/// <summary> /// Saves the address passed in, and really connects to m_host:m_port. /// </summary> /// <param name="addr"></param> public override void Connect(bedrock.net.Address addr) { m_remote_addr = addr; // save this till we are ready for it... Debug.Assert(m_host != null); Debug.Assert(m_port != 0); // connect to the proxy. Address proxy_addr = new Address(m_host, m_port); m_sock.Connect(proxy_addr, m_hostid); // we'll end up in OnConnected below. }
/// <summary> /// Connects the outbound socket. /// </summary> public override void Connect() { int port = (int)m_listener[Options.PORT]; Debug.Assert(port > 0); m_sock = CreateSocket(); string to = (string)m_listener[Options.TO]; Debug.Assert(to != null); string host = (string)m_listener[Options.NETWORK_HOST]; if ((host == null) || (host == "")) host = to; string url = (string)m_listener[Options.POLL_URL]; if ((url == null) || (url == "")) { #if !__MonoCS__ url = Address.LookupTXT("_xmppconnect.", to, "_xmpp-client-xbosh"); if (url == null) #endif throw new ArgumentNullException("URL not found in DNS, and not specified", "URL"); } ((IHttpSocket)m_sock).URL = url; //Address addr = new Address(host, port); m_sock.Connect(null, (string)m_listener[Options.SERVER_ID]); }