new DecoratorLoop_bt_WrapperAI_Organ_OrganTurret_node65(); decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node2.SetClassNameString("DecoratorLoop"); decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node2.SetId(65); sequence2.AddChild(decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node2); Noop noop = new Noop(); noop.SetClassNameString("Noop"); noop.SetId(66); decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node2.AddChild(noop); decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node2.SetHasEvents(decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node2.HasEvents() | noop.HasEvents()); sequence2.SetHasEvents(sequence2.HasEvents() | decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node2.HasEvents()); withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | sequence2.HasEvents()); selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition2.HasEvents()); decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node.SetHasEvents(decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node.HasEvents() | selectorLoop.HasEvents()); bt.SetHasEvents(bt.HasEvents() | decoratorLoop_bt_WrapperAI_Organ_OrganTurret_node.HasEvents()); return(true); }