public void DrawPlayStatus(PlayStatus status) { spriteBatch.DrawString(SpriteFont, status.ToString (), new Vector2(20, 20), Color.Black); }
public GameState Clone( Player p1 = null, Player p2 = null, float health = float.NegativeInfinity, PlayStatus status = null, List<Platform> platforms = null, Goal goal = null ) { return new GameState( p1: p1 == null ? this.p1 : p1, p2: p2 == null ? this.p2 : p2, health: health == float.NegativeInfinity ? this.Health : health, platforms: platforms == null ? this.platforms : platforms, goal: goal == null ? this.goal : goal ); }